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Hash, Inc. - Animation:Master

gschumsky

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Posts posted by gschumsky

  1. Thanks Clinton,

     

    We'll let you know when we start moving into that phase. I plan on using any music from the film, or at least the themes to some point, and there might be the need to redo some as game background elements, esp. for loops.

     

    Greg

  2. Well, you're pretty much on the right start. Make sure to keep in touch with the otehr guys working on level/game design: Rodney, Homeslcie, Robert-Jank. Holmes and Rodney have been working on keeping story/level ideas cataloged, Robert's been working on level/gameplay ideas (as well as the other two). There are I think some other people contributing to that as well. Then I go in once in a while, add my suggestions, okay it, or provide constructive crits which helps develop it further (everyone contributing is welcome to crit/suggest ideas to others layouts). As far as modeling, Paul Forwood did some great tests moving AM models to Torque. Dennis Boruso is working on that, but we do need other people to pitch in. As far as landscapes, etc., those will most likely have to be made in Torque (esp. buildings) using QUARK, though Torque is supposed to be getting a new landscape/terrain maker.

     

    So, with that said, read the story and the script (we plan on using some elements from the story to thicken some of the game play). The ping Holmes or Rodney to see what we need still.

     

    And thanks for joining in!

  3. I read your email you sent me regarding this. Interesting stuff, but what about using something like Filemaker Pro? Otherwise this sound pretty cool. Is it pretty easy to learn so we have a backup person to manage it?

     

    If we do go with this, then we do need to find a server. Maybe Martin can provide that space.

  4. Hey Dennis,

     

    Thanks for popping in and your continued support. As you did notice, a lot is going on with the story and game development, as well as Holmes and the great stuff he's been working on for asset management. As far as art, we do need to start catching up on taking the TWO models and game-ifying them, or making new models based on the proxies (and hopefully we can take the proxies). Paul had a pretty good handle on that, and I need to get with him to have him create a small tutorial on the great work he did.

     

    As far as the engine, I really want to stick with torque, and supposedly Mac support is getting better. I have a friend there, so I'll make sure to ping him and see what more may need to be done. Also, one of our programmers has been playing with Torque on his Mac...maybe I can get him to join in on this and help you and some other guys out (and maybe help out in general). Hash has already commited to helping us by buying some licenses, and I don't think it's to kind to look somewhere else, unless we really have to and cut our losses. The only issue then is with the other engine and the pipeline. Getting Obsidian to just "write" an exporter can take many months, and Chris needs to be able to recoup his costs for development time by selling it. Lots of people use Torque, not too many use the other engine, yet. Cost and demand.

     

    So, let's work with what we have for now.

     

    Greg

  5. When you do the face rig, can you add a pose that creates a sort of lisp position (tongue kind of sticking out)? The voice I did (and am rerecording) has him lisp a lot.

     

    Greg

  6. Nice on the spider......good thing I'm not an acrof..., acroph....well whatever that word is......still looks creepy in a good way..

     

    Mike

    Arachnophobic.

     

    And for a real good "scare the crud out of you" movie, rent "Arachnophobia".

     

    Nothing like a burning, killer tarantula jumping at you at the last moment.

     

    edit: Just saw Dhar's entry...it pays to read a post first. Still, rent the movie.

     

    Nice spider too.

  7. The Voice & Music

     

    The voice artist is Nilanjana. And the music is given by his husband, Indra.

     

    So, Nilanjana is a guy? Sounds like a female. Though, to be honest, I really don't like the voice work. The visuals are outstanding, but I think an interesting take on the voice might be to have even a bit more of an Indian accent..Nilanjana sound as if he/she is trying to fake more of an English accent and avoid the richness of that Indian accent.

  8. I took a look at your blog post to see the animation, and read some of your comments. So, the question is, what engine are you using, and 3D (real 3D), isometric 3D engine, 2D iso (looks 3D), or side scroller?

     

    Reason I ask is Bibleman was isometric, pre-rendered sprites, and I could help you save a lot of time if you don't want to reinvent the wheel (plus our engine is 16 bit graphics with an alpha channel= nice smooth edges an no more black aliased outlines...). And it's Mac and PC...

     

    For instance on the walk cycles. We rendered at 30 fps, but every 3rd frame (if I remember). Smooth walks and rendering went very fast.

     

    Let me know if you need any advice or help.

     

    Greg

  9. Another way of doing this, which might be easier to do with Composite, is the process used in "Sky Captain and the World of Tomorrow".

     

    In Photoshop, I've been able to imitate that look (which is kind of the old process of hand-tinting black and white photos...) by making two layers of the said image (actually, I do two and have a third layer which is the original for backup, and that stays hidden). The bottom layer is desaturated, the top layer is then gaussian blurred depending on how much you want of the effect, and the size of the image. So for a 1024x768, I'll set that to 5 or 7. Then I knock the opacity down to anywhere around 30 to 60 percent. Again, based on how you want it to look. The idea is the black and white gives all the nice detail, while the color blurred image provides the hand-tinted feel, and images take on a kind of dreamy look due to natural bleed from the blurring.

