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Hash, Inc. - Animation:Master

gschumsky

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Posts posted by gschumsky

  1. I'm going to have to go through the script again to see. If it is the witch's house, then #1 may work, as well as the whole crystal ball. Maybe lock the doors once you get in, she shows up in the ball, tells you the only way out is to find something that used to belong to Tin.

     

    On Nimmee's house...the wood chopping contest could be more for gaining points that can be used later in the Great Library of Oz to unlock some special features..watch the movie for instance(are we still going to include that? I think that would be a fun addition).

     

    We should think of other ways to add points as a player progresses...kind of like tickets at Chuck E. Cheese.

  2. Your first impression with any potential employer is your resume. Spelling mistakes end up the trash.

    I assume you meant to write, "Spelling mistakes end up in the trash"...

     

    Yes, I edited it. Okay, so one for me.

     

     

     

    When Spelling and Grammar fight, everyone loses!

     

    Btw, never trust MS Word's grammar checker. I believe it was coded by Bill himself.

     

    Here's an example of one of my students' work. She was a senior, valedictorian to be, and her treatment was horribly misspelled. One of the words was supposed to be "meet", though she had meit, or something like that. I gave her the benefit of the doubt (though in my High School days our spell checker was a dictionary), and let her turn it in the next day, as long as the words were corrected. She did, and they were. "Meit" had become "Meat"...as in "The man went to go meat with his friends".

     

    She got an F.

     

     

    Now back to our regularly scheduled Star Wars discussion.

  3.  

    (btw, good thing you model better than you spell...)

     

    is that an insult or what?

     

    No. I'm just tired of seeing people on this board who can't spell...unless of course you're from a different country and English is not your native language. I used to be a film teacher at a high school, and time and again I'd have students (Seniors no less) turn in treatments or scripts that had really bad spelling mistakes. Their excuse? " My spell checker was broken." So, though not an insult, think of this more as a piece of advice. Because you are a really good modeler and can really go far in this business if you so desire. BUT, one of the requirements from ANY employer is good communication skills. Both writing and speaking. No one will hire you, or keep you on board long if your spelling sucks. Also, if you submit a resume to any company (which they look at before even looking at your work), and there are any typos, there's a good chance it'll end up in the trash.

     

    So, take it as I said as a piece of advice.

     

    And, like I said, nice modeling.

     

    Woloshyniuk and I decided to make one topic for our whole film instead of making ceperate topics eatch time we do something new.

    Just an example:

     

    ceperate should be separate...

     

    eatch should be each...

     

    Your first impression with any potential employer is your resume. Spelling mistakes end up the trash.

     

     

    edit: whoops! See, I forgot to add "in"... doh!

  4. Instead of the house being empty, I'd have Nimmee and chop-fyt there. Or as your exploring, they show up. Then either:

     

    1. have a puzzle to solve in order to leave. Maybe find some of Tin's old belongings that in turn he needs to take to Ku-Klip's, in order to talk to the tin head in the cupboard...

     

    2. Have a test of skills between tin and chop-fyt...maybe who can chop more wood?

     

    I think #2 might work well. There's not a lot to going into an empty house then leaving. You need to make each section/scene as fun as the last in one way or another.

  5. Nice model Rusty. So did you plan on having the camera snap right to match the music?

     

    As far as the ship, only comment is BIGGER!

     

    As far as the camera work, if I were shooting Steadicam for this (though this could be a combination of a steadicam/crane shot), I'd start at the back smoothly coming down the aisle, passing the control panels. As you near the captains chair, continue on that same path, but pan left focused on the chair, not breaking the flow. Then through the window still focused on the chair, and once enough of the ship is revealed, slow arc out to the rear of the ship...think smooth sweeping view. No sudden camera jerks or moves. As you approcah the back of the ship (about 8/10ths of the way), I'd have the camera elevator up, continuing in the arc/sweep. Try and remember the key target, the captain's chair, so when you're dead center just above and behind the ship, you're looking down the length of it. Also, I'd end up a tad lower so the ship shows its size, revealing the cool nurnies.

     

    Not that I know anything about Stedicam work ;)

  6. Cool stuff. Once we get all the levels together in the game book, then we can start to add or take stuff out, then as we actually start developing the physical game, that becomes the real fun part where we see how stuff really plays out, and where improvements can be made.

     

    Nice work!

  7. Aren't songs supposed to rhyme somewhat?

     

    What's wrong with me?

    Why can't I do anything right?

    No matter how hard I try,

    It's all messed up in the end.

     

    Change that last line to:

     

    "It's always a fight" as in now matter how hard he tries, he always struggles.

     

     

    What's wrong with me?

    Everyone else is sturdy and true,

    But as hard as I try,

    My plans fall to pieces.

     

    Change that to:

     

    "My plans come unglued".

     

     

    What's wrong with me?

    I can never win the race,

    I've never been a spelling ace,

    The best I do is so ho-hum.

     

    Maybe move line 2 to 4 and 3 to 2

     

    "What's wrong with me?

    I've never been a spelling ace,

    The best I do is ho-hum,

    I can never win the race."

     

     

    What's wrong with me?

    Why do I have to lag behind?

    Everyone else does it on their own,

    And I always need help.

     

    Try:

    What's wrong with me?

    Why do I lag behind?

    Everyone else does it on their own,

    And I always need time. (close enough...)

