-
Posts
1,530 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Posts posted by jakerupert
-
-
Same with me.
Quicktimeserver says, that it cant provide codec?
-
>How did they describe what they wanted before you started?
with the course the car would take and then I just started modeling and animating.
I had roughly 3 days time for each animation.
;>) Jake
-
>Very cool. What of it was done in a:m? How did you get it to flash?
Luckily I only had to deliver a mov. file
the rest was done by third party...
Jake
-
Hi everybody,
My first bigger 3-D Animation job is online now and I am eager to hear your opinions.
Its the middle-toonpart of a flash-animation.
To view it go to:
then wait until the "real"-animation of the car has ended.
Then you can choose
> Helden (heroes ) > Gewinner (winner) > Abenteurer ( adventurer)
now you get my toonrenndered animations ...
at the end with
"nochmal spielen" you can play it again.
Great thanks to everybody, who helped me on finishing this job.
I learned a lot
;>) Jake
-
just some small critic:
Seems to me the shoulders are positioned much too high...
Great chara though!
;>) Jake
-
I have the yeti-CD and when I try to start 13.Alpha 5 it wont start,
just see the Yeti and then nothing.
What can I possibly do?
PC1.4AthlonIntel 2GigRam
-
I have great problems in moving keyframes in the dopesheet also.
Is this some known bug in version 12q maybe?
Sometimes it works, sometimes I can move the blackframe only without the greenpoint,
sometimes nothing moving at all or am I missing something else?
A friend of mine tried the same project in version 11.1 i
and it worked beautifully.
Jake??
PCIntel2.8 2 Gig Ram
-
Tried now with a projection map material, but still can`t make the texture show up.
What further adjustments do I possibly have to do?
Project attatched for investigation...
-
Hi folks,
I post this here, because it`s probably a beginnersquestion:
I want to wrap a poster around a postercolumn:
I scale down my decal a bit until it fits in the height, when I apply with set to "cylindrical" I see it triple and
when I render it, I see it only distorted.
Then when I look under image "repeat" I see 3 in the x-axis
but when I alter this to 1 the image is still distorted when rendering.
What am I possibly doing wrong?
Any help anybody Please?
Jake
-
Can I use Booleans with Toon.
I have attached a project, that should work.
Can anybody please have a look and tell me whats wrong with it?
Thank you
Jake
-
Wow, I like your style, nice picture
;>) Jake
-
Hi there,
I want to toonrender a model of mine with blackoutline only upon white.
I made all the according changes in the renderoptions, modelproperties and cameraoptions
and it works fine in the previewrender, but when I do a final render in the chor, I get only a total black picture.
Any help anybody please?
What am I possibly doing wrong?
AM12 q WinXP
Thank you
;>/ Jake
-
I liked the CDs both very much, though the lady speaks very fast , which for me as a foreigner made it partly difficult to follow, but : there is the rewindbottun!
Anotherthing I liked is the colorcheme, that is used for the Hash menubars.
But how the heck do I get that funky orange backgrounds into the pushed buttons?
I think its the "cool"-layout and then....how to proceed.
Any help anybody?
thank you
Jake
-
These storyboards = animatics are really fantastic!!!!!!!!!!!!!!!!!!!!!
They transport all that is needed and are very athmospheric.
It will be quite difficult to reach this quality in the final movie.
I am really hooked now.
;>) Jake
-
Great modell but....
in my opinion the chibistyle requires the catpart to be chibi as well.
I would make her head much bigger and the catbody much smaller.
Otherwise its more like a regular sphinx.
Just my two cents
;>) Jake
-
By "Universe," do you mean "Unity?"
Sorry its Unity, I found the other thread now.
So forget this please.
Its too hectic here.
Sorry again.........
;>) Jake
-
What do you guys think of the new "Universe" game engeneiring software.?
Besides that its only for Mac , I think it`s pretty neat!
;>) Jake
-
Hello,
Ok. Something wierd here. Does anyone know why I am getting artifacts on my cookie cut map(hair) in toon render?
Help!
Bill
>The first things to check are normals pointing outward and internal patches maybe?
Just a guess .................
Jake
-
Hi all,
I have a lady chara with a thight skirt in a different model.
I plan put the same TSM2 riggpart into the skirt and constrain
these bones to the acording bones in the bodymodel, so that it will move along with them.
Is this an apropriate way to achieve this?
and how can I make the TSM-riggs bones visible again to make the constraints from the skirts bones?
Any advice would be highly apreciated...
;>) Jake
-
Great....
what do you folks think of making the licenceagreement for profesional use that way, that only people, who have contributed to the city, are allowed to use it?
The intention is clear, I presume?
;>) Jake
-
Hi all,
The idea off having an Hash-opensource-city, that everybody can use freely as sets for ones own movies really faszinates me.
Just think of all the possibilities, when time by time even models with heavy splinage will become less problematic with the computerspeed and Ram encreasing steadily, finally even an online-comunity could be possible, with every hash-user building his own house or apartment and having his own avatar, maybe with arcticpigs, but stop, maybe thats aiming too far for the time being.
Lets start simple!
I would suggest two versions or maybe two parts of the city, one proxy-like with just decaled blocks like in a game and one more detailed and even with interiors in parts ( I think, this could be reached by a modular aproach )
I started a thread on this in the German-hash-forum, to make a part of the Hash-city, thats mostly Germanstyle, that could be integrated lateron into the big
Hashcity.
I called it "Hashburg".
Anybody interested in the modell can download it at:
http://www.jostkeller.de/dreid/testing/hashburg220805.prj
If anybody else is interested in contributing to this modell, even smaller parts,
just pick one of the proxyparts and model happily away on it in an own project, so that it can be integrated later on.
What do you folk think of the model?
Well at least its a start
;>) Jake
-
-
-
Hi Jack,
This is still another a big step forward from what I saw last.
Great work!!!!!
One minor think:
Why not give eyeball some eyelid blinks as well?
I think , that would add more expression to him, thats otherwise a bit difficult to achieve......
;>) Jake
Squetch rig video
in TWO: General Discussion
Posted
How about using the Sorenson 3 Codec perhaps?
I guess many people cant see this codec and its not offered from the Quicktimeserver.
I dont want to update my Quicktime 6.5 Pro to 7 for the time being.
Would be very nice
Thanks
;>) Jake