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Hash, Inc. - Animation:Master

KNBits

*A:M User*
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Posts posted by KNBits

  1. Hi,

     

    Anyone have numbers on render time for 4 instances of AM rendering a scene? I'm not talking about multi-cpu support of V14 and up, but separate single thread AM instance rendering the same scene.

     

    Does it work as good as with dual or does it bottleneck somewhere?

     

    Thxs.

  2. This is really a beautiful model, well splined.

     

    On the contest render...

     

    -Tire and footboard grey texture is a bit flat.

     

    -Floor doesn't match imo, look flat and out of focus.

     

    -Mud splash are a real nice touch! But they seem to splash parts and not others.

     

     

    Great great work!

  3. From what I experienced...

     

     

    -Start over with a brand new light. For what you want, use a Bulb type of light

     

    -Start small, with all "Fade when..." at OFF.

     

    -Make sure your choreography light settings doesn't overide the master light settings, since you seem to work on those (if you want to make sure, delete the one you have in the CHO and drag a new one from the "master light".

     

    -Test and adjust your lens flare from a CAMERA point of view. Also, render most of the camera frame, and not just a zone with Q and right-click, because the result will be quite different. This is what I meant be not exactly easy to control.

  4. You can turn the Ambiance of the square up to 100%.

     

    You can put a light on it and use Light List so that particular light will only affect that square model.

     

    Thats 2 methods that come to my mind, maybe there is other.

  5. Very nice. I like the modeling, not to "square", using different angle along the hallway. The decal style/toonline mix look a bit strange to me but nonetheless it work great.

     

    Light seem to flatten the perpective and distance in the scene. Maybe is the lack of deep shadows that gives me the impression. At that point it is more a matter of opinion and taste though.

     

    Good work.

  6. When you adjust the Ease once, it create a Ease channel in the constraint (expand little triangle to dig it out in the Project Workspace).

     

    That overwrite a default behavior where it start at 0% and end up at 100%.

     

    So if you set it up to start, let's say, at 25%, you also need to set a end% keyframe somewhere later, so it can calculate the movement again. This could be a 100% keyframe, or less if you want it to stop before the end of the path.

  7. Tin Woodman of Oz could sure use your rain effects in the "My Heart is Broken" sequence. :P

    How did you do that?

     

    That is good old streaks emitter. It was rendered independantly, with all models still there to get collision effect and masking, but showing completely black (lights and textures off). The point was to be able to composite the layers in After Effect, but having control on the rain layer (effect, opacity, etc).

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