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Hash, Inc. - Animation:Master

rusty

*A:M User*
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Everything posted by rusty

  1. David, Just looking into how it works...don't want to change anything. The engineer in me. BTW, exception job. r
  2. Hi, Re the face controls…the nulls in boxes drawn via splines…what keeps the nulls within the spline boxes???? Where do I find it? I thought it would be bone translation limits but no…nothing’s set there. What, LOL, and where the heck is it???? Thanks, Rusty
  3. Rob, Thanks for all the trouble you went to…I knew about this but thanks for the effort anyway. Actually, I should have stated that I was looking for a shortcut…like maybe importing an action into the pose relationship (unfortunately I don’t see that option). If the keyframes were just muscle and/or bone but mine also included pose slider settings some these controlling other poses…a bit of a mess, LOL. I got it all copied over, but thanks again for your time. Rusty
  4. Can I turn an action into a percentage pose and if so, how? I think I need to take the basic tuts again. 8-o Rusty
  5. Hello all, All of Virtualmedia's models are just heads, below the neck is wardrobe. I wound up using the TMS rig for wardrobe and I guess the Squetch rig (?) for the head. Thanks for the info Robert. Hi John--I used pose slides too when I used the older lip sync (I use Osipa method now). Imagine having to make and use pose sliders for a walk cycle...for myself this easier faster and more natural looking. Thanks, Rusty
  6. Hi, I haven’t done much with A:M for years. I need to install a head control rig like the one I installed on the model in the attached image (don’t remember if it has a name) on other models but…lol, that was years ago and I don’t remember exactly how to install this puppy. Is there instructions or a tutorial around somewhere? Thanks, Rusty
  7. Wow look at this topic!! I got hit with getting all our tax info together for our tax man by...Mar 1...tomorrow...well l might get in the mail by tomorrow. Would rather have been here, LOL. r
  8. Any info on your p2p resource sharing you care to share in this thread would be of interest to me. I planned on sharing projects and resources in this way or something similar. I have a Tb of every A:M (or related) resource I could find, download, purchase, create or somehow obtain between 2002 and 2015 (i.e. models, materials, images, tools, plugins, tutorials, mocap files, reference material/videos/images, etc.)...all organized and sorted in folders. This is the 'resource pool' for my…well, kindof want-to-be company Virtualmedia Studios (www.virtualmediastudios.com). This effort went 'on hold' several years ago as I slowly and painfully concluded that I am not really an ‘entrepreneur’...no, not even having to think about stuff like 'accounting' appeals much to me. I’m just restarting the effort now. The animation assembly line I built (all based around A:M) was, IMHO, pretty cool. For instance, all the resources mentioned above are reflected in A:M's library (a program runs each night to update A:M's library files with any changes made to the resource pool). Hair dos are separate from ‘hair color’ and it is all interchangeable and ‘plug and play’. Face maps (old, young, tan, pale, etc.) are interchangeable amoung character models. Everything below the neck is ‘wardrobe’ (photo-realistic* human characters are only heads and are interchangeable with wardrobe outfits in a standardized, ‘plug and play’ (action invoked) manner. Whoops, sorry…I got myself started on a subject that I can talk about for days! Cheers, Rusty
  9. No, emails to support@hash.com are returned : Your message did not reach some or all of the intended recipients. Subject: activation keys should still work Sent: 2/13/2018 11:53 AM The following recipient(s) cannot be reached: 'support@hash.com' on 2/13/2018 11:53 AM Server error: '554 5.7.1 : Relay access denied'
  10. My activation keys should still work--I do not have new PCs...the activation keys should work for a few more months. I will try to email support again and also try the instructions for new pcs. Rusty
  11. Hi! Recently I installed the latest version of A:M, it asked me for an activation code which I looked up and entered and A:M started and worked just fine. However, today I got an error message when I tried to start it…something about contacting support. In an attempt to fix this myself I uninstalled A:M and reinstalled it but when I enter my activation code I get an error saying that the activation key is already in use. Looks like I somehow I screwed everything up. I tried sending an email to support@hash.com an it was kicked back as undeliverable... ??? BTW, I have two activation keys; one for my laptop and one for my desktop. This happened on my laptop. My desktop is undergoing hardware upgrades and, for the most part, is unavailable for a few days so I don’t know how A:M is acting there. What do I need to do? Thanks, Rusty
  12. I tried to uninstall v19 then did the v19 install again using the default location. I started and again it asked for an activation code so I found one and entered it...said already in use!! So I copied master0.lic from 18 to 19 and...now nothing will start, LOL! I suspect found an older activation code and screwed it up every which way. I guess I need Hash to send me the proper activation codes (I have one for desktop, one for laptop). r
  13. Does '2008 - Rig' work in latest version of A:M? If so, where is the best place to learn about the rig? Thanks, Rusty
  14. Okay...out smarted myself...tried to install in a separate folder so as not to overwrite my current working V19. r
  15. Hi, Attached is an image of my A:M 19.0 Help->About. I attempted to install and run the latest version (19.0d) and it asked for an activation key. My current subscription expires 17-Jun-2018. Shouldn't I be able to run 19.0d and how do I get my activation key? Sorry, its been several years... Rusty
  16. Hello, This is Rusty, an ancient AM (circa 2002-2009) user looking to get back into it again. Try to bare with my clumsy questions...its been a long time. First I need to finish the character models and wardrobes that I've already put thousands of hours into. My characters are just heads...everything below the neck is wardrobe (I connect head to wardrobe in the chor or an action depending)... TMS2 Question... Can someone remind me of what the status is of what use to be called the Anzovin TMS2 rig (I think that's what it was called)? If memory serves originally it was a couple of plug-ins you purchased from Anzovin then I think at some point it came packaged with AM...then, I think it stopped working with AM and you had to have an older version of AM (which one I can't remember) to install this rig though after that it could be used in the current AM version. This is the rig I had the most luck with. If there is a link to how to use it with the current version of AM that'd be nice. Other rig (2008?) There was also another rigging system being developed...it was more advanced and, at that time I never got to actually use it as new versions were coming out too fast but it was cool. Anyway, how's that project doing (or a link to current documentation on it)? Head Rig Any current info or links on this? This rig had a control superset which surrounded the face...you could hide the controls, use single controls for right and left or separate controls for each side. Cheers, Rusty
  17. Thanks guys! In truth I haven't used A:M in a while...not since the book trailer for my first book. I'm working on book 3 now and BTW my second book got an awesome review from Kirkus.
  18. Hi, I can't seem to remember a good way to rotate a sphere at a constant speed. I seem to recall that there are several ways...can anyone help? Rusty
  19. Hi, Where can I find documentation on how to use the terrain wizard? Thanks, Rusty
  20. Arrow? They are proceeded by a '+' which means it can be expanded which means it contains something. No worries. I can work my way through it. Thanks! Rusty
  21. John, Yet another question...in the image of the constrains you use for mocap, some bones are not expanded to show what the constraint(s) are used and what the target is. For instance the first bone, 1 left hand attacher and further down, 1 left lower arm, 1 right foot ik tagger and so on. Were these for something else or, are they needed in the mocap setup? If the latter, is there anyway you can get me info on these? Thanks so much for your help! Rusty
  22. John, Now I'm confused. Can you please check and tell me if you leave all the sliders in the default (zero percentage as shown) position? Thanks! Rusty
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