sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

J. Baker

*A:M User*
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Everything posted by J. Baker

  1. Thanks for the comment Steve! I had this in mind as well. These hands you see now were my first hands ever made and I was trying to get a feel of how the hands are done. I do agree though, big hands and big feet will be great when animating.
  2. This may seem silly but how do you go about making your eyes? Is there a tutorial on making eyes? After I finish the feet, I'm going to work on the eyes and eyelids.
  3. I understand what MiddleKid is saying but I do like the rapid eye movement. It seems to go well with your character, in my opion.
  4. Very nice! I hate to give advice on a job well done but for some reason when the eyes are tossed up when "ranks" is being said, bothers me for some reason. That could be one of deals if there was a full body animation to go with it, such as, her wings being spread out during this moment might make more since on why her eyes are tossed up. Keep up the good work. EDIT: Or should I say arms, not wings.
  5. Well, I had to start from an older saved file because I lost my newest one some how but this still shows more progress then I had posted before. More to come soon.
  6. Another master peice. My question is, what do you use to get that voice?
  7. HA! HA! Very funny indeed, I like it.
  8. Clicking on a control point an adjusting it's magnitude can help. Also, make sure it's set to smooth and not peak.
  9. Looking good! From his hips to his under-arms looks like it could use some work but I don't know your plans for this, of course. I would bring the belly down and maybe give him a little pot-belly and maybe some formation in the butt area. Can't wait to see him textured. Keep up the good work.
  10. Understandable, I just don't use the freeware dixv because of the adware and spyware. Nice sample though.
  11. You might get more responses if you used .mov instead of divx.
  12. First time seeing this, since I just joined recently. You're very talented. I think I'll stop on my first model and start a new one because of the inspiration ( I think I spelled that right ) of your work and I've learned a few things from my first model. Keep up the good work.
  13. I like how the spot light adds to the focus of your animation. Very nicely done, keep up the good work.
  14. Nice work Parlo! I like it when he shuts the door. Seems like he realy wants someone to go and get him some coffee.
  15. Well, here's a little progress on my fury little monster I've been working on. It's actually my first model in AM, damn splines...lol. I guess I'm starting to get a hang of the splines. Still needs legs and some other work. I like him so far without an actual nose but that might change once I start animating him. Will post when I get some more of him completed. Cheers Oh ya, need to have it where the PNG format can be used as an attachment here. I don't like JPG compression.
  16. AHHH...wasn't expecting another clip already but I guess this one was a touch up of the one i haven't seen yet. Nice lip sync work and animation, looking really good.
  17. Looking good, can't wait to see the lip sync.
  18. Nice work, noticed one thing though. The doornob goes clockwise before it opens. Then his hand goes in the same direction after opening but his hand is forward as if he turned it couter clockwise. Maybe make the doornob go counter clockwise before opening. Keep up the good work!
  19. Thanks Rodney, I'll have to try out there demo.
  20. Very interesting plug-in. Do you know what he charges for it?
  21. Nice animation! I like the transforming action, didn't see that coming.
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