sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

rossk

*A:M User*
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  • Interests
    tennis, programming, drawing, guitar, 3d animation
  • Hardware Platform
    Windows

Profile Information

  • Name
    Ross Klettke

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  1. That's a cool idea. Something went wrong with the project file (glitch or my error, I'm not sure), so it will take some time to reset everything up. I'll try to get around to it in a couple of weeks once winter break starts. --Ross
  2. Nice job, yeah, when can I check back for boxman vs. fridge 2? Keep up the good work!
  3. Great work! Its fun watching this bot come together.
  4. Thanks Rodney! Oh gosh... sounds terrible
  5. I definitely agree... I think there might be a reason that this ride doesn't exist in real-life (I hope)
  6. A friend of mine has to give a presentation on an amusement park ride that he designed. I offered to make a short video showing the ride in action. Here it is! ~7mB Its been fun spending some time messing around with AM again. --Ross
  7. Fantastic! Thats all I have to say I guess... really all I can ever say when I see your work
  8. Awesome Dhar! I agree with Gerry on all those compliments. It was amazing the emotional depth you got out of the usually comedic shaggy character. I bet a lot of other people have probably mentioned it, too, but you did an excellent job on making the music "live". Good work!
  9. This is just a guess, but I'm going to say yes
  10. I've been experimenting with sweeper a little bit since I'm planning on making a lot of the penguin's environment with sweeper. Here's a not-serving-any-purpose-really image I put together to practice using sweeper.
  11. rossk

    dark mist

    Yeah, I ended up using particle sprites. I think to get rid of the banding you can increase the sampling setting under your volumetric object. Thanks, --Ross
  12. rossk

    dark mist

    I'm working on a scene right now and am trying to get a dark fog sort of thing at the bottom of the scene, however when I use the mist volumentric I seem to only be able to make fog thats bright... There is no light hitting the fog, but it renders as a bright splotch. I put the brightness down in the mist settings and then the fog just disappears. Maybe I'm missing something, but I can't get a dark fog.... it either is bright or isn't there at all. Any help would be great, thanks, --Ross
  13. Ah, k, thanks. Here's a slightly updated waddle walk2.mov
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