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Hash, Inc. - Animation:Master

arkaos

*A:M User*
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Everything posted by arkaos

  1. Hi Mike! I really like the toon rendering you did on this one. It really fits the cartoon-ish character you got. I'm not going to be critical, seeing that you don't plan to make any changes. I think it is a cool animation with nice timing. I liked the landing most of all. Nice work.
  2. Thanks for the comments, Yves! Some good ones, too. Couldn't have done it without ya! I sure will take a look at the wood tutorial, anything to improve my skills is good. Edit: I looked through your wood material tutorial. Wow! Thanks a lot for providing stuff like that for us. Most other people would charge a pretty hefty fee for training material like that. I definitely plan to put this info to use in my future work.
  3. Thanks Dan, I'm glad you like it. I got that painting effect pretty much the same way you described, except that I used a low photon sample area and the default final gathering settings (100% and 0% Jittering). As for the striation problem in the second render, I'm not exactly sure what you mean. Could you point it out for me so I know what to be looking for? If you are referring to the vertical "striations" on the wall, that's just the material. This chess set has been my first go-around of messing with radiosity. Didn't really know what I was doing at first, but with everyone's input and Yves' tuts I learned a TON of stuff these past coupla days.
  4. As requested, here it is. The non-painterly correctly rendered version. It took 3:18:xx to render using 9 lights and multipass = 16(4X4) and a resolution of 1024x768. Photons Cast: 15,000 Sample Area: 15,000 Photon Samples: 200 Final Gathering Samples: 100 Jittering: 10% Personally, I like the painterly version better. It has more character. I'll let you form your own opinions, though. That's part of the fun.
  5. Great movie, awesome character design, and mighty fine animating! A true "Animation:Master". Bravo!
  6. AAAAAAAAAHHHHHHHHH! OAKCHAS! YOU ARE AT POST # 666! AAAAAAAAAHHHHHHHH! For some reason I have an Iron Maiden tune playing in my head.
  7. Coming up, sir! Just gimmee a coupla hours for a new render . I am thinking of adding more lights to the array to get a better result, too. For this render, I only used a 2x2 array. I knew it wasn't enough to give me a photo-real result, but I thought it would be interesting to see what I would get. Does anyone have any thoughts about how many lights I should use? The render time for this pic was about 2:28:00 at the current resolution, which the size I want. We'll see if there is enough time in a day for a new output.
  8. I think I can out-nerd you here... It's years since I last played chess and I can't recall the correct shorthand, but this sequence is possible... White: King's pawn one step forward Black: King's pawn one step forward White: King's bishop's pawn one step forward Black: King's bishop's pawn two steps forward White: King's bishop's pawn one step forward Black: King's knight two steps to, erm, where it's shown White: Queen to where it's shown ...it's suicidal for the queen, but it is a legal sequence. Oh yes - before I get side-tracked - I do like the painterly look to the scene! Actually, I chose the word implausible rather than impossible because I realized that it was a legal, but bad position. Scott Let's face reality, people. We're ALL nerds!
  9. Thanks for the tip pelonppp! I used final gathering, but with the default settings. But, I dunno, I kinda like the weird look I got. I am curious to see how it would look your parameters, so...well this is the way we learn! Awesome feedback everyone! Thanks for you input, I am learning a lot more all the time thanks to the Hash Comm.
  10. Yes Scott, I do believe you are a nerd. Black went first. My pic, MY rules! So "NYAH"! I'm glad u liked it and could find something to giggle at. P.S. Yes...I did intend the queen to suicide intentionally. Why? I don't really know. Maybe because I suck at chess, lol. That's why nobody is sitting at the table. I moved and realized the only piece worth living for was gunna bite it, so I called a forfeit and left!
  11. Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
  12. Yeah, I noticed that too...my excuse -> Laziness, lol. I applied the material to the entire model, instead of separating out the groups. I was going to, but I got REAL lazy and said, "Fudge It!" Well, I really ought to fix it. If I was doing it for a client, I would have to do it right, n'est pas?
  13. I like it, Will. I especially dig the bunny mocking the typewriter Way cool!
  14. Here is version 2 with the Queens in the correct positions and the shadows adjusted. Rendered Final, Multipass=25 (5x5), NO radiosity this time, Motion Blur 10% P.S. Radiosity render in closed room coming soon.
  15. Thanks, Yves. I appreciate your help and guidance.
  16. Actually, I used the Oak MR MR material provided on the cd and adjusted the material's colors and scale to fit my pieces.
  17. Learn something new every day. Didn't fully understand that aspect of rendering. Thanks for the tip YP. Maybe I'll do a second version in a room, see what I git. If I use a room, should it be fully enclosed or can I remove a wall for camera positioning? "I am just an egg..." -Valentine Michael Smith
  18. Hmmmm, no WONDER why I've been losing lately... Actually I set it up according to the picture on the website that sells this set, so...(I wonder if THEY know it's wrong, hee hee). Thanks for the comments! I only used 3 lights (besides the sun, but it's just for lens flare), so changing the setup will be easy.
  19. This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
  20. Thanks for sharing the model, Dhar. I dig your fe-mail. She's HOT!
  21. Now THAT prop spin looks TASTY! I'll have to keep this thread linked for future use! Good going.
  22. I wouldn't worry about the "extra" splines for the head. Since your figure is anime style, there is no pressing need to mimick a real-life head. It looks good. Nicely modeled. Maybe do some facial animation at this stage. It would help to visualize/clarify whether or not modification is necessary to achieve the animated look you are going for. P.S. Akira is AWESOME!
  23. That's an excellent solution, David. I was hopefully trying to avoid that, because I wanted the flames to move with his flailing arms. The purpose of this project is to research effects for making a fireball spell and having the poor unfortunate victim catch fire. For now, I guess a separate model is do-able. Maybe I'll mock up a simple proxy from the troll and apply the same action to it so it mimicks the troll we see. Thanks again .
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