sprockets Live Answer Time Demo Tinkering Gnome's Sparkler PRJ Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

thumperness

Craftsman/Mentor
  • Posts

    232
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by thumperness

  1. Here's the CanCan. I got the thing working with images getting changed into an animation. Thank you Fucher. I'm still plaing with the compression to see how small I can make it. CanCanTest.mov
  2. Thanks man. Now I just need to decide what I want to use to put my sound back in.
  3. I can't find an option to import the sequence. Note: I am using 64bit A:M
  4. Does the audio get added back in when you do this 'save as animation'? Or do I have to use some video software to put them together?
  5. Just for grins, I redid the cancan completely in the 32bit A:M. Set it to render as a .mov. Still, it shut down A:M. I'm thinking I need to get past this before I can move on. Thoughts? Again I am using Quick Time Player Version 7.7.8 (1680.95.71) if this may make a difference
  6. So I run 32 bit A:M and load a project made in the 64 bit A:M. I can scrub the animation and hit the play button...all is well. If I start to render the animation to a file as an avi, it chugs along nicely. But if I try to render the video to a .mov file I am told that Amination Master has stopped working?!?!? I have tried to post a screen grab that was a .jpg. But I am not alowwed to post anything of that file type on this forum. I have installed Quick Time Player Version 7.7.8 (1680.95.71) Am I not loading a 64 bit project corectly into the 32 bit software for rendering? Is there any benefit in running the 64 bit software? Or would I stay just as happy running the 32 bit?
  7. Well, when it finished rendering, all I got was music and a black screen. Guess I need to run a couple more tests.
  8. I like how the nail that jumps way high actually lands and stays on its head.
  9. You shouldn't have a 10MB limit... perhaps I need to check into that. Any Luck on this?
  10. OK. I have downloaded the 32 bit version but can't run it yet because I am in the middle of rendering a 'small' test on the 64 bit side.
  11. I am running a Mac but I am using Windows 7 on a partition set up just for A:M and a game. I had read and asked questions on the forum and decided to go with the windows version. There were rumors of the Mac version being buggy, as well as the windows version has some tabs that Robert was talking about that he uses a lot in his workflow. I just tried to upload the file (13MB) and it failed saying the file was too big.
  12. Good stuff Rodney and Robert, I'll need to digest this stuff when I get more time. I have finished the Cancan but it is larger than the 10mb max to upload. I remember something about codex(s) and was not sure if there were already some in the software, or do I need to go somewhere online and grab a couple. Which are the go-to codex? (Can't figure out the plural of codex)
  13. So here's my 1st tutorial Not sure if this file will show up in my post or not. It is attached though. KeeKat0.tga
  14. Is the Community pane working in v18n? I have changed my name and p/w, tried to login/join, but it keeps saying bad password.
  15. Rodney, You are correct, but through several hard drive crashes I have lost the bow and would need to restart that one from scratch.
  16. I'm back...again. I have more of a plan this time and have some specific things I want to do. Looks like I have a couple of Robocat tuts to go through. (Like hundreds) Talk to you all soon and hope to fill my WIP folders soon David
  17. Hey Guys, I'm Back I was wondering if anyone can tell me the total I would pay for a subscription? I know they are using paypal now and was not sure if it added anything to the $79.99. David
  18. Well, that must have been it. Thanx a bunch
  19. I have recently downloaded V17 and successfully moved my license over and it runs. The issue is, it makes me fill out the Animation Master Registration every time I run the software. Is there some other file I need to bring over from the V16 folder?
  20. Alrighty, I have a working bow now. Enjoy Bow Draw w/ sound
  21. I thought about this. I just have not had time to try it out yet. Would this be the best as far as render times are concerned? As far as render times go between single spline sting and a tube string they are as near the same as makes no difference. You will most likely have to make the string much thicker than in the real world for it to read well on screen. The ones in the attached prj are around 2 or 3cm thick! Any way here's a very quick test file to look at. Markw, So I tried using the single spline and turning on the render as line thingy. No worky for me. I was looking at the attached .prj file and can see alot of differences. Any way you can give a step by step tut. on how to make one of these show up? I noticed some settings having to do with 'toon'. What I ended up having to do was export your string as a model and import it into my project. I'd like to know how to do this for future reference though.
  22. So I moved stuff around as discussed and I got my materials to show again. Added the string and it looks good. I also deleted some of the spline rings to lower the patch count. I'll post something once I get the pose slider set up.
  23. That's it?!?!? Alrighty...I'll try it in the morning. Thanx for the help guys.
  24. Attached is the requested project Archery Project File
×
×
  • Create New...