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Hash, Inc. - Animation:Master

svetlik

*A:M User*
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Everything posted by svetlik

  1. Also I couldn't find anything in the AM manual about this.
  2. It's probably been there for decades but I swear I can remember a time when it wasn't there and must admit I don't know how to use it. When viewing the material in it's viewer I crank the setting from zero to 100 - no difference. I know I'm risking terrible humilitation by admitting this but just couldn't live with myself anymore til I came clean. As always any help greatly appreciated.
  3. Thanks robcat, don't know why I didn't see that. Bone heirarchies make me dizzy! (this is why my career as a politician probably failed!)
  4. When I am setting up the relationship for this head and turn it to see if constraints on the neck are working it won't return to zero (looking straight ahead) when I type in zero in the y rotation. I've set up other heads the same way and they work but this one won't. Must be missing something. What am I doing wrong??? Brow2.tga EyeBallPupil2.tga HedNek.prj Wilbur2.mdl
  5. Thanks again robcat - so simple. Much appreciated!
  6. Here's the sample Prj with the associated material file. Thanks for responding Robcat. LeafTest.mat LeafTest.prj
  7. Trying to get a Leafy type material using the hair function but can't shape like it shows in the tech manual (Sutton's Dodo bird) using the thickness timeline. Keep getting this octoganal shape instead of a smooth curve (see image). Render is set to multi pass final quality. Any help appreciated.
  8. Hi hope this gets to you. I rendered at 960 x 540 because any higher than that took astronomically longer times!  No render farms or anything just my 12 yr. old HP Pavillion. Sorry it took so long to respond as I wasn't sure how to do so on the forum.

    Glad you liked it.

  9. Here it is! This is 10 yrs. of my life. (so THIS is why Pixar needs 300 people to make a film) Thank you robcat, fuchur & other AM forum gurus that helped me!
  10. The FPS setting does seem to work when the sequence is brought into the Chor. as a Layer but if you select the sequence from the workspace it plays ok the first time but then if you hit the play button again it plays in hyper speed. No big deal as it seems to play well as a layer in the chor.
  11. Have tried all the free video players I could find online and still can't find one that plays in "real time", but then used AMs ablility to read in sequences of numbered images and when you open the loaded image/sequence and hit the play button it plays great the first time but then will only play in hyper speed but it's still better than the results of all those players I tried before. I've had terrible luck trying to get all those free video players to read in image sequences as a single clip (even with a toggle button "read in as single clip" is activated) I know that the speed of your computer is most important but then why do all the Youtube videos play smoothly and nothing else does? Anyway, my point is that AM has really helped me out with this and now I just bring in the sequence into AM and re-output as an AVI for use in editing.
  12. Ok I think I figgered it out. The model was being constrained to a chair with a translate to and orient like constraint for a brief time and I think that's what messed up the applaud action when trying to load it. But still haven't figured out why I can't Copy/Paste keyframes.
  13. Yep. made sure all those were turned on. Would try to copy keyframe and paste it to same model at different frame-no effect. Don't know what I'm doing wrong. Also tried all 3 blending modes to no effect. I'll try to re-create the problem in a simple chor to post but never can get those to repeat the problem but if I do I'll post it. Thanks for all the responses guys.
  14. Have tried all the keyframe filters - bone, limb and whole model - no effect. Also tried selecting the model in the chor list and all the subsequent bones with the Copy/Paste keyframe - no effect.
  15. Thought I could just make an action with the character applauding and add it to him during a chor but no. Even tho the ONLY things moving in the action I made is his arms when I add it to him in the chor. he gets all "whacked out" - jumps to a different position and every joint in his body is twisted horribly. Also, how do you copy a figure's pose at a given frame? Have tried Copy Keyframe/Paste Keyframe - no effect!!!! Shouldn't this be a simple thing to do?? Any help appreciated.
  16. Right clicking on an action (Actions folder) shows a "shrink length" function but does nothing or i just don't know how to use it. Any help appreciated.
  17. Am updating from 7 to Windows 10 and wondering if I'm to expect any bumps with AM? Thought I'd ask here for a heads up. Any help appreciated.
  18. I have tried many video players from the internet and even found that AM when importing jpgs animation can play clips by opening the image and hitting the "play" button in the playback bar at the bottom. (something that would have been handy to know yrs. ago.) But it plays slowly first time and then at hyper speed or unpredictable speed after 1st time. And the windows playback is just as unpredictable. My question is-Anyone know of a good player? Need'nt point out how much an animator needs to see stuff play in real (correct) time. Any help appreciated (sorry, no cash awards)
  19. Works! Thanks robcat!!
  20. Methinks it was mentioned that you can resume a netrender fail and it would remember where to resume? Not sure how to do that, do you need to have the Job save out first?
  21. Yes thanks again robcat! Although I wasn't able to keyframe the Enforcement-it only wanted to be on or off at a given frame. But was able to get what I needed with a path constraint.
  22. Had thought that an ease function was possible with all the constraints but I'm not finding it. Any help appreciated.
  23. Thanks, I'll try the live answer time tomorrow.
  24. Been using AM for more than just a few yrs. and still having trouble understanding action blending. Does the blending function mean how it blends with previous or next actions? I understand the transition to next action when you have a gap from one to another but doesn't have anything to do with the blending directly, right? Been trying to match the end of a saved action with a chor. action (just one lousy arm) and thought that just entering the rotation numbers from the position in the chor. into the last keyframe of the saved action would work but just whacked everything out. Been trying to duplicate the problem in a smaller chor. file but can't even get that to work. Hope this jibberish is making sense to someone. Is anyone gonna be at the Live answer time tomorrow?
  25. Thanks as always robcat I'll try this out tonight and let you the results I'm sure it'll work. Thanks so much (don't know why I didn't think of it!)
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