sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

rusty

*A:M User*
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Everything posted by rusty

  1. David, Just looking into how it works...don't want to change anything. The engineer in me. BTW, exception job. r
  2. Hi, Re the face controls…the nulls in boxes drawn via splines…what keeps the nulls within the spline boxes???? Where do I find it? I thought it would be bone translation limits but no…nothing’s set there. What, LOL, and where the heck is it???? Thanks, Rusty
  3. Rob, Thanks for all the trouble you went to…I knew about this but thanks for the effort anyway. Actually, I should have stated that I was looking for a shortcut…like maybe importing an action into the pose relationship (unfortunately I don’t see that option). If the keyframes were just muscle and/or bone but mine also included pose slider settings some these controlling other poses…a bit of a mess, LOL. I got it all copied over, but thanks again for your time. Rusty
  4. Can I turn an action into a percentage pose and if so, how? I think I need to take the basic tuts again. 8-o Rusty
  5. Hello all, All of Virtualmedia's models are just heads, below the neck is wardrobe. I wound up using the TMS rig for wardrobe and I guess the Squetch rig (?) for the head. Thanks for the info Robert. Hi John--I used pose slides too when I used the older lip sync (I use Osipa method now). Imagine having to make and use pose sliders for a walk cycle...for myself this easier faster and more natural looking. Thanks, Rusty
  6. Hi, I haven’t done much with A:M for years. I need to install a head control rig like the one I installed on the model in the attached image (don’t remember if it has a name) on other models but…lol, that was years ago and I don’t remember exactly how to install this puppy. Is there instructions or a tutorial around somewhere? Thanks, Rusty
  7. Wow look at this topic!! I got hit with getting all our tax info together for our tax man by...Mar 1...tomorrow...well l might get in the mail by tomorrow. Would rather have been here, LOL. r
  8. Any info on your p2p resource sharing you care to share in this thread would be of interest to me. I planned on sharing projects and resources in this way or something similar. I have a Tb of every A:M (or related) resource I could find, download, purchase, create or somehow obtain between 2002 and 2015 (i.e. models, materials, images, tools, plugins, tutorials, mocap files, reference material/videos/images, etc.)...all organized and sorted in folders. This is the 'resource pool' for my…well, kindof want-to-be company Virtualmedia Studios (www.virtualmediastudios.com). This effort went 'on hold' several years ago as I slowly and painfully concluded that I am not really an ‘entrepreneur’...no, not even having to think about stuff like 'accounting' appeals much to me. I’m just restarting the effort now. The animation assembly line I built (all based around A:M) was, IMHO, pretty cool. For instance, all the resources mentioned above are reflected in A:M's library (a program runs each night to update A:M's library files with any changes made to the resource pool). Hair dos are separate from ‘hair color’ and it is all interchangeable and ‘plug and play’. Face maps (old, young, tan, pale, etc.) are interchangeable amoung character models. Everything below the neck is ‘wardrobe’ (photo-realistic* human characters are only heads and are interchangeable with wardrobe outfits in a standardized, ‘plug and play’ (action invoked) manner. Whoops, sorry…I got myself started on a subject that I can talk about for days! Cheers, Rusty
  9. No, emails to support@hash.com are returned : Your message did not reach some or all of the intended recipients. Subject: activation keys should still work Sent: 2/13/2018 11:53 AM The following recipient(s) cannot be reached: 'support@hash.com' on 2/13/2018 11:53 AM Server error: '554 5.7.1 : Relay access denied'
  10. My activation keys should still work--I do not have new PCs...the activation keys should work for a few more months. I will try to email support again and also try the instructions for new pcs. Rusty
  11. Hi! Recently I installed the latest version of A:M, it asked me for an activation code which I looked up and entered and A:M started and worked just fine. However, today I got an error message when I tried to start it…something about contacting support. In an attempt to fix this myself I uninstalled A:M and reinstalled it but when I enter my activation code I get an error saying that the activation key is already in use. Looks like I somehow I screwed everything up. I tried sending an email to support@hash.com an it was kicked back as undeliverable... ??? BTW, I have two activation keys; one for my laptop and one for my desktop. This happened on my laptop. My desktop is undergoing hardware upgrades and, for the most part, is unavailable for a few days so I don’t know how A:M is acting there. What do I need to do? Thanks, Rusty
  12. I tried to uninstall v19 then did the v19 install again using the default location. I started and again it asked for an activation code so I found one and entered it...said already in use!! So I copied master0.lic from 18 to 19 and...now nothing will start, LOL! I suspect found an older activation code and screwed it up every which way. I guess I need Hash to send me the proper activation codes (I have one for desktop, one for laptop). r
  13. Does '2008 - Rig' work in latest version of A:M? If so, where is the best place to learn about the rig? Thanks, Rusty
  14. Okay...out smarted myself...tried to install in a separate folder so as not to overwrite my current working V19. r
  15. Hi, Attached is an image of my A:M 19.0 Help->About. I attempted to install and run the latest version (19.0d) and it asked for an activation key. My current subscription expires 17-Jun-2018. Shouldn't I be able to run 19.0d and how do I get my activation key? Sorry, its been several years... Rusty
  16. Thanks guys! In truth I haven't used A:M in a while...not since the book trailer for my first book. I'm working on book 3 now and BTW my second book got an awesome review from Kirkus.
  17. Hi, I can't seem to remember a good way to rotate a sphere at a constant speed. I seem to recall that there are several ways...can anyone help? Rusty
  18. Hi, Where can I find documentation on how to use the terrain wizard? Thanks, Rusty
  19. Arrow? They are proceeded by a '+' which means it can be expanded which means it contains something. No worries. I can work my way through it. Thanks! Rusty
  20. John, Yet another question...in the image of the constrains you use for mocap, some bones are not expanded to show what the constraint(s) are used and what the target is. For instance the first bone, 1 left hand attacher and further down, 1 left lower arm, 1 right foot ik tagger and so on. Were these for something else or, are they needed in the mocap setup? If the latter, is there anyway you can get me info on these? Thanks so much for your help! Rusty
  21. John, Now I'm confused. Can you please check and tell me if you leave all the sliders in the default (zero percentage as shown) position? Thanks! Rusty
  22. Awesome advise! I have to re-read what you said about IK/FK...look at the related TMS poses...figure out how to set them...it's been years. Babysitting our new grandson plus redoing the first draft of book of my long overdue sci-fi book #2 has priority right now. Right off the bat I see you are applying constraints on bones that are by default not visible. Maybe the IK/FK poses will make them visible or maybe I'll have to do it manually. Thanks! Rusty
  23. John sums it up. It's just another tool. I bought all of the truebone's Mocap files a number of years ago. When I have a scene I search for what I'll need and try it out. I spent many years learning how to do character animation and I'm fairly good at it but sometimes you can natural motion our of mocap files that would be better then anything I could pull off. Tweaking is the name of the game in animation anyway...you always have to tweak the body motion and cloth you can only rough in--when the motion is done there's always CPs to adjust. Rusty.
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