Jump to content
Hash, Inc. - Animation:Master

NancyGormezano

Film
  • Posts

    7,863
  • Joined

  • Last visited

  • Days Won

    15

Posts posted by NancyGormezano

  1. woo hooo ...I made it into the honorable mention class (top half?) and with a special comment from Jake Parker (I believe who worked at Blue sky studios on rio, epic, not sure what else) that my entry stopped him in his tracks! He wasn't sure if it was CG, and Will terry - the other critiquer said yeah, it was probably made in Maya. And then I heard a low "whew" from Jake - all on their youtube video critique for this month. (my entry shows at about 11:00 mins, but it's very worthwhile to see all the entries. They do a lot of gabbing up front - so you can skip to 3:00 mins to by pass some of the gabbing)

     

    I was very surprised to make it into their top half, after receiving not very encouraging comments on their forum and here (BUT Lots of good, helpful criticism however).

     

    There were lots of incredibly beautiful wonderful entries, even the ones who didn't make top half.

  2. Darker red background, more snow, some stars...I'm so sick of this - I can't see it any more - it's due tomorrow.

     

    There's always another 3rd thursday.

     

    (Just saw your new posts Rodney, Robert)

     

    Rodney: Yes - the shelf is floating - and yes, it's intentional fantasy. The theme isn't "rein drones are falling on my head" - that's just the way I'm feeling about this. The prompt was "The reindeer got the flu so Santa used ???...." (fill in the blank). The concept that I'm trying to communicate is: use rein drones as a substitute.

     

    And yes using the ortho camera , and a straight on shot might be a mistake - was trying something new - was trying to get a flat poster type look. I would have to start rearranging elements if I changed camera angle. Composition doesn't look as good (to me)

     

    Also trying to keep the background simple (no aurora borealis). Everytime I add backgound - it detracts from subjects. I originally had background as plain black - no other junk - that might have been the best for a poster look.

     

    IMO the dark red back ground works better than a dark blue in terms of color scheme. Not in terms of reality of course.

     

    sigh. Thanks for the help, opinions, suggestions. I think this is a lost cause. But on the bright side: I am trying to use A:M, and am learning new tricks.

     

    6workshop50redmorestarsWEB.jpg

  3. What if the background was not red?

    Originally I had it as black, then blue, then purply - then dark red, etc etc so...I had been experimenting with a variety of backgrounds. And yes. I'm still not satisfied. It's been a loooonnnngggg struggle just getting a composition that I liked.

     

    I am going to continue experimenting with more painterly styles . eg overall a less saturated image, with grainier, less defined edges, background in pale ochre tones, most likely color scheme will still be red, purple, ochre - just different proportions

     

    yes indeedy. I was just about to do some more experimenting this morning...we'll see.

  4. Changes:

    angled rotors for better view angle

    added hat for dawg

    bigger wreath, bow. More ambiance on bow

    changed texture on lettering to wood

    increase ambiance on santa's goody bag, ditched stars

    raised belt buckle, changed color, stretched Santa

    less and less opaque snowflakes

    lighter background

    duller red bottom strip

    EDIT: made Santa smile more and

    added more oomph to back lantern light

     

     

    6workshopframe10WEB.jpg

  5. Good points Robert. Thanks

     

    I've been dealing with this too long so I forgot that the props might not be obvious from this straight on angle. (I might angle the props if I stay with this straight on camera view)

     

    Not sure what you mean by object in the upper left? do you mean upper right? (lantern on a shelf). The other stuff is just some fantasy snowflakes in the background? Or do you mean the red light on the prop for the car?

     

    I like the straight on perspective - for more of an illustrative, folk art type feel. But I guess I'd have to make that more obvious some other way or communicate more obviously that it is a stylistic choice. Or change the camera angle. Or use the perspective camera...Hmmm, I shall play.

  6. This month's prompt from Society of Visual Storytelling is

     

    "The reindeer got the flu so Santa used ???...." (fill in the blank)

     

    Here's my "probably" entry (I am resisting adding more detail, stuff since I tend to over complicate my compositions..but ya never know)

     

    If you see something that looks familiar in this image - it's probably yours. Yes. All artists steal. But good artists steal a lot! (or something like that?)

