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Posts posted by jakerupert
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Thank you for your help Caroline.
>As your project stands, when I move the doorknob bone, the Right Forearm Kinematic Constraint works, but the left one didn't. I deleted the Left Forearm constraint, and just put it in again, and it was fine. (Perhaps you left off Compensate on the Left Forearm??)
When you move the door knob bone, shaggy's arm will also move.
So when I drag Shaggy with his hipbone away from the door, I can do so without affecting the doorknob.
But I fixed his leftarm as you said and notice that he moves along with the doorknobbone now, though I am able to pull the doorknob away from the arm totally. So it uis not really attached, isìt?
Is this how its meant to be and is the written instruction in the manual just a missunderstanding?
My other question.
I just want to change the position of Shaggy in an action window, lets say move him 5cm to the right.
But when I drag him lets say at his hip or pelvisbone, his whole pose I just gave him ,falls apart and I have to pose him anew. There must be a way to move him "stiffly" I guess?
Thanks again
;>) Jake
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and another dumb question:
how can I move Shaggy in an actionwindow without
changing all the bones positions?
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Hi folks,
I got stuck with the door.
I added the Kinematic constraints, but when I move shaggy, he isnt fixed to the doorknob.
What can I be doing wrong.
I ebnclose the project.
Thank you
Jake
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Hi Stian,
Wonderfull work!!!!!!!!!!
One minor thing, the glas-cockpits of the Arado-planes seems to be a little too wide/big to my impression. Its nitpicking (and maybe I am even not right) , but since the whole thing is so detailed maybe you might like to control that also....
What`s next? Maybe the Yamato??
;>) Jake
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>I am sorry to say I liked it better as it was before.
Maybe its just that the neck now seems to be too long and thin?
;>) Jake
I sat the dog off to one side for a couple of days and when I came back to it last night I found I did not like the head. So here is a complete redo of the head.
Steve
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....and here is another big fan of this great piece!
;>) Jake
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Absolutly no problems with the flashsite here.
Maybe it`s a Mac thing?
Very interesting stuff so far.....
;>) Jake
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Hi Pequod,
Great work!
I admire your style.
If this wont get funding what else will?
Could anybody send me a link to the cg-talk thread please?
I am curious, what they will be saying over there.
;>) Jake
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Great animation!
In my eyes it looks perfect.
;>) Jake
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Finally the forth VW-Polo movie is online:
http://www.volkswagen.de/vwcms_publish/vwc...delle/polo.html
after the realistic startanimation just click on the right bbutton "cleverle" and here you go.
Back to start you can watch the other movies.
Turn your sound on!
Comments welcome...
;>) Jake
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Wheres the link´.
Cant find it with Amazon search...
;>/ Jake
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Hi Noah,
Oustanding work.
Did it help you getting a foot in the animationindustry yet?
I guess, the guys from bubblegumcrisis should be very keen to
do a whole movie in this style.
;>) Jake
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Thank you both so much for the help!
;>) Jake
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I have a problem with the keyframehandling in the timeline (dopesheetmode).
Lets say I set some keyframes for example at frame 5, 10,20 and so on till lets say frame 100
and then activate the whole block with the mouse and pull this longer to the right till lets say frame 300,
then I get the phanomenon on my computer, that, when I try to get a hold again of the single keyframes then, it seems I cannot grab/activate them, seemingly because the keypoints then are somehow located beetween the frame, like not on frame 5 anymore, but 51/2.
When I move the object then in the chor, I mostly get a new keyframe beside the old one, which is not what I want.
I then have to delete both and make a new one.
I dont know, if I could make myself clear and even if this is the right place to ask for this,
but what am I possibly missing here?
?Jake?
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>I really love that 'you know it wouldn't work, but looks like it could anyway' kind of technology here.
Superding Torsten, bin schon auf`s Endbild sehr gespannt!!
Find auch die Planken klasse, so wie sie sind..
;>) Jake
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supercool. great stuff!!
;>) Jake
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Guess I found it myself.
Its the naming of the groups.
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I have some trouble with a model I just did in AM13 Alpha 9.
When I try to open it in weightmover 1.01 it just says "reading fille" and then nothing.
I have attached the model.
Thanks for any help.
;>) Jake
the model hopefully
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To my taste the camera moves are perfectly o.k. underlining the very dynamic touch of this starting sequence.
But thats where a director is needed to make final decissions.
Great scenes so far!!!
I wonder , how much time it took blocking these scenes ?
;>) Jake
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>As hard as it it to imagine, the guys at Hash do have homes to go to. And we should at least let them enjoy their weekends once in a while...
but how about not getting answers over the time of at least two weeks????
Anyway I by now found out , that it is the Newton plugin that is preventing AM Alpha 13 starting up on my computer.
Just in case anybody encounters the same trouble..
;>) jake
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The problem on my computer continues:
first I tried to reinstall freshly. I deinstalled and deletd AM11, 12,13 restarted,
then installed 12t again, working fine, then AM13 Alpha the same as before, short the Yeti but not starting up
( and not asking for any files nor errormessages )
Nor help from hashsupport either.
So sweems I cant participate on TWO with this machine.
;>/ Jake
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Please open policy YESSSS!!!!!!!!
I think, the discussion about the director position didnt hurt the project.
There was no namecalling but just an exchange of rightfull argument.s
Dont let that be stopped.
( I hated the way the old e-mail list was run , please dont let sort of handling creep in again! )
I guess as log as no gravier harm is done, everything is still on a good way.
;>9 Jake
Exercise 6: The Door's Stuck
in TaoA:M and the A:M Technical Reference
Posted
Thank you Caroline,
that helped a lot.
I have been away from AM quite a while and had never really started animating,
so I greatly apreciate your advice.
Also I find it quite difficult to pose Shaggy.
Sometimes the bones for instance in the arm get really twisted , sometimes I cant use the rotationhandles of the bones and that makes achieving the poses Shaggy shall have not an easy task.
Is there a certain strategy you follow to pose the shaggyrigg or some points you have to pay special attention to, to handle the rigg more easily?
;>) Jake