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Hash, Inc. - Animation:Master

frosteternal

Craftsman/Mentor
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Posts posted by frosteternal

  1. TSM 2.07 fixes the issues with Rigger in v12.0q. Download here.

     

    On re-reading, I'm guessing Frosteternal didn't have an issue with Builder.

     

    Well, Builder wouldn't ummm....build...but downloading the update now I'll let ya know. Thanks a ton, in advance! This kind of quick response is what defines great products/companies. (I've been on vacation, so my response is sloooowww.)

  2. Thanks a bunch!

     

    Spent the last week working on the animatic for the film with my friend, who designed a wonderful woman/angel for the "death" sequence...more to come.

     

    We're both very excited about where this is going...hopefully the first of many wonderful collaborations between us...the old man is done...now we have been building sets and the final design for the evil bunnies.

     

    (They ended up half bunny, half demon, thanks to observing real bunny photos and sending them thru the twisted filter that is my weird mind...)

     

    Now I'm off to begin final animation work for the film. Wish us luck!!!

  3. Just tried to use the TSM Builder plugin, and the Rigger plugin, in the latest A:M update, and it won't build a rig, (although Flipper works just fine) and the Rigger gives the error "No systems Found".

     

    Not a HUGE deal since I can just rig in a version back, but kind of annoying. Has anyone else had this issue?

     

    :huh:

  4. his walk sees like he's slippin around on ice kinda. oh and you can fully edit a post to add stuff to them if you forget something.

     

    Yep, the walk was just that : a quick test. the main thing was getting his cloth to work. His feet do kinda look like they are doing some demented "mashed-potato" dance step. I knew I could count on you to notice it. And yeah my edit post was being squirrelly so I just gave up and did a 2nd. My internet connection is very unreliable.

     

    :P

  5. Chess

     

    Sorry if it's bad. First time at making an image.

     

     

    It's not bad. The distortion can be fixed by not closing your lathe object until you have lathed it already. I always leave a tiny little hole on the tips of lathed objects so as not to have "4-pointed-3-point-like patches" (my term, ya like? haha.) When all the vertices intersect in the same spot, they make crease-ridden 3-pointers.

     

    Good deal, looks bvery chess-piece-y. =P

  6. First, I would like to express my condolences at your loss. You have a wonderful talent for modeling. I especially like the use of cloth for his coat. Nicely done.

    Now I gotta go play with cloth in my copious amounts of spare time...

     

    Thanks, the coat was hellish interesting to model. I found that it flowed more naturally if constructed as just nice evenly sized patches rather than built like a real cloak would be; in sections. I had guessed that putting it together tailor-style would be better, but oddly, it didn't work out like that. If you play with cloth, be prepared to tweak, tweak, TWEAK those lovely cloth-sim settings. I am still playing with them. Also, I had to create a denser-leg model exclusively for the cloth-sim. (The original model kept "catching" the coat in the middle of his leg. Yuck.) Additionally, for some reason my latest attempts keep crashign the program to the desktop, so I am once again tweaking those settings. Yay!

    Oh, and your condolences are appreciated; thanks. It has been hard, although, slowly, gradually, life is becoming more bearable. (Quitting smoking and joining a health club are odd side-effects of this grief process thus far.)

  7. i think the first pic, where the very curved spline is removed, will give you the best results and be much cleaner and without creases.

    Took your advice from the first diagram, thanks! (Well, I changed it slightly, but the 5-pointers did the trick.)

     

    That's what happens when one re-uses model parts that one built from before there even were 5-point patches supported in the software. (Yep, waaayyyy back.)

     

    Happy New Year Everyone!

  8. one thing though, i dont think the patches around his crotch are built correctly, or at least it looks that way. Can you post a wire frame of him? you should use four 5-point patches to construct the area.

     

    Checked into that, it was a bone-assignment error I made whilst rigging. Now he bends properly. Good catch!

     

    For the curious, I've included a shaded-wire shot anyhow. Yes, I know his arms look like glued-on noodles. For the most part, they just function as collision objects for his cloak's cloth sim. Most of them are hidden before the final render. (Why bother rendering what you can't see?)

    OldMan_wire.jpg

  9. Been working on him on and off lately; work gets in the way. =)

     

    His name is now officially "Duddles". Of course, this is fairly irrelevant to the film, but it helps to give him a name, history, etc. for animation/personality.

     

    I did a bit more texturing, and fixed his floating condition. Poor Duddles, he was so very floaty! The new green pills his doc prescribed helped immensely with his anti-gravity-itis.

     

    I have also been rigging up his face so he can *emote*. Since he has no speaking role his expressions must be so very expressive.

