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Hash, Inc. - Animation:Master

KNBits

*A:M User*
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Posts posted by KNBits

  1. Select the camera in your Object folder. Then you'll see a Perpective/Ortho setting in your Propertie Panel.

     

    It won't show if you select the shortcut to Camera in your Choreography folder

     

    EDIT:

     

    Cool!

  2. Nice concept. I agree with most of what been said so far. The water disturbance would be a must, a big must! Especially with those reflections. As for an easy idea of how to do it, I don't know. Personnaly I would try a TGA sequence displacement or bump map, synched with the water, but I wouldn't say it is an easy task. But hey, the hard work would pay off.

     

    I don't really like the environment. As is, I find it disturbing and not really on par with the fountain which is the real focus here. The buildings as silhouette is an interesting idea though.

     

    Lighting could also be less flat overall, and especially in the piano room. Also, I was wondering if it is possible to light the water particle (I'm not sure). If it is, I would also look at this option. Those shows are usually heavily based on the lighting concept. It would support your particle show visually. For exemple, would it be possible to color the water with lighting? (I think now it is done with particle color over time)

     

    As Pengy said, the cam movement is sometime jerky, while the mood is smooth and easy. Are you using a path and target on this? The transition out of the window is also to harsh, almost look as a cut.

     

    Otherwise it is great work. I think it has a lot potential. The water patern look great, kudos on that. Maybe the particle are a bit slow and linear in the movement IMO, but it does the trick. A nice case you have there!

  3. ok I found the text he says, but only in french. So I'll try to translate it to english, but it won't have this poem or prayer touch in it.

     

     

    Oh God!

     

    grant me

    this moment

    unique and rare

    blurred like a breath

    invisible like a black hole

    that would create

    in the INFINITY

    something

    that can be

    FINITE

    like Death....

     

     

    The original French text...

     

    O, Seigneur !

    Accorde-moi

    cet instant

    unique et rare

    flou comme un souffle

    invisible

    comme un trou noir

    qui permettrait de créer

    dans l'INFINITE

    quelque chose

    qui réussit à être

    FINI

    comme la Mort...

     

     

     

     

    Thxs everyone

  4.   you did a good job with the splatter effect.  how did you do that?

     

    we splashed a white board with false blood, and took several hi-res pict with a digital cam. Then we created a synchronized movie in a composition program, and exported it as a TGA seq.

     

    We then applied it on the wall as Cookie-Cut map, and rendered it out as another layer with an alpha channel, so we could change our mind about it without having to do the whole render all over again.

     

     

      Wish I knew French (almost sounded like Farsi though) to know what he was saying. Though I did hear him say "C'mon Margaret", or at least it sounded like it. 

     

    lol. Well it isn't french, it is armenian language

     

     

    thxs for the nice feedbacks

  5.   This is freaky....if you rewind the clip, there's one frame with the ravens that repeats itself about half way through. But it doesn't going forwards.

     

    Good eye. The birds were rendering as a different layer. So when the director ask us more birds, we just duplicate the layer and make some modification to it in our composition software (scale, flip, blur, etc).

     

     

    I wanted to ask about the motion blur on the man.....was that done in post with other software?

     

    Yes, radial blur set to Zoom in the composition software.

     

     

    And did you use "flocking" to animate the birds or is it done by hand?

     

    They are hand animated, constrained to different paths, and use the same flappin action, but we use the Ease channels to desynchronize their movement.

     

     

    Also, I was thinking that some mirages in the distance would be a cool effect if you felt like doing it.

     

    Indeed. This is part of small FX that would need to be add. Also heat distortion and smoke on the chimney (that may not be visible yet on this shot). Thxs for the suggestion

     

     

    So, if that is a real person how did you handle it? Is it a static, cookie-cut image?

     

    It is a video sequence. We did pull the camera back when we filmed it, but not by that much, so we scaled it down in our composition software, and chroma-key it. We then imported the sequence in A:M as a rotoscope to sync the cam movement, but did not include the Rotoscope in the final render, so we still could act on it if needed in our compo software.

  6. The only, really really picky thing I can come up with is that I think the sun's a bit bright, but only by... something very small.

     

    You are right.

     

    The whole show is in the dark, so at the end when this sequence play, the director wanted to get a real bright effect on the audience to contrast. We'll go tomorrow at the theater to adjust it with the video projector, but it may be overbright right now

     

    Is that a blood stain in the pool? And are those birds real?