     

    So, I'm thinking this could be done right in AM using composite, and filtering two instances or layers of the image.

     

    I'll see if I can find an example of this when I get home.

     

    Greg

  10. ... none of them would agree to be the executioner. An indemnity was offered for an executioner, but none was found...

     

    It's always the same problem when starting new secret societies.

     

    I know that was the main sticking point for me when trying to start a new religion.

     

    ;)

     

    -vern

     

    You need to make a bet with other fellow animators/modelers that people are dumb enough to accept any new religion, and then write a book about alien overlords, invisible vampire soul suckers, and how this overlord was ticked off at enough of some small race of other aliens that he ties them to a volcano with yarn, then blows it up with an a-bomb. Millions of people will then start a "church" based solely on that....

     

    Oh, wait, that's already been done.

     

    On another note, back to the model, this is kinda cool.

     

    For some good inspiration, which was stop motion with semi-transparent cut-outs filmed against a light table (Lumage is the process...), I suggest checking out the classic "Twice Upon a Time".

     

    http://www.youtube.com/results?search_quer...p;search=Search

     

    They have almost the whole movie there (if not all of it). Great film, and they even have a character with a TV head...

  11. (The topic I thought this belonged to is closed)

    TellTale Games apparently distributes the games in a chapter format based on the chapters of the book.

    Rather than comment further... the link.

     

    http://www.telltalegames.com/products/bd_bone12_dig

     

    Thanks Rodney. Any inspiration is good inspiration. So, what thread was closed??

     

    On another note, we had at one time discussed have the Oz map in some form..maybe a book, but in any case, 3D (ish) based on the cool displacement work that was shown of the land of Oz from another one of the movie threads. Anyway, as I digress further down the line, I was flipping channels the other day and came across "Ella Enchanted". In it she uses a magical book, and when opened at one point, a very nice 3D map pops up. Neat effect, and should be incorporated into the game somehow.

  12. Well, I just noticed the newest member today is Sexy Hottie Adult 35...

     

    Is there a way to set a filter so certain usernames with keywords (i.e. anything with Sexy) isn't allowed?

  13. Does the modeller take artistic license and just do what feels right?

    Absolutely. Assuming you can't find better roto's, you haven't much choice. And what are the chances that your going to pay some penalty because your model isn't an absolutely perfect replica? There can't be that many Batmobile nit-pickers. :)

    And considering every Batmobile made from this body style was slightly different (the guy who made a lot of the replicas, as well as replica futuras, lived by me), I don't think it's a big deal if a few things are off.

     

    I've been working on and off (mostly off lately) of a Honda Rune, using the publicity studio photos, which are pretty smack on as far as the side and top views. The issue I've come across, even though the images are scaled to be exact based on the wheelbase, is that when modeling form the side, then switching to the top, I find things are off a bit. This is most likely due to the lens used when shooting the pictures (i.e. from the top, the front wheel does not protrude out as it should). So in some cases, I'm using my best judgement to compensate.

     

    And your Batmobile is looking pretty awesome too! YAre you going to go with the shiny black metal or the bat fur texture (which they used on showcars to hide stress cracks...)?

  14. Just saw this. Being the moderator you think I would've seen it earlier, but finally got a chance to get on this thing called the web.

     

    I don't mind the idea of moderating the first couple posts from someone new, since most the traffic we get is our small group of people.

     

    And yeah, how an unregistered person even was able to post is interesting.

     

    Any way Will, that we can require people to actually register, confirm that, and so on before they can post (ie shut off any capability to post if not registered or logged in)?

  15. Your best bet for that is to find out how many use ogre and then how many of those who use AM. Obsidian for a long time only had an exporter from AM to .x format, because there are a lot of AM users on Windows who wanted to make games using A6 (and coincidentally, a lot of other engines use that format). It was a good business case for the programmer.

     

    Then, Torque started to really take off, and there were a lot of Mac and PC guys who wanted to go to that, so Chris at Obsidian finally came out with a Torque exporter. Had it been Mac only users wanting it, this may have not happened.

     

    So, how many people use Ogre, how long has it been around, and how many AM users would plan on going that route?

     

    Answer those and you may have be able to get someone to make a Hash to Ogre exporter. Hash has all the free sdk stuff available to work on the AM end. You need to then get Ogre to let you have their sdk for free and see how you (or a programmer) can get the two to work. Notice the operative word is FREE.

     

     

    edit: Oh, didn't pay attention that it was free and open-source. So now you only need to take care of how many people would buy the plug-in.

  16. Deb: What's a liger? Napoleon Dynamite: It's pretty much my favorite animal. It's like a lion and a tiger mixed... bred for its skills in magic.

     

     

    My daughter's softball team was the Ligers...

     

    Back on topic, nice work, and the animation ain't too shabby either.

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