     

    I also fixed up his cloak. Now it doesn't do funny-shoulder-business. Much more controllable, now that I added non-rendering "thread"-splines to rein-in the cloth simulation...

     

    Whee. I am such a control-freak. That's probably why I love 3-D; my god-complex is rearing its silly head again...

    OldMan2.jpg

  10. Well, guess why he looked like he was floating? Any guesses? No?

     

    He WAS floating! (That and the shadow bias was wayyyy out of wack for the scale of the scene.)

     

    Not like it totally matters at this point it was just a test render.

     

    Thanks for all the feedback everyone, you all have been very helpful, thus far. :lol:

  11. I now have to hope and pray that the SimCloth portion of A:M is robust enough to handle the old man's oversized coat. =)

    Did a test with some simple sleeves on the old man's body-in-progress...SimCloth IS going to be able to handle the otherwise annoying task of putting the old man in an over-coat. =)

    I'm very happy for that!

    cloth_test.mov

  12. Have you shown the bunny yet? and just where and how did you get a star named for your friend (to tired to google) sounds like a place I need to visit..

    The name-a-star thing i just googled...don't recall the site, but i will keep you posted as to whether or not it was a worth-while effort, at which point i will post the site and stuff on my currently-all-memorial-to-rudy-page (http://2xj.net)

     

    Oh &...THE BUNNY HAS NOW...BEEN SHOWN. (see above post) Hopefully it will quell anyone's bunny-lust for now...

  13. I like your old man character too & am intrigued by the bunnies. Very scheming & conniving, masquerading in fluff. The worst kind of evil.

    Why yes, yes they are! Here, appease your bunny curiosity with this preliminary "Flesh-Bunny" render. (Remember, they symbolize the Earthly Desires of The Flesh, or somethign like that..)

    flesh_bunny.jpg

  14. as you can tell, Im not the one to be uplifting......sorry !.......I do wish you a non guilty (as possiable) gradual easing of your pain..............

    I do love you old man character and look forward to your animation.

    Michael

     

    Put together a video montage of old photos and stuff, appreciate the comments and stuff from all of you!

    Also, got a star named after my late friend, yeah I know it's cheezy but he would have loved it...

     

    In a hideous program crash I lost my old man's ears, but re-built them ok...

    now I gotta build his body..

    Terrifyingly, since the treatment my hideously over-confident-in-my-abilities boyfriend (love ya babe) wrote is quite specific, I now have to hope and pray that the SimCloth portion of A:M is robust enough to handle the old man's oversized coat. =) Oh well it will be a good distraction...can't wait to rig the evil bunnies, as they are so important to the story/metaphor...

  15. However, we were foolin' around with it and she doesn't like how long the computers take to render and save cinematics, so we're only going to Model.

     

    Just modelling? That's a crying shame! Can't she still teach the animation side of ANIMATION: Master w/o the full-res rendering stuff, say maybe real-time quick-shaded short animations or something?

    I mean modelling is fun, but, watching your character move : that's the real reward!!!

     

    Just my two cents.

  16. I lost two of my friends through the years. Both because of drunk drivers. It sucks.

     

    Just returned from the funeral. Wow, that was HORRIBLE. I feel sick. I also made a scene; I burst into tears and ran from the room in front of the everyone, as I was first in line to "pay my last respects" to the bloated, poorly embalmed, puffy thing in a coffin they claimed was my best friend.

     

    LIFE SUCKS.

     

    I'm sorry I wish I could say something uplifting but I can't. It just bites.

  17. Great start so far. Especially for only 800 patches.

     

    Thanks; I like to keep my models as light-weight as possible, since I can't afford to rebuild my computer right now. I'd rather spend the render time on soft-reflections, particle systems, shaders, and such-like. Besides, why use more geometry than neccessary?!

     

    I started in 3-D with software I wrote in BASIC, and then POV-RAY, so A:M is a walk in the park ever since like version 4! (anyone remember .SEG files?!) Wow...nostalgia...

  18. EDIT: This thread has been continued and expanded in the topic "The Mountain"

     

    Just thought I'd post a "thus-far" image of this old man I'm working on. Been really pouring myself into this one; waiting for my best friend's funeral today. All the same, this is something I'm getting pretty proud of. He is part of a short animated film I'm working on with my boyfriend tentatively titled "The Mountain"; it's a metaphor for the end of the journey of life, which he wrote. It includes evil bunnies as the symbol of earthly trials and desires (my idea). Man I hate bunnies. They are so evil. =)

     

    Anyhow, here he is...

    OldMan.jpg

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