     

    yes this is blood. The work with blood FX was real cool on this project. A:M handle it just as we expect. More is to come in the rest of the sequence.

     

    The birds are A:M. In fact it is the Eagle from the CD, quickly modified in a Raven like bird. We really like the flappin FX with 100 motion blur and 25 passes. It gives a nasty and dirty feeling.

     

    Thxs for the comments and feedback!

  7. This is the first 4 seconds rendered with live action sequence mixed. A lot of smalls FX aren't done yet, and we aren't sure about the final color correction, but it gives an idea where it's heading.

     

    Though a lot of things can't be changed at this point, we'll have to do the same process with another guy on the chair in the next ten days. Any suggestions or comments are welcome.

    BSPartOneWeb.mov

  8. No it didn''t move. The pool is in the ground. The walls around the pool are one feet and a half above the ground surface.

     

    The pool is at the top of a small hill, so it probably doesn't help for the eye to figure it out. But now that you point it out, yes it may be a concern. We'll see how it look with the cam movement.

     

     

    Thxs

  9.   I also would like to know where this image is leading. Also, who is the "we" that is working on this? 

     

    It's start out as a very fast travelling out of the guy's stomach to the first picture (the entire move done in 4 sec), then the cam move in again, so the guy can have his speech up to the final. The "we" is the visual production team for this project, which involve 4 creators right now, but 2 on this particular part.

     

      Really nice. The lighting looks spot-on. The only thing I don't like is the design of the camera. It seems a little plain-looking, like primatives mashed together.

     

    It definitely must be something wrong with the design because this isn't even a camera, but a one-person escape ship or something :lol: . Seriously you're right on, I didn't put a lot of work in it, because we didn't decide yet what final position it will end up in the set, and how much details I should put in.

     

     

     

    Thxs for the feedbacks, it's appreciated.

  10. Thxs. Those images are for a theater show opening next month. The final version willl be heavily post-process.

     

    I see what you mean for the sky saturation being a bit washed out. This is because the render show the horizon, and we've put a gradiant on the sky dome to fake distance (like the Fog effect). When the cam pan up, the blue is more saturated. I'll adjust that.

  11. Yes it's perfectly normal. It is the copy protection. Once the program is started, you can remove it from the drive, but it will ask for it again every time you start it up.

     

    BTW, this forum (Forum Support) is for questions/problems relating to "how to use the forums".

     

    Welcome aboard!

  12. Hi Jake,

     

    I suggest you save your project with different name each time you render new version, like Castle_001, Castle_002, etc. Each render should be named that way too, so you can later associate them to the right project (Castle_001@000.tga, Castle_002@000.tga, ...). It will help you a lot in your learning process. My last lighting project took me 55 versions to look the way I want.

     

    I think you doing good here. The scene is not easy at all. I'm no expert, but what help me is when I get to a point when I'm not sure what to do, I turn all the light to 0 intensity, and start all over again, one light at a time. You have 3 main light source so far :chimney, lamp, and that blue to the left.

     

    I suggest you start with the chimney, which for me is in the drive seat here. You can get a very nice mood with just that, meaning the old man will be in silhouette (it will look a bit mysterious). Set the right intensity, and then have some low intensity big width bounce lights the give ambiance.

     

    I'm not sure what the blue is exactly. As Triath said, it look problematic. It doesn't seem to come from outside, when we look at the window, but it doesn't look like ambient night light either (too strong, too directional).

     

    Keep it up!

  13. I never done something like this so I'll try to figure how it could work. Even if it never actually happen, I think it is an interesting topic that might be useful down the road. I'll search the Forum, and for online applications that offer a structure for that kind of project.

     

    My first thought would be to find images, and references, and create some kind of "official G5 blue print", so everybody involved would have the same guide. I say 4 persons would make this a pleasant and not so demanding task. Three on modeling and one on texturing and lighting.

     

    I'll check this out, and maybe I'll start a topic in the WIP section.

  14. Only what appear on screen is a decal, the rest is material. I like the way the "line" materal around the screen turn out.

     

    Now, anyone wants to take a shot to a Powermac G5? Maybe we could do this as a team. It would be great to see how modelers can communicate and build a single object by working together.

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