sprockets Swamp Demon Caboose Break Room Starship Man and flower Room with open light shining through window Perpendicular Normals
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Jin-Kazama

*A:M User*
  • Posts

    218
  • Joined

  • Last visited

Everything posted by Jin-Kazama

  1. just missing around with soccer shoes
  2. thanks dave render time was the same, about 8 to 10 minutes...i guess it's because of the crowd..the crowd uses a projection map material, as i heard, materials are slowing down render time...i guess i will change it into decals.....i'm happy u like it....but still want comments...and suggestion for clothing stuff
  3. hi there here's an update for this topic i made(hardly) the first player....i wanted to ask some questions is there a tutorial about decaling a human body? and what's the best settings to simulate t-shirt and short clothing
  4. wowowowowowowowowowo can't say anything but WOW this is a very perfect example of AM modeling and lighting....please keep us updated....any help u may beed i'm ready for it....
  5. here's a test for a player model..i will post the settings soon
  6. i use the defult settings nothing more..no passes....maybe coocki cut material of the crowd is the reason? does coocki cut maps or materials take long time to render??? no sky dom...just normal bulb lights here and there
  7. here is an update with flags...any good ideas for rendering time...it takes 10 minutes..that's a problem
  8. here's the crowd in my third stadium.... no one answered me about how to make a soccer ball.... also why it takes about 10 minutes to be rendered...how can i minimize the rendering time? or what is the reasons behind slowing the rendering process?
  9. i was looking for a tut about modeling a soccer ball but the one i found doesn't give u a smooth ball....can i use a material trick instead??
  10. here's a new update..looks better? case...i made a google search but didn't find anything...i need the soccer player roto to model him
  11. it's how i will create the crowd...the only problem is the number of ppl i will make and thier actions...then how to compose them in one quicktime movie which is 3500x340 scale...this is a pain...also for good randomize i have to make more than one movie with deffrent ppl in deffrent places...this is very hard but still possiable... i need a rotoscope for a soccer player..where can i find that?
  12. here's an update this crowd is very simple...it's a coocki cut material, cyliindrical type..as u may see this method works well..the only thing that troble me is the randomizing of each one of the crowd...that's what make it look real.
  13. yes case...it will be animated...it's a movie....the crowd u want is something like shown in the attached images????
  14. here it is....a littel test...the final one would have deffrent poses for each one with deffrent clothing too...this is a quick work to show the method...rodney...u were right...coocki cut map is what i'm planing to use....how do u find this method?
  15. Zaryin...lathe what? the cross section..??? it's a lathe..but i take the half of it and then copy paste the opposite direction and push it a bit then connect the two halfs...that's all thanx dave...good refrence....but for a soccer crowd...i think i gotta do them all...it's a long and painy process but i will go along the road
  16. a closer look of how i did that crap.....i tried to make it simple as much as i could i'm converting tga maps for stadium 3 into jpg files...i will upload it for u....it's for all...for free....share share share..
  17. thanx....here's an update....a wireframe too....well....i don't know why the stadium model started load very very slowly now...there's a driver thing in the model tree in the pws....i think it's the cuz...most of the decaling is a project mat materials which i reduced its values to match object axis....by the way...is that method of creating crowd is good? or is there another way to do it?
  18. thank u so much brothers....i made the stadium without any refrence i mean there's no crapy stadium like this about the crowd.........jin always has a solution...for far or close shots....in the image below u may see the idea of how i would make the crowd....the other image is the stadium number 3...but i'm not gonna use it...i like the last one.....for the blue board...anyone is welcome to place his add this staduim is spacer hash international stadium.....it's a hash property
  19. hi all i was working on a project where i needed a stadium....i faced many problems modeling it..i couldn't find a good refrence for the stadium structure...this one was made without measurment ...this is the stadium number 5.....i think this is the result i wanted but still under progress....i hope to get some comments
  20. congrats viper...this is very amazing result my dear....very good modeling too....some modifications and it will be perfect.
  21. hello again here is the rar file...dennis was kind enough to upload the file in his server..thanx brother here is the link www.3dfrog.com/skybrothers/waheed/nissan2006.rar i hope it help
  22. hello...seems no body get into this post yet...ok....about my question...is there someone know a better settings for car surface material? thanx
  23. hi again sorry for not writing for a long time, i had some problems here and there, now...where were we? my skyline is going good...i remodeled it for the tutorial...and here is the screen shots for the process of the modeling, now how is that? there're some unsmooth place, those appeared after deattaching the parts and create the edges for each part, this will be corrected later with bias values..i can tell this one is the most smooth car i ever made....i need your comments and suggestions...thanx
  24. yes dhar...it's only splines...if anyone wish to complete detailing it i don't mind...copy rights is open
  25. oh yeah dhar..give me a blueprint and i will do it ok...warming up was completed i drew the basic splining for the car...as you can see in the image attached...smoothing not yet finished... is there anyone wish to complete the those splines to have visiable patches? i would upload the file if someone want. one more thing...what's the best settings for a car material surface...i would like to have a silver color surface..does anyone know?
×
×
  • Create New...