sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

Emilio Le Roux

Hash Fellow
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Profile Information

  • Name
    Emilio Le Roux

Previous Fields

  • A:M version
    old version
  • Hardware Platform
    Win 10
  • System Description
    i5 notebook with nvidia gtx 1080ti
  • Short Term Goals
    Know more about current state on the product
  • Mid Term Goals
    Get updated about the product
  • Long Term Goals
    Decide if I go with A:M again
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Advanced
  • Programmer
    Yes

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  1. That's fantastic! 470 patches for the head is very good! Thank you for sharing the file.
  2. I told you to not stop taking your pills.
  3. Sorry if I didn't express myself in a clear way- I've just been playing with the material - i find it really great! But its version is "0.5.2 beta", and it is posted in a six-month old WIP (work in progress) thread, Which makes me conclude that you have plans for it I don't know what are your plans. Making some documentation is a good idea. What I wanted to express is that you made a BRILLIANT tool so far and that you should get it going until you consider it finished, and then take it to its deserved place among the coolest A:M tools, by extending its knowledge to everyone as far as possible, perhaps creating a page of its own, etc, etc... ;D Cheers,
  4. Hey Aaver! This is very cool! I think I could use this a lot. You should get it going! Cheers!
  5. Do you have a mesh of that? I think that hole you made is among the hardest modeling tasks in AM. Very well done.
  6. punch? drill?
  7. Man, that's so cool! I hope to see the commercial soon! It's inspiring to know you got A:M into russian television!
  8. It has been a while since I last posted something here. I was tired of my current WIP, and decided to take a break and model something new for me... Spaceships!! The first were quite crappy. This is about the 3rd. Like it? Regards,
  9. I wanted to say this earlier... That's fantastic, Aaver!!! Thank you for this!
  10. Please forgive my lack of sense. It's very late. In the above sentence, I'm refering to the ARM 'RINGS' or cross sections from the shoulder to the hand. They are already rolled to achieve the 'palms down' modeling position which is rather a little tense. So, when the model goes 'palms pointing front' which is a more relaxed position, the rings return naturally to the 'unrolled' position. Well.. i'm rolling this all... in a short resume, it helps rigging. Thanks for your comments.
  11. wireframes... rather simple IMO. I like to draw splines but I feel an undescriptible pleasure on deleting the most of them I can. So, my fingers are made from 4-point sections and the nail is made from the hole at the end of them. The arm circunference is 8 CPs and so on. By the way, the latest change I made on my model was to have its 'rings' rolled ON the model, so it rigs better later. I stole that idea from Yves fantastic woman model. Thanks, Yves. Total count: 2452 patches. Some other clothes in progress.
  12. And this is probably more close on how the story will be rendered.
  13. This is one of the main characters for a series project I'm working on.
  14. Once again, awesome work. say, just for curiosity: are you trying the model with some rigging as you model it, or you're just modeling for now?
  15. Wow, then you got really close to this pic. I am very surprised for the fact you never watched Get Smart, the series. here's a page about Barbara Feldon, although she's older in these pics. The resemblance I found before was more probably because of Mila's retro hairstyle. http://www.triviatribute.com/barbarafeldon.html
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