mykyl
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Posts posted by mykyl
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Many of your posts seem to have the same tone. You seem to be whining, or complaining about something.
It is true that modelling in AM is not easy, I had to learn to do it as well. However, your image demonstrates critical flaws in your understanding of form in general. This has nothing to do with AM at all. I would suggest studying sculpture of some kind ( even if it is very basic, and of simple objects). If you provide some more information in the form of wireframes, I would be able to offer suggestions for improving your surfacing problems.And... I did not think that expressing an opinion was disallowed on these forums? If you are so bothered please refrain from reading my posts and passing on unhelpfull information that in no way increases my understanding of A:M. And perhaps your pc does not show the smilies either or you would see the spirit in what I am saying.
I do not mean to sound harsh, but it would be easier to help you if your attitude was different. If you approached the list with a little more patience and a willingness to learn and adapt your approach, perhaps you would get the results you are after. I hopes this helps you.And this comment demonstrates a basic misunderstanding of what I was saying regarding A:M.
This has everything to do with A:M and ALSO my lack of understanding of the way it works. i.e. stitiching a new part to the main model. I have been told to hold the shift key down when joining to preserve the curve. This does not always work as the above image shows (The crease around the forehead). Also if you came from a modelling application that is (In my opinion (Notice these words)) many times more intuative as it is much more like sculpting in clay you would see where my frustration lies. The rest of A:M is perfect but unusable for now until I get a handle on the modelling side. (Before you say it the answer is no. This modeller is of no use within A:M as it is polygon based and my tests so far with importing have not been satisfactory. A:M is a brilliant animator and that is why I will persevere with learning the modelling tools)
Willingness to learn... I begin to doubt if you have read many of my posts or you would realise the error in this statement. I have spent around 4 hours per day for the last 2 and a half weeks just gathering information together regarding A:M. You do the math. I have had A:M since wednesday evening and can now finally try out some of what I have learned (Some of which I realise is not relevant as it is for older versions etc. This is an added frustration as learning A:M from tutorials is not as straight forward as it could be because of this.
Perhaps you didn't get to the bottom of my post where I stated that I have ordered the A:M 2002 book to increase my understanding of A:M.
Patience... I concur with that statement. I have never been known to have patience for anything. That is why I am known as the person to just get things done... No mucking around.
Anyway. I am not interested in personal attacks or slanging matches with anyone and I will continue to make my personal thoughts known regarding A:M. If you don't like them thats your opinion and you are entitled to them as well.
To the other posters... Thanks for your comments.
Cheers
Mike R
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Well all I can say is I am really growing to hate modelling in A:M. lol
Its just too long winded and so easy to botch up. In my opinion. Maybe It will get easier and more intuative. PLEEEAAASE.
Still trying to find my way of modelling within it. This started out as a comic little girl.?!?! No idea at what point it went wrong
I ended up trying to stitch the eyes and nose area which was difficult and perhaps impossible as you can see. The only reason it looks as smooth is because I used the porcelain material.
I have ordered the 2002 A:M book to see if it clarifies anything.
Cheers
Mike R
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I am using beta 2. I had to install the plugins to get the import section. SLOOOOWWW.
Cheers
Mike R
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Excellent. That was it.
Cheers
Mike R
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Excellent. That was it.
Cheers
Mike R
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I have made half a model and now want to copy-flip-attach. The problem is there are holes along the edge at certain points. I am assuming that this is because some of these CP's are not aligned with the green y axis.
I have selected these points but cannot find a way to align them.
ANy help?
Cheers
Mike R
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Distortion mode?
Nope not used that. WIll have a look.
Cheers
Mike R
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Ok sorted. For some reason A:M was looking at the C drive wierd.
I tested with models no where near the poly count of the above and... well... I dont know how he had the patience. AFter 1 hour I was still on 60 % import. Pretty much useless.
Cheers
Mike R
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All I have under plugins is wizard.
Cheers
Mike R
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I made him by making a basic ring profile and extruding out. The nose area at the front I close by using the same procedure used in the tips of the wings in the Plane video demo.
