
Blackjack_Davie
*A:M User*-
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Everything posted by Blackjack_Davie
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here the individual actions AccessoryMuscles.mov LipsOnly.mov
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okay, New Lypsink. The Phonems are on a different action from the rest of the facial features. But it doesn't look like 1+1 is = 2 here. I've also posted some new face posses, a kiss and smirking from different sides of the face. Lipsynk.mov
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And once again. . . Kelly Lebrock Lipsynk.mov
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okay, here are the new Phonems all in all it's a blessing in desguise that the file crashed. The new phonems look better.
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and crash! The .prj got currupted some how. I used to be able to edit the files using text edit to delete the choriography file. That was the section that used to hang up my file, but now the hash files are too big to text edit and even MS word. Luckily I saved a different version before i started working on the lip synk, but now I've got to redo my phonemes. I use the standard Preston Blair set. I use this site for referance http://www.garycmartin.com/phoneme_examples.html in the meen time, anyone good at rescuing crashed project files?
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He're a yipsinc for critique. I can see there are some things wrong with it, but i wan't your opinions, you might see things I don't Credits got to Kelly Lebrock in "Weird Science" for voice and of cource me for animation. yay!! I have to say, being that my previous lypsincs were to music. It's tougher to sync with regular speach. untitled.mov
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I've put on some hair. It's a cookie cut with color and a bump map. Then layered over 3 geomities to make the volume of the hair.
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Latest Update. The Debate for me now is to take this model further and make a full figure or just make it an animatable bust for lip sync fun. I'm thinking something from Chrissy Hine. Her voice matches the appernet maturity of the character age of the model. I can't picture Lindsey Lohans voice eminating from her lips. Either way. Hair is soon to follow, maybe 2 versions, one with Particle hair and one with mapped hair. Time will tell, but a lipsinc is in the future. After all, what good is a mesh if it can't be animated. (( no offense to the still life workers in our comunity, but you too know the value of a posable figure)).
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Lol. my inlaws work for NYC transit as Booth clerks, lol. I'll email this to them when you got it finished. lol
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BLUE!!!! YOU MY BOY! lol, THAT is the girl. so now i have a profile image. lol. man was i off, I tweeked the chin and forehead and lower lip as per the profile, but i think the pitch that they took the profile picture was off as the lips and eyes and nose weren't matching up from portraite to profile. Rather than spend the day tweeking everyspline to match the profile i'll well enough alone and get working on the other structures like teath an eyelashes and eventually the layers of supporting skin maps. Hehe. cool beens! As for the "Ideals" of beauty. . . I'll reserve that one for another post. lol. Thanks alot ! Vince, Cheers
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Wish I did. it's a sample image, but the site i got it from doesn't offer the profile of the model. Been trying to find profile pics of women with same basic features but the hunt goes poorly.
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Hey Folks. Here's something I started working on. One day I may actually finish a project i start. Any-ol-who. since most of my work has been kinda cartoony, i thought i'd try modeling from a photo. He're what I've gotten so far. I'm endevoring to actually finishing this one unlike my previous projects i start and well. . . loose. Either physically lost it due to HD failure, or lost it cause i swiched platforms and can't seem to get my previous work of my old machine. . well here's the new girl.
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Halloween NYNJA:MUG - **** POSTPONED ***
Blackjack_Davie replied to luckbat's topic in A:M Users Groups
We still doing the Movie showcase thigy? http://www.hash.com/forums/index.php?showt...23336&st=15 and where would one get Marshmallow Toms? I haven't seen them on the Online store. -
Next NYNJA:MUG get-together - August 26 work for you?
Blackjack_Davie replied to luckbat's topic in A:M Users Groups
For the Next User meeting, when ever it may be. I have an Idea for an exercise. Time permitting, I would like it if every member in attendance would Bring an example (Video clip or whole movie) of animation that inspired them to become animators or to atleast davle in it as a hoby. This could be CG animation (flash or 3d) or conventional animation or combination there of. Then, when the Movie or video is over, have the presenter give a synopsis as to why they pick that particular film. In a sence we're basically comparing our favorite animation and descussing why it's our favorite. As I was hammering out the details for this excersise I had originally wanted it to be kind of like a secret thing, that no one would discuss on the forum what they were going to showcase. The reason for this would be because I wanted to avoid some one saying that they wanted to show a certain pixar film, then have some one else who likes pixar decide that they're gonna show a different film because some one else chose their first pic. Then all we'd wind up with is 10 hours of pixar. Then I thought that if people posted their picks for a topic, Say I wanted to do Bakshi's Wizards, some one else being a Bakshi fan might write me saying that's my favorite movie too!!!! lets work together on a colaborative presentation. So that being said, and if you all agree that this would be a fun excersise, my pick has to be Ralph Bakshi's "Cool world". . . Just kidding My pick is Don Bluth's "The Secret of NIMH" -
http://www.hash.com/forums/index.php?showtopic=23469 The above wip was posted in Anime for the style of modeling and toon rendering.