  8. You left a nice high standard to follow paul. I hope I can do as well. If you can send me the files and notes on what you did so far I will try to pick up where you are. That tutorial would be great help. To keep this game alive I will return now. I was going to just work on my own game for a while. It takes a lot of work though and I am not experienced so a game with a team leader to set assignments and stuff like greg will be good for me. I have been worrying about pay and stuff because money is hard to come by but I have to face facts that I am not at a pro level yet and experience is more important. I do love my froggy game and will mess around with it but I will work on this first. The TWO game seems very big to me so I hope we can get others pulled in on this and hopefully people more experienced than me to help.

     

    Greg, I never got around to deleting the torque programs so can I still use them?

     

    Thanks for jumping back in to the ring as it were Dennis. Get everything you can from Paul: Models, how-to's etc. And the version you have of torque is still licensed to you (in a roundabout way). Your main goal, and I hope we can get others on board, is to get all the models that have not been torqueified, pair them down (or rebuild, whichever is easier), and export them to Torque. Remember they have to be around 1000 patches (if my memory serves me). There is a thread in the movie forum about the latest proxy models, and they are pretty low in patch count. If you can take those and prune them more, great. We'll be using decals from renders of the movie models for detail as far as I can remember. Paul, was this the decided method? Also Dennis, I'm putting you in charge of making sure all the models get done. I'll do what I can to recruit other modelers for you. Then we'll move onto the Torque team needs. Assets first, game development second.

     

    Paul, thanks for all your hard work and dedication to this, and I truly appreciate all that you contributed. If you can get together a "how to", that would be excellent. I wish you the best of luck as always on your journey, wherever that may take you. And hopefully that road you go on will lead back to here someday.

    Good luck my friend and Peace be with you.

     

    Greg

  9. uggh! I was not impressed with the quality of the printing on the black T-shirts from Cafepress.....There is no trapping, which leaves a thin white edge from the underprinting around the art.

     

    I'm taking this item out of the giftshop.

     

    I have one of my designs there as well, and for the black t I uploaded a ping with an alpha channel...

    The shirts turned out pretty nice. Also, they now have a new process for the black shirts, better printing technique.

     

    I would suggest trying it again.

     

    Greg

     

    SS press? There's a used one on e-bay for $265,000! Or a bajillion in Rodney money ;)

    You can get manual silk-screen presses for a LOT less...about $250 bucks, or a multi-color unit for $1500.

     

    $256k?? Even automatic presses don't cost that much...$56k actually.

  10. Interesting question. As far as I currently know, no, there is no pay. Just the experience and the line on your resume for a published game. Yes, it's going kinda slow, because I've been swamped by a few deadlines at the day job, plus have two projects going on with my business (no games though...although we're trying to ramp up a little bit for TimePilots). Also, game play ideas seem to be at a standstill...most likely because I haven't been prodding, and I know the guys who are involved are probably busy too.

     

    Paul Forwood has been working on converting the models, and is currently testing stuff in Torque. I need to get the fires burning per se and the wheel rolling along, but we need more finished materials from the movie as well. As they finish models and other stuff, then we can move forward as well.

     

    I personally would like to see the game get done. The pay thing could change, but I wouldn't count on that for now.

     

    Greg

  11. Nice stuff Micah and Holmes!

     

    Sorry I haven't been responding much lately, been on a massive deadline for another project, though I have been checking in. In a couple weeks I'll be able to digest what's been going on so far and lend some direction if need be. But you guys have been doing a bang up job so far.

  12. Looks like it's going to be a fun project. We watched "Batman Begins" this weekend and I'd say that Batmobile is second coolest to the original one (okay, the Keaton one was pretty slick too).

     

    True story: A local movie car collector lived nearby (he passed away a few years ago from what I heard), and he had one of the original Batmobiles from the show, and ended up getting the license to make more. So at one time he had about 10 in his yard.

     

    That was a pretty cool car.

  13. uh... no.

     

    You mean Paul looks like Vern? Or is it Vern looks like Paul???

     

    Sorry I couldn't make it guys and gal(s?). If I hadn't gotten a personal invitation from the President of Sony Online for a job interview this week, I'd be there right now (and man could I use some time off from the day job).

  14. I'm unable to view it either. I have Quicktime 6.5.2. I would upgrade to 7, but I'd have to pay for the Pro upgrade again. (If I need to, I will.) Anybody else have the same version that can play it? At the first attempt I got the error message that the "required decoder was not available on the Quicktime site".

     

    Bill Gaylord

     

    That all depends on what codec he used. Anything made with QT7 will work fine (or should) in 6.5.2 as long as it's not h263 or another QT7 only codec. Mpeg4 should work fine, as well as good old Sorenson 3. All the videos in our game were Sorenson done in QT7, but Apple only lets developers ship 6.5.2 with products. Did the same with Mpeg4 movies and they played back fine in 6.5.2.

     

    Greg

  15. Nice work xTaz.

     

    As far as the flat trees and lack of road grime, I guess that depends on what this is going to be used for. I have a friend who used to work for a big 3D company that did nothing but architectural mockups and walkthroughs, and they always had flat trees and clean streets/buildings. He now works at home and has a number of prominent clients (San Diego Zoo for one), and the work still looks the same. The goal is to make it look as good as possible in the littlest amount of time, both in modeling and rendering. He gets paid by the job, not by the hour, and he usually turns out 30-60 seconds of animation in a couple weeks.

     

    So, I'd say your work is right on the mark.

     

    Greg

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