     

    Thanks to Matt Campbell I frankensteined his wonderful car (peaked it and textured it with wood, got rid of roof/cab), modified (rigged) one of his Xmas ribbons, made an image hose of his snowflakes (I used in Painter)

     

    Thanks to "Tin Woodsmen of Oz" - frankensteined one of KuKlips desk's, shelf, lantern (probably all Stian's?). Cape came from the witch.

     

    Santa goody bag from "Scarecrow of Oz" (retextured, painted)

     

    Santa's suit originally came from some very old Santa Lion model, which I modified to fit my "Captain Crazy Pants" character, who grew a beard for the part. Also the Captain served as a starting place for Santa's dawg.

     

    The Rein drone originally was from some very old cartoon horse (Hash CD) - which I had modified for TWO, but then modified again for this (rotors, wood, peaked, saddle)

     

    The mouse and raggy doll are old models of mine.

     

    The hairy wreath is new, and so are the reins with sleigh bells, fully rigged so that the reins can take any path (did not need the rigging for this image )- will upload that tomorrow for others to use. I'm not a total mooch, ya know.

     

    This is the first time I've played with using an orthographic camera, and using bulb lights. I have typically stayed away from bulbs because of render times, but ver 18n on my system is sooooper swift. I will use them more and more.

    2workshopBlockReindronesBIG3rifpsd2WEB.jpg

  7. Cleaning up my harddisc, I stumbled upon this small render while the project still was done in A:M. As it's a quick test there's no anti-aliasing or anything, but the A:M renderer never the less is one of the best renderers around (imho).

     

    attachicon.gifcirkus.mp4

    NICE!

     

    (and high praise indeed about A:M's renderer, since you've been testing so many of them...good to know, now I don't have to test!)

  8. Okay... sorry Nancy but you seem to be the winner here ;).

    This is the link of your avatare: http://www.intercad-inc.com/nancy/images/wasabiwomanwelcomes.jpg

    It needs to be "https://" like that... or you just upload the image to the forum.

     

    But you are not the only one... this is the image which will kill the main overview:

    http://www.hash.com/forums/uploads/monthly_12_2011/post-1010-1324123475.png

    It should be https://...

     

    If you want to test it yourself, show the source-code of the page you are on and search for 'src="http://'.

    Like that you can find which images may be the problem. If you are on a page, which does not have any external images or images which are included by http:// you should see the green lock icon for firefox. (or something equal for other browsers)

     

    See you

    *Fuchur*

    ok - it wasn't my avatar - it was in my signature - so I deleted it. The image linked to my website, that I haven't maintained in a bazillion years. But like you say, I'm not the only one. So others can potentially link to harmful sites of course.

  9. Using Firefox and I get a yellow triangular caution warning in the browser bar - telling me "This website does not supply identity information"

     

    I guess hash pissed off amazon, facebook, google because the forum doesn't allow bots? tracking? :D

  10. Heres what an insane Assembly action with gawd knows how many action objects looks like that was done for KuKlips workshop (this is for both interior and exterior) - pure craziness.

     

    Also note with actions, and chors that have so many models - it might take 1-2 minutes to load...

    kkworkshopassembly.jpg

  11. In this case, it started "the long save" about 1/4 of the way through. One time, a tiny window popped up and said I had something like 140,000 patches in my model. It was as if the program was protesting, because after that, the program became more and more finicky. I got rid of that window and continued. Now, I estimate that it's at about 300,000

     

    Yikes. 140,000-300,000 patches! A:M starts bogging down on my machine when a model becomes more than 15,000 patches.

     

    Large patch count models are handled best by having many many different models, and assembling them all together in actions. That's how the enormously overly detailed sets (detail which was never to be seen usually) were done on Tin woodman of Oz and Scarecrow of Oz.

     

    What you can do now:

    1) Yes get rid of those 240 windows - either by making them a decal (my preferred way) or

     

    2) if you insist on having modeled windows, other modeled detail, then SPLIT your model up by copy, pasting just the windows (and other stuff) into multiple new models ie, into however many new models it will take to get each model into a reasonable size patch count - say 10,000ish.

