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Posts posted by robcat2075
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Those are lovely, Myron!
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2 minutes ago, R Reynolds said:
Sorry about that, I forgot to turn on the "show advanced properties" option. This isn't the first time I've done that. ☹️
Is this data stored in a file that can be copied to the v19.5 folder so I get all the v19p options that I've taken for granted?
I think it's in the .MAC file.
I don't know if it can be transplanted.
If it's not in the .MAC it might be registry data.
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hmmm... When I open it in v19.5a I do get an "Average Normals" switch...
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You dragged the STL Prop into the Chor but did you start a new A:M model in the Objects foIder and drag that into the Chor also?
After you do that... in the PWS, in the Chor, there is a "Shortcut to [your A:M model name here]", the empty model you dragged into the Chor.
Selecting that enables the Modeling Mode icon. Turn that ON.
Turning Modeling Mode ON enables regular splining tools in the Chor except... you can not use simple left-click-drag bounding boxes to select groups of CPs, you must use lasso tools.
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36 minutes ago, MAYAman said:
Out of curiosity, why do you think the import of STL and OBJ hangs? Is it the size of the model?
The information that has to be processed for a CP and the splines that intersect it and the patches they make is much greater than for a vertex and a facet in a polygon model.
But now you're converting all those vertexes and facets into full CPs and patches and there is something A:M has to do called "finding" after every CP is added to a spline that seems to take exponentially longer as the CP count increases.My experience is that any model above 10,000 CPs is probably impractically tedious to edit.
It's possible that if you wait long enough a 1.5 million vertex model might finish importing but the same can be said about a killer asteroid strike happening or the Sun running out of fuel.- 2
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After you import the Prop, you can put it in a Chor and model new splines there, I recall.
Drag the Prop into a Chor.
Create a new empty Model and drag that into the Chor.
Select the Shortcut to Model, then choose Modeling Model to begin editing the Model with new splines.
Snap to Surface (Shift + 9), which attempts to place new CPs on the surface of a Prop or other object already in the Chor was made for endeavors such as yours.- 1
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Import the OBJ as a Prop.
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How are you using this scan? Are you trying to edit the polygon mesh down or are you drawing new splines on top of the polygons?
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3 hours ago, MAYAman said:
Rob, should I buy the disk version? If this will be the last version I'd be crushed. It's my favorite modeler. I export into Blender for finishing but AM is still the best modeler IMO. If in the future it's gone I may get the disk version.
v19.5 is out now. Having a 19.5 suggests plans for a v20.
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This is Ted Eshbaugh's 1933 "Wizard of Oz" made in Canada in 1933... in Technicolor!... but not released in that form as Disney had an exclusive license for "3 strip" Technicolor at that time.
In view of that license, I'm wondering how Eshbaugh ever got Technicolor equipment to make the cartoon with.I don't know if we ever came across this when we were preparing "Tin Woodman of Oz". I don't recall the brilliant color!
This seems to be a modern print struck from original Technicolor elements rather than an old color print.
https://www.facebook.com/TheLegacyofOz/videos/655601899809799/ -
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He needs a cape and some vampire fangs.
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Lesson 10: Integer Types
Integers are whole numbers and the computer can store their exact values... within certain ranges.
John Purcell shows how to use the <limits> constants to find the min and max allowed values of different types of ints, and how to use "sizeof" to see much RAM they take.
Assignment: There are at least 10 distinct types of integers in C++
Pick at least four types. In your program, declare an instance of each type, assign it a value, output the values.
Conclude the program with a display of the minimum value, maximum value, and "size" for each of your four types type.
Label your output!
Lesson 11: Floating Point
Floating point numbers can represent numbers with fractional decimal portions.
Assignment:
Declare at least two types of floating point variable and prompt the user to input values for them.
Use the tools of <iomanip> to display the values in several formats and their "sizeof" values.
Label your output!
Lesson 12: Chars and Bools?TBD -
6 hours ago, MAYAman said:
When I go to the download link for the Blender to AM exporter it says the link is dead.
We should flag @nemyax since he's the one who can solve this.
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15 minutes ago, MAYAman said:
I'm speaking of the Blender specific plugin. The plugin allowed you to import into Blender and export out of Blender. The import into Blender link is live and still functions. The export from Blender link is dead.
Does anyone still have it? Can you email it to me? Please.So... how about just copying it from old computer to new computer?
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2 hours ago, MAYAman said:
Guys, I have downloaded a new install of AM onto a new laptop and tried downloading the plugin again. When I install the importer shows up but the exporter no longer shows up.
I don't know about the dev status of the plugin-in, but a model you make in v19.5 can be loaded into and exported from v19.0 if that is where the export plugin still works.
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Yeah, this has been a problem for alpha channels in sprites too.
If you can present a sample PRJ for this... it will save me from having to do it
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NYT has an extended essay, with numerous audio examples, on John Williams' scoring for scenes you often don't notice the music to...
How to Write Music for Rolling Boulders
QuoteJohn Williams may be America’s most famous living composer. He’s definitely the world’s most celebrated living film composer. You can probably whistle some of his famous anthems from memory: the heraldic fanfare from the soaring theme from "Star Wars" and the gutsy (and slightly impertinent) march from “Raiders of the Lost Ark.” But these melodies are just a small fraction of his contribution to audiences’ experiences of those films — and only hint at the complexity of writing music for the screen...
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On 7/5/2023 at 1:48 PM, Userdelete said:
It's a pity that international payments don't work in my country( I would love to purchase and support developers.
I thought it might be as simple as you sending me a check, me depositing it, waiting for it to clear and then buying the subscription for you, but no... my bank (and probably all other US banks) will not accept any foreign check.
I also found that no international money transfer service that is good in the US is operating where you are.
My only remaining idea is to have you or someone you know arrange the purchase while in a neighboring country.
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9 minutes ago, Roger said:
Last I heard, his housekeeper was holding him prisoner in his house. May or may not be true.
No, I think he just got tired of being Richard Simmons.
I would.
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This reminds me that Richard Simmons has not been seen in almost 10 years.
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Hi Ed,
Although the spline appears to present a continuous controller, it get sampled along the length of the hair by how many "Control Points " are set in the Hair System properties.
Set to 3...
Set to 7...
Set to 11...
Higher "Control Points" number will increase rendering time, so set it as low as you can stand. Hairs seen at a distance may not need high settings.
However, even with fairly high values, the ends of some hairs may shape oddly (see the two hairs circled in red above).
Setting the thickness spline to reach zero earlier than 100% in the timeline helps avoid that. Here I've gone to zero at about the 90% marker...
PRJ with altered material embedded: LeafTest_ThisOneGoesToEleven.prj
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Could you post a sample PRJ with that demonstrated?
The Twisted Knickers Revue
in Work In Progress / Sweatbox
Posted
The easiest way is to make each letter a separate model, then key them in the Chor using their "Active" ON/OFF property.
If you want to bring that to Live Answer Time today we could look at that.