-
Posts
688 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by flashawd
-
-
Hey David - great site, that is exactly what I was looking for, thank you very much. I just downloaded it and going to check it out.
-
Hi - I made a military gorilla model and put together a quick animation of him shooting a gatlin gun, and to make it more realistic wanted to have a gun "fire" effect at the end of the 6 barrels (although a gorilla w/ a gatlin gun isn't the most realistic thing to begin with . Does anyone have a sample of one I can play around with or know of a tutorial for "gun fire"? I can probably run through the smoke and fire tutorial again and figure it out from there, but I was looking for something more specific. Any help would be appreciated.
Thanks - Eric
-
Hi - I had gone in and deleted all the smartskin I had created and still had the same issue. Not a big deal - just pulled up a previous version and started over. Thanks - E
-
Hi Rob - thanks for the reply - no that wasn't the problem - I just reverted to an earlier version of the model right before smooth skinning and just reduing it. It will probably take less time than figuring it out. Thanks for the suggestion though.
-E
-
Hi - this is odd. I created a character - and put a bone structure in him - tested him in the resolute walk and he worked fine. I turned off the IK Let Setup to smartskin him - did that at several joints - brought him back to the main screen and turned the IK Leg Setup back on. Now when I bring him into an action or chor it is acting as if the IK Leg Setup is not on... when I pull his hips down to the ground his legs remain straight and the whole character moves down. Anyone know what is going on here, I have never had this problem??
Thanks for any help-
Eric
-
That's perfect Caroline - thank you.
-
Thank you again Nancy for this post and the others you have answered.
-
Hi Glenn - thank you - I'll check it out.
-
Hi - I want to look into learning Bump Maps - does anyone know of any tutorials they can send me a link to - I did a search, but couldn't really find anything.
Thanks for your help - Eric
-
Hi - I'm working on a gorilla model and posted in the work in progress forum and David Simmons mentions a few things including the hair-
"I'm not sure about the hair or the chest scars in these renders. In these renders, it looks like the hair could be thickened at its' base and the scar could use a bump or displacement map"
How do you thicken the hair at the base? I am looking in the Technical Reference - and it mentions "the thickness can vary along it's length" - I am in AM in the "properties" of the hair system - and it just has a "Thickness" with a percentage, but nothing about the thickness over the length (thicker at the base)
Any help to clear this up would be appreciated.
Have a great weekend,
Eric
-
Great work as always Stian - you keep me motivated. ;-)
Have a great holiday,
Eric
-
Hey Geoff - thanks for the compliments - yes, I used a rotoscope of a Glock 9mm. I thought it would be funny to have some little animal trying to take his bananna and have him spray him w/ bullets for about 4 seconds from a gaitlin gun and completely miss him. Not exactly sure what I am going to do w/ him yet, just had that idea. I got busy with my "actual" job and haven't had time to do anything in the last 3 days.
-Eric
-
Thanks for the comments everyone. David, I appreciate your good eye and comments on the detailed stuff - I'll work on the fingers a bit and see if I can get them looking better. I wasn't aware that hair could be thickened at the base - I'll pull out the technical reference and look that up. And I'll look into the bump or displacement map - I haven't played around with those features. Thanks again for comments, they are much appreciated.
I plan on doing a short animation of him jumping into the screen with a gaitlin gun and firing back and forth for a few seconds with flames coming out the front of the gun and the shells flying all over - thought that would be a challenge... I'm sure I will be posting several times for help with that as usual.
-
Hi - I just finished modeling the gorilla for another modeling practice project - concentrating on more detailed modeling - still having a problem at getting my models exact, but it is starting to flow a little better - still a ways to go before I gets as skilled as a lot of you guys. For example the watch on the gorilla's wrist - if you look close some of the pieces are no super smooth, but hey practice practice practice makes perfect right?
Need to work on the gorilla's lips and nose a little more, I may have accidentally moved some of the pixels - I noticed when I rendered the pics. Anyway, here goes - any suggestions on anything would be appreciated.
Thanks - Eric
-
Hi - wanted to post the first pic of my new modeling practice project. I need practice modeling, decalling, materials, and hair ... so pretty much everything.
So I went with a gorilla - I thought I might make a "guerilla gorilla" - with a gatlin gun, knife... full military setup for detailed modeling practice.
Anyway, I'll post as I go along, and any suggestions that would help make it better are very welcome. I need to play around with the hair a little more - It is a little long - although it is kinda different - any thoughts?
-
-
Thank you Furchur - very useful toobar - and I see the hair on/off on that too. One other question - when you "copy/flip/attach" - does it copy all the hair combing work you do?
-E
-
Hey Ken - that was it, thank you - that would have saved me a ton of time on my rat model. ;-)
Thanks again as always,
Eric
-
Hi - I am working on a new gorilla character and creating several hair systems - is it possible to turn the hair systems "off" - while the rest of the character is being modelled. I wanted to do all the work of moving and brushing the hair particles, but didn't want to have to remove the hair systems off parts of the model while creating the rest of it - or even during an animation - it will be way to slow to animate him, with the hair turned on - didn't know if I had to do everything else with the model and do the hair last.
Thanks - Eric
-
Great Job!
-
Hi Kelly - that is part of the humor of it - it really isn't water - it's just him standing on the white backdrop and then the shark fin comes in
-
Thanks guys. Paul - I knew someone was going to mention movement of the canoe - I caught that right after it took 14 hours to render. And the wiggling toes and fingers would be a good touch - maybe when the shark shows up - he gets nervous and starts figiting a bit.
-
Hi Elliott - thanks, not that long actually - about 17 hours total - I have a few different camera angles that I rendered seperately.
-
Hi - just wanted to post the final images and short animation of the Scuba Tree Frog - modeling practice project I have been working on.
Here is a link to the short animation on my site and below are some pics from the animation that are also on the site. To see the Frog animation click on Frog image button on the top - when it loads click on "View Animation: Scuba Frog"
Also wanted to thank everyone that answered my posts when I got caught up on this project and all the other - your help is very much appreciate.
Gun Fire Effect
in New Users
Posted
David - just opened up the project file - what a great idea for gun fire... Just wanted to thank you again.
-Eric