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Hash, Inc. - Animation:Master

cribbidaj

Craftsman/Mentor
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Posts posted by cribbidaj

  1. The link to the plug-in sends me to a blank page. I'm using the Firefox browser but have tried accessing the link through IE as well - same results. The tutorials have downloaded fine. Please let me know where I can download the plug-in.

     

    addendum: Never mind, I found it in another area of the Forum.

     

    Thanks,

    Chris

  2. I thought I'd ask what the procedure is to load A:M on either my HD or a memory stick so that I can run the software without loading the CD.

    The copy protection on the CD is intended to prevent you from doing this. The physical CD can't be bypassed.

     

    Ok, thanks.

     

    -Chris

  3. Hello -

     

    Perusing WillP's post on CloneDisc issues in the FAQ forum I thought I'd ask what the procedure is to load A:M on either my HD or a memory stick so that I can run the software without loading the CD. Is this what programs like CloneDisc are for? What is the best solution?

     

    Thanks,

    Chris

  4. Make a group of cps and then you can change the surface settings in the properties of that. They'll over write the settings in the model name properties.

     

    Those are there to make it easier to see the model in the model window.

     

    Thanks, Ken. As I stated, I do have groups that have surface properties assigned. To my knowledge, this particular model is the only one I've created that has surface properties assigned to the whole model, and I have no idea how they got that way. As long as this doesn't affect the render times, etc., I guess it's not important. I just wondered if anyone knew how this happened. Am I mistaken - do all models have surface attirbutes assigned?

     

    - Chris

  5. I have created a model containing various groups with surface attributes assigned. When I choose the name of the model itself in the project workspace, various surface attributes are assigned in it's properties as well. When I right-click on the surface property (or properties) of the model, only "new relationship" and "properties" appear in the drop-down box. How can I set the model's surface to "not set" and preferably (but not necessarily) leave the groups' surface attributes intact?

     

    Thanks,

    Chris

  6. when you make a new decal. goto images click the image and change type to bump.

     

    Thank you - I was clicking on the 'image' folder in the project workspace instead of the 'image' subfolder of the decal.

  7. Did you drag the sound file in your chor. window?

     

    Yes. The "shortcut' to the audio file shows up in the choreography project workspace after I drag it in, and plays while I scroll through the timeline in both the choreography and action windows, but does not play in the rendered file.

     

    - Chris

  8. I am messing around with lip-syncing with an original model. In both my action and choreography I am able to hear an imported .wav file, but can not hear it in (nor is it in the movie properties of) my .avi or quicktime files that I render to. What am I doing wrong? I'm using the latest version of A:M (yeti disk).

     

    - Chris

  9. Mark, thankyou for the tutorial. Really well done! I will attempt all of this at some point.

     

    Chris, if you copy half your model and paste it into a new model window, align your model so that the central spline encircles 0,0,0 and then do a copy/flip attach you should end up with a perfectly symetrical model which responds correctly to 'mirrored' operations. If I missed your point I'm sorry.

     

    Thanks Mark and Paul - I have done a bit of work in the model already, but I should be able to re-copy flip-attach without too much loss since I am still way down on the learning curve. My main concern is making sure the center spline encircles 0,0,0. I've been under the impression that the 0 on the y axis is the ground plane, and therefore where a human model's feet rest. Am I mistaken? How do all three axiis line up to 0,0,0,?

     

    Thanks, Chris

  10. Trying to paste a "left smile_purse" percentage pose to the right side and am getting no visible results. I have 3 keyframes in the left pose - minus 100, 0, and + 100. After setting up this pose successfully, I went back to my model window, selected new percentage pose, renamed it for the right side, and proceeded to go back and forth between each pose window, copying and pasting mirrored keyframes. No visible results in the right pose, though when I manually tried to reposition the splines and cps, a "circularity found" error box popped up, leading me to believe the paste mirrored command did something. Any advice?

     

    -Chris

  11. Try setting the magnitude property on the force. Even if you want the default of 100%, click in the box to highlight it and then hit "Enter" on your keyboard. I find it sometimes has to be reset like that.

     

    Nos

    Yeah, I actually learned that from the "Flag Wave" tutorial. Do I need to set up a dynamic constraint? It seems like maybe I haven't set the hair to recognize and respond to the wind force. Do I right click in the choreography and select simulate springs? How do I set up the hair properties to respond to force? In the "flag" tut some of the control points are assigned to react to force. How do I do this with hair?

