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Hash, Inc. - Animation:Master

jon

*A:M User*
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Posts posted by jon

  1. after reading the constant idiosyncratic mishmash of iconoclasm and ludditeism, i believe that mm isn't terribly interested in critiques so much as debate.

     

    as has been repeatedly suggested, this ain't the place.

     

    -jon

     

    beapanel.png

  2. noah,

     

    i've always been stuck by the number of longitudinal splines in your model's limbs. did you try to 'hook off' some of them, and were unhappy with the results; or did you simply leave all of the splines from the original extrusions?

     

    this isn't a 'too many splines' assertion... i'm just trying to see if my own minimalist tendencies are costing me some surface control.

     

    thanks!

    -jon

  3. are any of the discussed game engines deliverable as a browser-based plugin?

     

    i've have kind of a one track mind regarding web-enabled 3d models, and i've pretty much resigned myself to having to export out of a:m to get this done.

     

    sounds like obsidian's .x exporter is going to be a common first step?

     

    -jon

  4. excellent modelling all around!

     

    from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' )

     

    speaking of her, priss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense. does that make sense?

     

    minor gripes, mostly typed so this isn't simply a "droool" post

     

    ' ' P````

     

    -jon

  5. the spelling widget uses iframes. microsoft invented them to cause trouble with other browsers, but firefox plays well with it.

     

    i know a woman who recently switched from safari to firefox, and she's never looked back.

     

    -jon

  6. i'm not ranting.. yet. should we create a companion thread so i can excercise my free will? ' ' )

     

    more to the original point, i'd make the swoosh partially transparent... less physical, but that would affect the final still.

     

    also, as it's currently lit, the earth doesn't hold it's weight as the letter 'O'. it should at least be brighter. (i see that's not a new obervation)

     

    -jon

  7. rodney: obviously the guys at hash were effortlessly propelled to accomplish the installation of the coppermine system entirely on the positive energy from my brief statement in november.

     

    to suggest that they were merely partially inspired by my offhand remark to research the issue on their own, make an informed judgement, and personally dedicate the many hours necessary to install and test the system is an insult to my creative genius.

     

    -jon

  8. thanks for the props... there are a few other avatars with easter eggs out there.. just start poking! ' ' )

     

    flash is keyframe driven animation, just like a:m. it just takes a little practice... and a little cash for the app.

     

    inkblot: sorry about the broken plugin thing. i'd but a gif there if i could, but i'm not aware of any browser on any platform that doesn't support the flash plugin. have you made a conscious choice not to install it?

     

    i'm not bashing you, but i'm always curious about people's situations that result in them not seeing my plugin-enabled work, like flash or arcticpigs animations.

     

    -jon

  9. good start!

     

    right now the torso is low detail/stylistic... is that going to hold for the finished character?

     

    if you're not going for more detail -- and personally, i wouldn't -- you might consider the addition of a simple vertical crease for the upper belly area... a staple of the comic female. i'd add that even before i'd worry about a belly button.

     

    the breasts don't necessarily look like implants. gravity is obviously at work there. you've resisted the urge to truly over-inflate them, so don't worry too much about her overabundance.

     

    it looks like you still need to define her rear, but it's prolly best to wait until she has legs to work with.

     

    keep up the excellent work!

     

    -jon

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