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Hash, Inc. - Animation:Master

Eric2575

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Posts posted by Eric2575

  1. are you going for a realistic look? If so, the texturing will need some work

     

    Yes, I would like to get something close to realistic. I saw a car once that Ives helped with the paint reflectivity, and it looked awesome. Ives, if you read this, your help is always welcome.

     

    As far as texturing, are you referring to the rear grille? That's just a quick cookie cut. Other than that, there is no texturing on the model yet.

     

    The specularity looked really good when I did a quick render, but it got pretty diffused when I goofed around with multi-pass, buffers and so on. I just wanted to see what some of the different options would do to the scene.

  2. This is my first attempt at a car. Had to take a break from modeling my T-Rex.

     

    Didn't know where to start, so I started to model the view most people would see if they ever got close to one in real life. It shouldn't be hard to figure out which car this is - I hope :D

     

    And yeah, I know the lighting sucks.

    S7_Web_Rear_Profile.jpg

  3. When I specified a biped skeleton for my model, the setup machine used three bones for the bicep. Why is that so? My model's arm went all over the place with that many bones in the arm.

     

    Same thing with the legs. Two bones for the thigh, two for the lower leg??? Please, someone explain why this is, and how do I make both move as one. Why not just one to begin with?

  4. Haven't had much time to work on Rex, but here is an update. Tweaked the shoulders down a bit, worked on the arms and hands and changed the eye socket slightly. I'm not sure I like the eye socket and will tweak that some more.

     

    Put a bump map on him to rough up the skin and just shaded him to see some color - just a test. Will paint on his mesh next.

     

    Looking at him, I think that the connection between the body and the legs needs to be pulled up a bit to create a more defined crease between belly and leg. The inside of the mouth also need lots more TLC.

     

    Suggestions, comments?

    2dino00M.jpg

  5. Looks great so far. One thing - in both versions, the eyes are buggin me. To me (which doesn't mean much) the eyes look a bit beedy and a bit too similar from character to character. I know they are charicatures, but some of them also have the eyes set too far apart. A little more variety in the eyes with bigger pupils IMHO.

     

    The way you have them may just be the style you are after, so take what I've said with a grain of salt ;)

  6. It's a little hard to tell from the images, but it doesn't look as bad as you make it seem. The splines don't all have to line up perfectly because you will not have a perfectly symmetrical limb. As a matter of fact, it will look much more natural if some of the spline rings will be off like yours.

     

    In the first pic, the bottom spline ring looks like it was pulled in a different direction than the preceding ring - maybe you manipulated it from another view and didn't realize it was doing this. This is nothing a little tweaking can't fix.

     

    You mentioned that some of your 5 point patches don't close. If you select the 5 points and the "5 point patch button" doesn't light up in the tool bar, hit the "." key twice and it should work. If it still doesn't, you have some cp's that aren't connecting somewhere.

     

    If you want, you can send me your model and I will take a look at it. Let me know with a PM. If I find bad stuff, I will screencapture so you see what is bad, then I will fix it - screencap that too, then send you the fixed file.

     

    Your'e doing fine, be patient.

     

    Eric

  7. Ok, I knew this would be difficult. Over the last few days I searched the forum and read as many tuts as I could find on bones and rigging. If I had to rig a human figure, I would just take the AM rig out of Thom and transfer it. I could find nothing on bones and rigs for a creature like the T-rex.

     

    I really don't want to do this from scratch because it seems like something very advanced for someone who hasn't done anything with bones, etc. Before you fly a jumbo jet, you have to learn to fly a Cessna.

     

    Should I try and modify the Thom rig to work in the T-rex? What would you guys do? What steps did you take when you first started working with bones to animate? Please give me something I can work with.

  8. Trust me, you will need patience if you want to create some of the awesome works that are possible with AM. Once you learn some of the tricks of the trade, so to speak, you'll really start to enjoy the process.

     

    Good luck and enjoy.

  9. The first thing you need to do is go through all the tutorials in the book. I know you want to get right down to the meat of things, but as the saying goes, learn to crawl before you can walk...etc.

     

    In terms of modeling a character, the fighter plane tutorial, excercise 10, and the giraffe tut, excercise 11 are very helpful. You need to get basic splinemanship down before doing anything. Again, browse the forum and do the book's excercises first.

  10. Hi Dana - and welcome to the forum. First off, Rodney is the moderator for this forum and he is the Mother Goose of AM land. Rodney, hats off to you, your help is always appreciated and can always be counted on.

     

    Personally, I found that checking into the various forums here has been of tremendous value to me. Start out by reading some of the posts you find interesting and then using the search function at the top of the page to get specific info on the topic you are interested in. You'll be amazed at how many other users have already asked the same questions you will most likely encounter. The AM forums are filled with talented and helpful users, never lacking encouragement for novice and advanced users alike.

     

    Hope this didn't come off like a commercial, but you couldn't have picked a better forum to immerse yourself in. Good luck and hope you crank out some awesome models pretty soon.

  11. Thanks for the kind words and the suggestions. I agree with all of them. Turning out the legs a bit is a great idea. Yes, he is balancing on the feet right now - gonna work on that too. Glad to have a better ref for the arm - thank you.

     

    Gonna get to work and will update soon - maybe even tonight.

  12. Are you using actual photos as rotoscopes? If not, it would probably help in lining up the panels a bit more. The taillight seems to be skewed somewhat. If you would post a wireframe, we could give some more constructive critique.

     

    Keep working it, practice makes really good. ;)

  13. Here's a render after more tweaks to the body. I don't have really good reference material for the T-rex, so I am doing a lot of guessing. I was surprised to find out that much of what we think we know about the T-rex is just speculation and movie mis-information.

     

    Scientists aren't sure if T-rex was a predator (goes after live prey) or a scavenger (only tries to get it's share of prey already killed one way or the other, ala vulture.) It is not known for sure if T-rex moved about upright as in the movies, or actually moved about with it's body in the horizontal using the tail for balance. The color and texture of the T-rex is pure speculation. It could have had thick hide like an elephant, or thinner skin like a lizard. It could have been brightly colored, even multicolored, or very monochromatic.

     

    As I was modeling the small arms of the T-rex, I found that I needed a clearer picture of what I was modeling. Looking for a source, I found that there has been only one T-rex skeleton found with a complete arm. Again, much speculation about this small appendage. It was too short to reach the mouth, so it wasn't used to eat. Scientists are still not sure of the exact function of this misshapen arm.

     

    Anyways, please let me know what you think. My personal quipps are as follows: Hips are still a bit too wide. I'm not happy with the look of the legs - bit too human like, and I'm still not happy with the way the small arms look....

    dino0.jpg

  14. That's very cool, looking forward to it.

     

    Here is my second body attempt, but this time I used the awesome T-rex model that used to be on the free Hash models site as a rotoscope. I did not want to make a duplicate of that model, so I used the outline from that model and did my own thing from there.

     

    Who did that first T-Rex? I would like to give credit to the modeler whenever I reference it.

     

    Is it a little heavy on splines, like around the legs? Critique please.

    2nd_bodyL.jpg

  15. Chris,

     

    that's exactly what I thought - pretty much everything you said. Had a lot more time invested in the head and will start tweaking the body this weekend. Same thing with the leg position - damn, should'a done it right the first time. Oh well, I'll take solance in the fact that it's my first try at this. When I looked at your avatar, I thought it would look really cool if your little guy was riding my T-rex cowboy style. Maybe, once Rex is done, you'll let me try a pose like that with him? Maybe make a short fantasy clip - we might both win a Hash contest at the same time with that - lol :D

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