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Hash, Inc. - Animation:Master

teh1ghool

*A:M User*
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Everything posted by teh1ghool

  1. Thank you. I must have missed that.
  2. I'm wondering how to make an object disappear over an amount of time? I want my nuclear membrane to disappear.
  3. I think the light should be more ambient, but not quite as bright...more just lighting everything up... Like maybe you can give the scene some ambience? Nice job btw. Very nice.
  4. That's amazing... Nice job.
  5. Oh yeah. I'm a fst learner! Thanks! I actually didn't build the model but just watched all the movie tuts and I remember pretty much everything and I could easily build the stuff on my own now. Just the thing is there were no mistakes in the tuts so I need help fixing mistakes I did. Thanks everyone!
  6. Okay, thanks. I know exactly what you mean. I don't hve much patience, but what i'm doing right now is asking questions to learn. Now I have another! How do I select a spline between two points to delete that only? I attached some to the wrong points.
  7. That's not what I was saying. Wings is actually rly easy. Middle click activates the cam and then you use the middle to move it around and zoom and left to exit cam mode. And to edit stuff it's all rightclick. But this isn't wings forum so this discussion is over. Now, about A:M. Thanks for that shortcut. And I know wings is far less superior to A:M, but then again, for the time being I'm only modelling plain shapes in A:M then exporting to wings to uv map, texture and export to a format my game can support. I'll probably use A:M for opening video and credits and rendering a really nice scene for teh background or something. I love A:M's modeller and stuff because you can go inside and make stuff and show/hide and I also rly rly like the renderer and all the stuff you can do in it! Definately worth the money that payed for it. I can't wait to get into some of the rly cool little details that make a big difference. I have another question: Does a better video card improve render speeds? Or is that CPU speed?
  8. Ah, thanks, but I still think I can rely on wings 3d's undo because you don't add new vertices like in A:M but instead add shapes and transform them with extrudes and more. Anyways, wings3d is the only way I can make it with the sinside of my paceship too, so that's what I'm doing. I also like how it's autosmoothes too. It's perfect for the game I'm making. How do I make hard edges?
  9. Okay, so here's what i did. I started with my shape. Then I added the vertical stablizer in. As you can see in Picture 1, it looks ok kinda. But then I realized it wasn't 3d and it wasn't how I wanted it to be so I tried to undo the 4 or 5 steps it took me and leek what happens after just a couple undos. It gets worse the more I undo until it doesn't undo anymore.
  10. No, that's not the problem with it. I think it may be broken. I deleted the tail of my atmospheric shuttle and it left a spline and I didn't know how to fix it so i undid it and it just started deforming the entire model and the farther I went back the more it deformed. It started to attach the tail vertices to the front vertices and never went how I wanted it. It's broken i think. It's always doing this with me.
  11. That answers my first question! Thanks! Bt the stupid undoo still freaks out. My AM needsa be fixed so I'm not able to go on it at the moment.
  12. I realized that, and that's not changing anything really. I get the ssame effect, if not then worse. If it helps, i'm using 12.0 n+. I'll see if I can get some screenshots in n a few.
  13. Okay so I'm modelling my thing. I've gotten started on putting insides, but I accidentally make a wrong few splines and when I delete them there's still one spline left following the same path as the one already there connecting other splines. I can't deelete this withought screwing up my model. And sometimes I just want to delete other things and it screws up there too. It deletes whole areas of my model from just deleting one vertice. How do I delete it w/o doing thart? How do I delete individual spline segments? Also I'm having through with undoing in the modeller. It alwways goes back a couple steps on the same step I just did and starts to deform it and mess it up. So I have to try to delete it instead of undoing my add, and when I do that there's a few splines always that leave creases and that i can't delete. Help?
  14. Hah! I love it! It's really great and original. good job!
  15. Ah yeah I noticed the great job you did on greenscreenin too. Nice!
  16. Wow, that's very, very nice. Incredible render too. I like how you made him go to the vet and get fixed up so that there weren't big balls hanging down!!! :P ...just...a lump...
  17. Wow that's sweet, Maybe you could make it a little longer so it's esier to see it through?
  18. I agree with that, and that's a great idea about the walk cycles!! Hahaha love the imkage. I haven't seen that show in ages. It's all coming back to me!... I remember lines similar to this from Zim: GIR, GET TO THE SHIP AND "BLAH BLAH BLAH"
  19. That's really cool! Great design. Perfect for a toon render.
  20. That's pretty good...I'm gonna have to learn how to model with A:M correctly cause my modelling is crap. Keep up the great work, and I can't wait to see the finished product! As of now i can't make any suggestions.
  21. That's extremely good!!! Wow!! Too bad i don't have time to look at tthe model file.
  22. That's exactly what I was thinking, DanCBradury! I said a green dog costume before... The dude you have in that picture wears one out in public... I watched that show a few years ago.
  23. Think of it this way? How fast are they going? At 10 meters away, going 10 meters per second, it takes1 second. I think they are going about 60 kelometers per hour, or 1 kelometer per minute, or ≈.33 kelometers per second. At that rate it would take about ≈1/2 of a second for the cars to collide at 10 meters away, which is about how far cars are on freeways and roads after a group of cars all entered the highway so that they are more clumped. Or at 20 meters, which is pretty far, it would take ≈ one second. And even there, the red car slowed down from that speed 'really' fast, and should probably have skidded. Whatever. I just think you could make it look better with the little bit more speed and slowness and skidding FX.
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