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Hash, Inc. - Animation:Master

modernhorse

*A:M User*
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Everything posted by modernhorse

  1. Yet another update of the worm. I'm nearing completion with him - hopefully. Thanks especially to J.Talbot for his advice and guidance on this character. click and scroll to bottom of page Any looks and banter appreciated. Doug
  2. eraserX, Glad you may have all the problems all sorted out. Looks great. One thing, and it could be the lighting, but the shins look a bit sharp to me. Will he be clothed or nekked?
  3. DearMad - Thanks for clueing us in! And keep on it. I love that sketch of Ravel. The project looks great and I can't wait to see it evolve. More renders please. I just watched FireFlies ... very moody and nice. Love the music ... sounds french? Nice job. I love the simplicity of the the models, it works very well. Congrats. You've done some inspiring work there. Doug
  4. Thanks for the explanation John.
  5. Thanks Mike. My thought on the eyebrows is to have those floaty ones above the mesh. Not part of the worm mesh. That's how I sketched it anyways. Yes, you're right. But for this fella that's the way they're gonna be. This really is my 2nd character in A:M and I'm trying not to bite off more than I can chew at this point. I've already learned more with this fella than i can document. Nothin' like jumpin' in there. I have noted your reasoning for making the lids parts of the mesh though, and you make good sense. Thank you. Doug
  6. Chris - Will Sutton posted a bird with feathers recently and it looks outstanding, so I think the answer to your question is a resounding yes. Maybe Will can post the pic as an answer in this post as I can't remember where I saw it. *edit* I found that post on CGTalk. Scroll down to Will's post re: Feather Test. Will Sutton's Birdie
  7. Chris - Great design drawings. As for your questions ... Start modeling! Sorry that wasn't helpful. No really, do you have a story in mind for this fella? How about some planned animations? Flush these things out and that will help you decide how to model it. Will he speak or squawwk ? The answer will decide how you model that beak. Will it fly ? That will help you decide how to model the wings. Will it pick things up? That will also help your decision process. Hope that helps. You're off to a great start with your concepts drawings. Doug
  8. Hi all. Updated worm. Here he / it is. Doug click here ....
  9. Jim - I'm on pc, win98, Qtime version 6.3 and i can view it with no problem. I appreciate your time on this. I have already learned something new. Doug
  10. Hey John - Could you explain a bit more about biased normals? How do you control and/or set ? Thanks and sorry for the hijack eraserX. Doug
  11. eraserX - Looking really good. Could be the angle of the render but his neck looks a tad short. Here is a great site for human modeling. Specifically this page for the mouth ... Colin's Loft Keep On!! Doug
  12. carterhawk001 - I really have no clue why. Maybe its a Yahoo thing. I can never post Yahoo images over at CGTalk. Wish I knew why. Zaryin - Yeah eyelids are in order.
  13. Whoah that's wild! I love the gills (?) on the neck. I think the front on shot is plenty imtimidating, but maybe the eyes will help make it even more so. Slanted pupils perchance, like a cat's? I cannot wait to see how you texture this thing. Nice job on the arms and fins too.
  14. Stephen - I really like the head. Its very different and has personality. In looking at the wire (of the head) it looks a bit heavy on the splines. I often have the same problem myself. You might be able to lose some of those and still have the detail you want. Doug
  15. I like the suit the way it fits. It reminds me of when I used to shop at the Salvation Army ... the coat would fit great and the pants would either be way too long and baggy or major highwaters and skin tight. I bought them anyway. It gives this guy the air of ... yeah I'm cool, when he really isn't. Doug
  16. Update - Added worm ... just a start. More of a concept model from my concept drawing. Comments appreciated as always. Doug click here ...
  17. Hey Jim - Thanks for checking it out. As for texturing ... I'm thinking some color gradations (would this be a gradient texture I presume?) of greens and yellows. I'd like to add a bit more bumpiness to the door. But yes, simple is the goal here. I'm trying to get this done for my daughter for Christmas but I think i'm running out of time. Maybe for her birthday. Doug
  18. Hi Gang - Attached is the early stage of a my first *scene* in A:M. There will be an inhabitant and grass and all that .... but I'm posting for your comments. Thanks for looking. Doug click me ...
  19. I think it looks great so far. But there is something about the texture that makes it appear to be small to me. As if the texture is from a smaller fish. I dunno, i'm not an expert on fish anatomy or anything so take this comment with a grain of saltwater. Regardless I think it is looking swell. Doug
  20. Hey Jim - no pressure ... just do one allright? I know that for some folks suggesting that someone get paid for their work is a dirty concept but .... I would pay for a well put together tutorial in a nice movie format. I learn so much more from tutorials that way. So, if I were to make a suggestion to Jim (if I were asked) I would offer that one. Anyway, I'm glad you're at least thinking of doing one. We could all benefit greatly from this. Can you tell I'm a fan Jim? So the Tarzan and Jane models that are on the Hash site are yours Jim? I went to look at them and didn't see credit on the download section. Doug
  21. Jim - I just saw this thread and am now picking my jaw up off the floor. Simply fantastic work. What a character. Heavy congrats!! I know you're probably a very busy guy but have you thought of doing any tutorials? Modeling and texturing. In fact, take it a step further and I'll bet you could do a training video and I would quickly whip out the plastic. I'm sure others would too. Just a thought. I'm gonna go look at her again now. My goodness!!!! Doug
  22. Beautiful work DarkLimit. I've been watching these for a while now and they just get better and more threatening each render. Question - are the teeth part of the fish mesh or are they seperate ... did you model them and just fit them into the mesh? Keep ON!!
  23. Hey David - That is a very cool looking tomato. Cool and evil perhaps. I like the design. The hand looks really swell. Now what everyone has to do .... this has a similar look to a post I read at CGTalk in the LightWave area. Some guy was doing something called Killer Grapes or Attack of the Grapes or some such thing. Might wanna look, if you're at all interested. Anyhow, best of luck with your project. Doug
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