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Hash, Inc. - Animation:Master

jakerupert

Craftsman/Mentor
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Posts posted by jakerupert

  1. Hi everybody,

     

    My first bigger 3-D Animation job is online now and I am eager to hear your opinions.

     

    Its the middle-toonpart of a flash-animation.

     

    To view it go to:

     

    http://www.vw-polo.de

     

    then wait until the "real"-animation of the car has ended.

     

    Then you can choose

     

    > Helden (heroes ) > Gewinner (winner) > Abenteurer ( adventurer)

     

    now you get my toonrenndered animations ...

     

    at the end with

     

    "nochmal spielen" you can play it again.

     

    Great thanks to everybody, who helped me on finishing this job.

     

    I learned a lot

     

    ;>) Jake

  2. I have great problems in moving keyframes in the dopesheet also.

    Is this some known bug in version 12q maybe?

    Sometimes it works, sometimes I can move the blackframe only without the greenpoint,

    sometimes nothing moving at all or am I missing something else?

    A friend of mine tried the same project in version 11.1 i

    and it worked beautifully.

     

    Jake??

     

    PCIntel2.8 2 Gig Ram

  3. Hi folks,

     

    I post this here, because it`s probably a beginnersquestion:

     

    I want to wrap a poster around a postercolumn:

     

    I scale down my decal a bit until it fits in the height, when I apply with set to "cylindrical" I see it triple and

    when I render it, I see it only distorted.

     

    Then when I look under image "repeat" I see 3 in the x-axis

    but when I alter this to 1 the image is still distorted when rendering.

     

    What am I possibly doing wrong?

     

    Any help anybody Please?

     

    Jake

    CylindricalPoster.bmp

  4. Hi there,

     

    I want to toonrender a model of mine with blackoutline only upon white.

    I made all the according changes in the renderoptions, modelproperties and cameraoptions

    and it works fine in the previewrender, but when I do a final render in the chor, I get only a total black picture.

     

    Any help anybody please?

    What am I possibly doing wrong?

     

    AM12 q WinXP

     

    Thank you

     

    ;>/ Jake

  5. I liked the CDs both very much, though the lady speaks very fast , which for me as a foreigner made it partly difficult to follow, but : there is the rewindbottun!

     

    Anotherthing I liked is the colorcheme, that is used for the Hash menubars.

    But how the heck do I get that funky orange backgrounds into the pushed buttons?

    I think its the "cool"-layout and then....how to proceed.

     

    Any help anybody?

     

    thank you

     

    Jake

  6. Great modell but....

    in my opinion the chibistyle requires the catpart to be chibi as well.

    I would make her head much bigger and the catbody much smaller.

    Otherwise its more like a regular sphinx.

     

    Just my two cents

     

    ;>) Jake

  7. Hi all,

     

     

    I have a lady chara with a thight skirt in a different model.

    I plan put the same TSM2 riggpart into the skirt and constrain

    these bones to the acording bones in the bodymodel, so that it will move along with them.

    Is this an apropriate way to achieve this?

    and how can I make the TSM-riggs bones visible again to make the constraints from the skirts bones?

    Any advice would be highly apreciated...

     

    ;>) Jake

  8. Hi all,

     

    The idea off having an Hash-opensource-city, that everybody can use freely as sets for ones own movies really faszinates me.

    Just think of all the possibilities, when time by time even models with heavy splinage will become less problematic with the computerspeed and Ram encreasing steadily, finally even an online-comunity could be possible, with every hash-user building his own house or apartment and having his own avatar, maybe with arcticpigs, but stop, maybe thats aiming too far for the time being.

    Lets start simple!

    I would suggest two versions or maybe two parts of the city, one proxy-like with just decaled blocks like in a game and one more detailed and even with interiors in parts ( I think, this could be reached by a modular aproach )

     

    I started a thread on this in the German-hash-forum, to make a part of the Hash-city, thats mostly Germanstyle, that could be integrated lateron into the big

    Hashcity.

     

    I called it "Hashburg".

     

    Anybody interested in the modell can download it at:

     

    http://www.jostkeller.de/dreid/testing/hashburg220805.prj

     

    If anybody else is interested in contributing to this modell, even smaller parts,

    just pick one of the proxyparts and model happily away on it in an own project, so that it can be integrated later on.

     

    What do you folk think of the model?

    Well at least its a start

     

    ;>) Jake

    Hashburg_MapRendered.jpg

  9. Wow, first time I am stumbling over this threat and when I started with page one,

    I have to admid, that I didn`t expect, the model would become that good!!

     

    Excellent style and modeling!

    Looking forward to see some wireframes.....

     

    Congrats

     

    ;>) Jake

  10. Hi Jack,

     

    This is still another a big step forward from what I saw last.

    Great work!!!!!

    One minor think:

    Why not give eyeball some eyelid blinks as well?

    I think , that would add more expression to him, thats otherwise a bit difficult to achieve......

     

    ;>) Jake

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