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New York/New Jersey A:M User Group meeting tomorrow!
Blackjack_Davie replied to luckbat's topic in A:M Users Groups
heh couldn't resist Nynjamug.mov -
New York/New Jersey A:M User Group meeting tomorrow!
Blackjack_Davie replied to luckbat's topic in A:M Users Groups
"Just a reminder that the first meeting of the NY/NJ A:M User Group (pronounced "ninja mug"--who's designing the logo?)" I figured I'd take a stab at it. Here's what I got so far. I didn't want to just make a cylinder Mug with a ninja Thom on it so I did this. . . I'm sorry I missed out on the meeting. I used to be involved back a couple of years ago when NY A:Mug was meeting at Dukes job. glad to see people are sparking up another user group, and we're incorporating NJ too? when ever the next meeting is, can some one bring me 15 gallons of Speedway or Citgo premium, will re-embers. Ninjamug.zip -
Some comparative shots of Ivory Valentina (Black Girl) and Victoria Decazerez (white girl). Eventually gonna wind up squaring the two of them off in a freindly spar to some KMFDM. I'm still getting the hang of rigging so when I finnish riging Vicy (and thus finish making the bulk of my mistakes) Ill rig Ivory.
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If i can make one request. instead of a horse use a Kewi for the knight's trusty steed.
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A funny thing some one should start this topic. Um i'm working on getting the schematic for the Buster sword used by Square Enix for the Advent childen movie, from how it was described to me, the 7 in one sword mostrosity is actually constrained so that all 7 peices fit together so one could actually make the dambthing. if my inquiries bare any fruit, I'll post it.
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Does this look too fake?
Blackjack_Davie replied to brainmuffin's topic in Work In Progress / Sweatbox
Aside from the cloud background moving too quickly, I think it's too light for the buildings. maybe lighten the buildings up as the sky looks like dawn but the buildings kinda look predawn. I used to work overnight shifts in manhattan and brooklyn so I got to experience alot of sunrises from my ambulance window. and yes New York does sleep between the hours of 4am and 5am. You could play 3 piriod of hockey in the center of timesquare it's so dead. but definaly lighten the buildings, and blur the edges of them more. -
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Hmm. now here's a poser. Whats with artifacts in my rendering with displacement maps applied to 5point patches. Is it something wrong with my settings or is it an issue with A:M. Here are some pictures to illustrate. The picture without the artifacts in the 5point patch is where i switched the displacement map to a bump map at 150%.
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I like it, I definatly second the opinion about the pants, very nice work on those folds. and denim has a very particular way of folding that other cloth doesn't very soft and supple. But the shoulders and the arms. . . seems almost dwarf like in proportions. . . not even that he needs broader shoulders, but almost like he doesn't have shoulders at all. Take this with a grain of salt coming from me, (considering how stylized my work is) but general proportions that work well for me are as follows, measure the distance from the edge of the hair line from front to the end of the chin, that will give you your base length. From there torso proportions are as follows, Length = hair line to chin. Torso: clavicle to nipples = one length nipples to bellybutton = one length bellybutton to crotch = one length those proportions should give you a well balanced torso. With that in mind your legs should be = in length to the torso. then you can devide the legs as such. Legs: feet = 3/4 shins shins = 3/4 thigh. now for shoulders and arms. . . shoulder width I eyeball, and arm with i usually go to the length from one finer on the right to the same finger on the left of the arms in spread pose to be = to the length of the character head to toe. from shoulder to elbow i make the humerous a little less then 1/2 the torso then divide the arms like the legs. arms hands = 3/4 fore arm fore arm = 3/4 humerous and in theory hands are 3/4 the feet so feet are roughly equal to fore arms. . . go ahead, measure against yourself if you don't believe me, but these generally hold true. one last tidbit. when you deal with curves of the body such as muscles and bony protrusions please observe the interesting way of how with mussels that parallels such as calf mussels and tricepts that the outer parts of these mussles are higher than the inner parts. and when dealing with boney protrusions such as your ankles, the opposite is true, the outside protrusion is higher then the inner protrusions. sorry for the long and wordy post, hope it actually helps. cheers and remember, say no to polygons.