  12. He means you have to turn it on in the Chor: Hit shift-8.

     

    When I hit shift-8 in the choreography window the hair disappears. I'm sure there is just some setting in either the force properties or the material properties that is not set properly. I've tried tweaking every possible button - perhaps the order in which I've tweaked is the issue. I'm dopping long, straight, black hair to the back of a sphere to keep the exercise simple. To get the hair to lay straight back I've set the hair emitter's force to: x=0, y= - 500, z=0. As I stated, the hair reacts perfectly when I create a simple back and forth or side to side head movement, so my settings work well in that way. It's just adding a force with fBm turbulence (I assume this is correct?) that seems to do very little.

     

    - Chris

  13. I have dynamics turned on in the hair material properties - still can't affect it with my force in the choreography. The hair moves nice with the model's head movement - but no wind blowing. Am I correct to assign the force's attribute to fBm?

  14. I've been messing with A:M's (v.12t) hair emitter today and am trying to get a "billowing in the wind" animation in either an action or a choreography. I haven't found a tutorial that addresses this, so I apologize if there is an obvious oversight on my part. I've tried to adapt the A:M "Wave The Flag" tutorial to my current needs, but am running into a snag since I'm using a hair emitter, not A:M cloth. How do I get my hair material to react to a wind force?

     

    -Chris

  15. With all the help on the forum I've managed to come up with a cool walk cycle along a path in a choreography. Thank you! Now, I'm mixing 3 different actions in the same choreography - character begins with the walk cycle (action 1), does a hopscotch move (action 2), then takes a few steps, turns, stops, and looks at a sign (action 3). How do I get the character to stop moving along the path as she looks at the sign (or how do I add an action to this character in the choreography that is NOT constrained to the path after she completes the actions I want constrained to the path)? Thanks.

     

    Chris Walters

    http://heartdancemusic.com/chriswalters.html

  16. I watched this several times and one of the things that struck me is that her left leg never really extends as she walks. It is still quite bent when it goes to the ground. It makes her walk like she's got some kind of physical handicap. If that is the intent, then apologies, but if not, then maybe extending that leg will make that portion of the stride less jerky.

     

    She's a cute character though!

    Scott

     

    Thanks for the acute observation, Scott. I'll take a look at the keyframe you're talking about. This is one of several walk cycles I've work on with this character and it's actually based on a 2d walk cycle of Frank Gabriel's mouse walk I found in Particle Illusion's emitter program. Therefore, it is not a true 3d walk cycle - one side is not a mirror of the other. Some of the other walk cycles I've created with the character are examples of this, but those results are less than stellar as well. I thought I'd try this cycle and just render it from the left view - there are 10 keyframes, each spaced 2 frames apart. I like a lot about it - it's relatively funny - but I want the character's 'cuteness' (I'm glad you see it!) to jump out at the audience and I feel facial expression (which is hard to discern at this speed) will go a long way toward accomplishing that.

     

    Chris

  17. from looking at the movie I'd guess it's a "Stride Length" problem. The stride length is set too small so she's going thru each cycle too fast.

     

    Perhaps - I'll mess with the stride length. However, the speed of her walk is kind of humorous and charming, it's just the jitteriness and lack of definition in her appearance throughout the action that bothers me.

     

    -Chris

  18. Not bad. It looks like you've either not enough frames in the cycle or you're using non spline curves as it's quite jittery. Also, the first and last frames of the cycle don't seem to match.

     

    Thanks for your input, Ken. What are non spline curves and how can I alleviate this jitteriness? Also, how do I add frames quickly between keyframes? Seems like everytime I start adding or deleting frames in my actions they get all screwy - once an action is played, it creates a default timeline length that I don't know how to change. As for the first and last frames of the cycle not matching, I did copy the 1st frame and paste it two frames later than the last 'posed' keyframe of the cycle as all resources suggest, but I'll look at that further. It seems you understand my predicament - the movement is not bad, but it seems 'jittery' and not easy to watch. It occurs to me that if I'm feeling this way about the scene without any objects other than the default ground in the scene, once I begin adding to the character's environment it will expound the difficulty.

     

    Thanks.

  19. Hello -

     

    I have created as short walk cycle with a model I created that I am now in the process of animating for a short film. The resulting choreography is okay, but I feel it is hard to focus on the girl model as she walks across the screen. I'm experimenting with lights and what not, but really have no idea what I'm doing. I thought it might be because I rendered it at A:M's default 30fps, but when I change the project's fps to 24, the choreography speed still looks the same. I'm unable to attach the file to this forum because I get a "You are not permitted to upload a file with that extension." error message. How can I show my results so members can see it? Any suggestions how to make this animation easier to focus on?

     

    Thanks,

    Chris Walters

    http://heartdancemusic.com/chriswalters.html

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