     

    3) Create new action (or new chor) - starting with bare bones building shape, ie cube, or whatever you have left on bare bones building after deleting all the stuff you moved to new models. Drag the new mini models into action (or chor). In an action they will become action objects

     

    In my opinion it is hard to work with action objects in actions to build something...but thats how the obsessed worked with them in TWO and SO.

     

    It is easier to import all the models into a new chor, delete all lights, cameras etc from chor, save the chor; which now, is really saving just the "pointers to the models - ie instancing.

     

    You can then import that Building set chor into any other chors, and it will bring everything in.

     

    Hope that was clear?

  12.  

     

    Of interest to me personally is how customizable/hackable the originating mesh might be for creating more cartoony type bipeds as well as for adding props and clothing to the collection.

     

     

    Me too. Have you tried to make something more cartooney? It wasn't possible to see how from the videos that I watched. I don't have CC, so I couldn't try.

     

    I guess the question is: How do you add your own models (model parts?) to be customizable in Fuse? I imagine they are obj (or something equivalent) - that fit with a standard skeleton. I assume that is done in Mixamo. But then I would wonder why would I need Fuse to modify?

     

    I just looked at Mixamo - that auto rigging thingy is the bomb . Not sure, unless I am trying to sell models with different clothes options, different proportions, etc, why I would need Fuse? I assume most of original model content is developed in Mixamo.

     

    All very interesting.

  13. Fascinating! Thanks for showing - gives me an idea of how different they are. Tho, I wouldn't know which one I prefer.

     

    I prefer the more definition of the body curvature shadows in the other apps (due to occlusion shadows). Cinema 4d is too grainy. Lighting is weird in Messiah

     

    Curious if you tried A:M using SSAO as well? Might help give more definition to the anorexia look as in the other renders?

     

    How many render passes, what size image? 1 min seems long for that imagery (in A:M 18n?)

  14. I don't know if the SSS in A:M could be masked like this via a decal map though?

    currently - No.

     

    A 100% decal does not necessarily hide the SSS effect. Darker decal colors might make it less noticeable

     

    You might try playing with a gradient material and varying the SSS between the attributes. Yes I will.

     

    EDIT: just tried controlling effect with a gradient - does not seem to be very controllable wrt to SSS. Gradient does effect somewhat if you want to limit control to % of edge (like a fake rimlight) - but it's not easily tweakable.

  15. I'm still playing with the compression to see how small I can make it.

    Good job.

     

    I used quicktime Pro to compress your video (H264 - quality low) - less than 120 KB! Yes, there are some artifacts - but for these tests - who cares? When there is not much changing from frame to frame - one can get pretty good compression.

     

    You can also use Quicktime pro for adding the sound back in. (I didn't). Sound of course would up the size, but you can use mono, and lowest frequency you can stand.

     

    I'm on a pc so I'm stuck with the last 32 bit version that I could install on my system (suits me fine). Not sure what version of QT pro you can use on a Mac. It was only $30.

     

    And animating at 24fps will also cut down the size - no need to animate at 30fps. (frame rate is set in the project)

    CanCanTestcompressedlow.mov

  16. I don't know about 2003 project not working in 17?

     

    But in 16,17 for testing : (using a simple sphere or model)

     

    1) make the surface/ diffuse color of matcap group = black

    2) set ambiance render shader in surface property of the group = matcap ambient.

    3) Choose a bitmap image (usually a lit sphere) to use as the shader.

    4) in the default chor/camera/render options/ set plugin shaders =ON

     

    render.

     

    (extra credit and to confuse yourself: play with making diffuse color for the group something other than black, adding decals, changing lighting in chor).

  17. AWESOME, Nancy- That is the look I am after, and I don't think you can ask for much more than that from AO. SO- you render out the AO pass separately and then combine in post?

    Kevin/William/detbear is correct - I only rendered the SSAO separately to show you what it looks like with my settings - I usually do NOT render separately. If you use the default settings for SSAO, you will see that it's not very strong, sometimes hardly any difference.

     

    And yes the gold dress/skin, etc is MATCAP, and there is also a flare ON

×
×
  • Create New...