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Posts posted by John Bigboote
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Wow! GO BLENDER! Those are some great 3D drawing tools. Grease Pencil, ay... I may just need to start saving-up enough $ to buy Blender! ( )
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Progress on hair.
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450° water sounds hot. Record hot for water. I suppose that has something to do with that 180°-rated pipe failing.
I've been known to 'embellish' a story as time goes on... people will notice, 'every time you retell that story- the water gets hotter!"
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Welcome back MrJeff! Adobe products are the way to go, editorially- these days. I need to re-discover Adobe Animate.
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Rodney- I think Martin rewrote the code(or had one of his guys do it) around version 12 or 13. The new hair was supposed to be better ar collision-detection... which was something I was very excited about. If you look at the image of the AManda with the hair resting and her shoulders and not passing through her shoulders That is the look I have strived for.
Rob- I think there is a myriad of uses for direction mapping. One thing that I did learn in my tests. Is that the color map affects the base root Of the hair and that as the hair gets longer and further away from the base the dynamics take over and anything can happen. But having that initial direction can be instrumental in getting the look you are after.
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Awesome- Thanks Rodney- I'm OFF!
EDIT- I see it is a rather old demo... uses the 'old' style of hair... hope it works with today's hair. (did you use the new hair for your test?- I'm sure you probably did...)
EDIT-image- WHOA! Look at all the properties the old-style hair could have image-controlled!
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I am getting really good feedback from the image-based hair controls for 'density' and 'length', and I am using a different method for 'color' (the hair's color property offers the ability to change color and other factors such as ambiance, specularity, variation amount... down the length of the hair strand- which is really very cool and you can see it in the image above where the hair's roots are darker then get blonder as they lenghten...) These 2 controls work off a simple greyscale image, for length black means short and white means long and for density black means no hair and white means full hair.
BUT I can not get a handle on the 'direction' option. I've tried greyscale and a 'normal map' type color image, and experimented with variants of both but can not seem to determine what makes a hair go off in a predetermined direction. Anyone have any input on how this might work?
ALSO- the key I am finding is to test-test-test, with full animation feedback. I am using my NetRender WITHOUT baking the hair at all, and it is working fantastically.
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Hi Silvien- welcome aboard!
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I've seen this... are you using dynamics in the grass? Next time you see it try this... give the spacebar a firm 'whack', this tells the particles to re-calculate and typically sorts it out without jumping thru further hoops. Your grass is just A:M Hair, right? (or is there a grass feature I am unawares of?)
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This is the Reader's Digest version of UV mapping in A:M... rather simple. I selected the scalp group (I had named 'hair-here'...) hid everything else and made a new pose, named it 'HAIR FLATTENER' and did a distortion, and scale operations and then played with bias handles and moved CP's as I saw fit until I got a nice flat mass to apply decals to.
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AND- as predicted, the hair went caber-wonkey upon render with the simple head move. Not too bad...(movie file attached) it is mostly a cavalcade of hair-mass falling forwards as the head tilts and overpowering the force- I am not sure the force is the way to go, I have experimented with them in the past and wound-up with models that have 4-5 forces attahed to the head and I am forever adjusting magnitudes... so-
I will experiment with these image-driven hair properties... length and direction. Now- how would the direction option work? I imagine like a normal map where various colors shade the normal in differing directions?
FIRSTLY... I will need to make a pose where I flatten my hair group of patches so that I can properly UV these images I will be making in Photoshomp.
NEXT- our AManda will be needing a body... anyone?
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SO- when making a hair decal- I know that an alpha channel is not needed and that white means hair and black means, no hair... so with length I suppose it would follow suite where... black means very short hair and white is very long hair and the shades of grey in between are the intermediaries? I will investigate this tomorrow!
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You should be able to use an image to control the length as well and that might be highly advantageous.
OH YEAH! Really good idea there, Sarge!
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Thanks-we'll see if it all flies caber-wonky in animation.... the trick here is a FORCE on the hair... I finally nudged it's magnitude all the way up to 50,000... it is constrained to her head-bone to move with it... so in the 2nd picture you can better see the 'widow's peak'...
ALSO- you will see in the animation that I added your teeth model to her with some gums and a tongue.
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OK--- did a little work on hair today... still a lot to tweek. I will let a test animation render overnight. I dug-up this old thread where I learnt to use an image to control hair placement, giving AManda a nice widows-peak that does not rely on patches... https://www.hash.com/forums/index.php?showtopic=34198&hl=hair+decal&do=findComment&comment=290226
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HEY! Amanda is looking good! Are you using the SSS? Y'know, for that action you could have left the camera alone and just rotated the model- but your way you get to see the 360degree lighting... very good! I am hoping to get a little time to give the girl some A:M Hair... I am looking at various Elizabeth Banks hairdo's for reference...
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Seems like it should do just that. Bug?
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Wow! Great character! Interesting how the wrists are disconnected! Neat trick!
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I eventually figured out that you can never rely on a party or BBQ to provide drinks- so then amidst the regulars I became the guy who 'always brought a big cooler and would offer anyone a beer from my 30-pack on ice.' THEN- because you bring what some people consider 'cheap beer' (ie Miller High Life) people feel they can razz you for not bringing 'their' particular swill... and you get the 'got any lite beer? got any ice beer? got any microbrews?'The trick is... leave the beer in the car and go in and sniff around to see if there is a keg or any house beer, then- ask if you can bring in your beer.When you get caught looking in someone's cooler say 'we have that exact same cooler- I thought it was ours- sorrry!'
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I have teeth from other models as well that could be copy/pasted in...
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I know it is 'wrong'... but I kinda like the sphere in there... it does not draw attention- like teeth can... maybe I'll cut it in half for uppers and lowers and add a toungue/mouth behind it... sometimes you need to stylize.
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I really like the look you have there... maybe populate it with some boulders and foliage here and there... Here is a grass model I use over-n-over if you would like to throw it in there. I want a credit.
OT Discussion Thread: What Pet/s Do You Own at Home?
in Off Topic
Posted
I have a longhair grey cat with high intelligence named Sylvia, a short haired 'sylvester' tuxedo'd girl with severe asthma named Busby(after Busby Berkeley, choreographer) and am currently house-sitting a POS jack-russell terrior that wants to kill the cats, is old and deaf and shits whenever and wherever he wants and I really-really want to euthanize him to do his owner (brother in law) a favor... grrr!