Attempting number 2 but seem to be getting harsh sharp edges this time.
Cheers
Mike R
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Cheers for that. I was beginning to wonder.
Mike R
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The object did not disapear. I didnt explain what I was seeing properly.
I could see through the front of the model as I turned it around so I was looking at the inside of the model. In other software this would mean having to flip the normals.
I cant post a screen shot now as after saving and reopening it seems to have fixed it.
Cheers
Mike R
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I dont seem to have the option to import 3ds or obj or whatever in beta 1.
Where is that option?
Cheers
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Stranger still.
I saved the model anyway and posted the above then I re opened the model and stranger still the normals are ok again?
Any ideas why this would be?
Cheers
Mike R
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I was making a model using the extrude function.
I made the front ring and extrude etc through the head, neck and body. adjusting all the way till I had a basic shape I like.
Thats when I noticed that the model was transparent (The normals pointing the wrong way I am assuming ) However when I select and choose flip normals its still the same. SO a waste of time modelling and will have to start again unless its something obvious?!?
Cheers
Mike R
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Rodney,
SO how did you guess? lol.
Off to experiment.
Cheers
Mike R
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Currently 10.5 as v 11 looks alien to most of the tutorials etc.
Helps me get a handle on things for now.
The 'bits' around the eyes were deliberately modelled separately as a test to split and join into the main head. Thats why its so harsh.
Cheers
Mike R
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Well This was my quick test to get a feel for A:M. No decals or stuff like that. I just wanted to play with the modeller. Learn how to join parts together etc. I know the edges around the eyes are too harsh but its a learning experience. <_>
I know now what not to do etc lol.
So about to redo him from scratch but thought I would show it anyway.
Cheers
Mike R
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Well after a couple of days with A:M I would say its pretty intuitive so far.
There are a couple of things I find strange but I will get used to them.
Now the only things I am having real trouble with are these.
I was playing around with the surface properties of a model then decided to change them by adding materials (Hair really just playing around for now). I deleted all previous materials but found that the model still has those properties. e.g. roughness and diffuse colour etc. I cant find a way to reset it back to normal without going through every setting and setting it to 0.
ANy ideas? Probably a stupid thing I am doing. lol.
The other thing is any new parts always have this colouring etc applied as well.
I also tried to add eyeballs and used the eye material (As a test) and all I have are pure white eyeballs. weird.
Anyway all help gratefully received.
Cheers
Mike R
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Thanks for the recomendations folks. I will have a look at those and make my choices.
Cheers
Mike R
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Ok. With the money I saved going for A:M instead of other apps. What book recomendations would you make to help me with my adventures in A:M?
Also Any must haves for plugins? I am using 10.5r and also a bit of 11 beta 1 (I have the orangutan CD.
Cheers
Mike R
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That is certainly what I was told.
Cheers
Mike R
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Yup. Just read up about it and that is whats causing this message. SO who is the nutter that refuses to listen and STILL opens unknown emails?
They should be banned from the computer world in my opinion if they cant follow simple rules.
Cheers
Mike R
Hmmm Second test model
in Work In Progress / Sweatbox
Posted
I know I shouldn't get mad but the kind of rubbish where folks don't read entire posts or see the smilies just does my head in.
Not many people understand my sense of humour <_ and perhaps thats something i should watch.>
Its not so much the modelling side of things other than the pre modelling. (I guess I can handle the modelling after a bit)
From what I can gather so far you really NEED to plan ahead before starting the model to get an idea of how many points to put in a ring that you will extrude etc. I don't see any information regarding this side of things.
What I have found is that I tend to not put enough cp's in so when I get to the details I don't have enough points to add them. Thats my problem not A:M's.
With any artwork etc I tend to like to experiment and see what I like. So far (Notice I say SO FAR. e.g not cast in stone ) I find its not so easy to just experiment as you may get a shape you like but without enough cp's to add detail.
Is there an easy way to add a new rings of cp's all around a model without having to add them all yourself? In other words click where you want the first two points and it will continue the points all around the model.
I await that book to arrive and we will see then.
Cheers
Mike R