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Hash, Inc. - Animation:Master

flashawd

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Posts posted by flashawd

  1. Yes Dhar I have a model in the modeling window. ;) I went to the 'Options...->Folders->Show Folders for:Extensions (hxt files)'.

     

    pixosaur0002.jpg

     

    under "hxt files" it is pointing to Library as you can see in the image - so I put the file 3DPainterPlugin_14.hxt in the libraries folder and it is pulling up fine now

     

    pixosaur0003.jpg

     

    is okay to have in this folder instead of the hxt folder - or should I redirect the hxt files location under "options"

     

    Thanks - Eric

  2. I bought the A:M Painter program - I have version 14 of Animation Master and placed the 3DPainterPlugin_14.hxt file in the "hxt" folder of Animation Master. But when I right click on the modelling window in Animation Master there is not a "3D Painter" option in the pop up menu to open it up directly in AM. I restarted the computer and reopened the program and still no 3D Painter option. Do you know what I am doing wrong? The program opens up and is working fine as a free stading program - so there are no issues there. Thanks - Eric

  3. Hi - I am thinking of buying A:M Painter and wanted to get some imput from anyone that has bought it and uses it. Can you flatten a model or portion of a model and apply a decal within the painter program - or is the flattening done in Animation Master? Any pros and cons of the program - I would appreciate any input. It is an inexpensive program, so I will probably just buy it and try it out. Thank you - Eric

  4. Hi John - thanks for your reply - that's the deal - I don't know. ;) I didn't know you could texture with a decal? I thought to get a texture you had to create a material. I just need to start from square one - that's why I was looking for a basic material tutorial - like lizard skin or something. Can you add a decal and a material to an object? I have been looking through the Technical Reference, but it is a little too informational than tutorial. Thanks - Eric

  5. Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures.

     

    What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also, I was looking into A:M Paint, and where does this program come in - does it just make the applying decals easier?

     

    Thanks for any help clearing this up for me.

    -Eric

     

    Here is the dinosaur

     

    imageDinosaur0001.jpg

  6. Zaryin - hadn't tried any hair shaders - it surprising only took about 10 hours to render - compared to the Teddy Bare one that took about 150 hours - not sure why that took so long - same computer. Thanks Dhar - yes that first gumstick character is looking pretty weak, he was the first char and project though, so we'll cut him some slack. ;) The site took too long to make and is a complex mess of loading and unloading flash movies... but the finished product turned out pretty good. Thanks - E

  7. Hi - thanks for the compliments. Robcat - that was kinda odd - I combed the hair down from the profile view just like I did from the front and still had the same look w/ the hair sticking out - I may go back in there and give it another try. He currently has an unkept scruffy rat look ;) Thanks - Eric

  8. Hey everyone - this is my first shot at modelling a character with an outward mouth/jaw (animal) the other 4 characters I have done have flat faces, so I decided to give it a try. I asked my 3 year old what I should make and he said a rat.. when it was finished, he said it was "bad - make a new one", so I have a 3 years old opinion so far ;)

     

    I am more interested in the modelling end of 3D animation, but I also put him in a short 20 second animation since my animation skills could use some work too. I put the character up on my site - he is the 5th one over on the top - pic of the rat. Any suggestions to make future projects better would be greatly appreciated. Thanks - Eric

     

    3D Character Animation Website

  9. Hi - I have a light set as a klieg and I want it to be an obvious spotlight where you can see the light rays coming down and only the light - almost so the character would have to stick his hand in to see him in the surrounding darkness - is there a setting for that, I have been turning everything off and on in the lights setting, but no luck. If there isn't a setting - any ideas to get this effect would be great. ;) Thanks - Eric

  10. I recently got a new computer and downloaded v14 from the Hash site - for some reason my library folders are empty - all the folders are there, but nothing in them. I opened up v13 and not having the problem in there. I went to the site and re-downloaded, but did not fix the problem.. any ideas? Thanks

  11. Hi - to get some more modelling experience, I am working on my first "real" character who actually has a mouth that isn't against a flat face. ;-) The rat is a request from my 3 year old - All well as modelling experience I am trying to get more experience with hair. I like it so far, but I would like to add longer scattered light brown colored hairs that match his feet and hands throughout his entire body to give me a scruffy look.

     

    I currently have the following set up for the body hair

     

    ratPic0011.jpg

     

    Do I set up another hair system or another hair emitter under this one - or a new material? Or is it even possible to do? Any help would be appreciated - also and suggestions to make the rat better would be appreciated. Thanks - Eric

     

    ratPic0010.jpg

  12. Hi John - that's a little better. ;) I downloaded your material.zip but it is in version 14.06 - I can seem to find that download section, just the main download of 14.0 from the support section - can you point me in the direction of the additional smaller downloads? Thank you.

  13. I am in the Technical Reference manual studying the section "Hair Material with Multiple Attributes" page 39. I understand how hair works and how to set up a hair system, but for the character I am working on now I want to step it up a notch. The sample has a hair system with a CellTurb combiner with 2 different colors to give it a great 2 tone more realistic look. I added the Hair system w/ 2 emitters (one grey) and added the cellTurb with 2 attributes - similiar to what they did - orange and brown. The image I have below look nothing like the realistic fur ball in the book... what am I not getting here?

     

    Thanks - Eric

     

    rat0002.jpg

  14. That worked perfect thank you - I had used the "shift" attach on a couple and then extruded them, so it ran all the way down the side of the char head - so I detched them like you suggested and reattached then in the right direction. Thank you for taking the time to write the explanation - much appreciated. ;) -E

  15. As you can see I am on my next project and the questions are already rolling in. ;) When I try to add a new cp to the current mesh to extend a line, sometimes the cp is going in the wrong direction so I click on "shift" and it puts it in the right direction. This caused the side of the mesh to have obvious lines running through it as you can see from the pic below. When I detach one of the cps and try to reattach it - it is pointing in the wrong direction again, so I would have to click "shift" to make it correct - but it looks like that is causing the problem. Is there a way to switch the direction or do I have to delete the whole side and start over. I hope I am explaining the problem clearly. Thanks - Eric

     

    rat0001.jpg

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