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Hash, Inc. - Animation:Master

genocell

Craftsman/Mentor
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Everything posted by genocell

  1. Very good for a beginner. You are learning fast. All it needs know is a flipping jedi!
  2. Use a larger color map with the same as the cookie map as alpha. Up the res of the bump and transparency (you can still only use cookie map -it works for me and it doesn't make noticeable difference even up close) just use it in conjuction with bump. Play with the resolution and choose which size makes for the best of rendering time vs detail. Play with the bump map a bit more. And use specular maps.... And finally and most importantly if you want to paint the strands make sure it's fine and antialised in the property of the brush you are using in the bitmap application without too much transparent edge. Or you can use v12 hair, if you have v12. I myself haven't tried it, but it looks promising....
  3. Since you are doing it for a magazine, I would suggest you add more to her "style" of her facial appearance. For example for the the specular of her lips , add some makeup (since it's a heavy metal magazine "goth-chick" style makeup is ideal but not too much goth, make the makeup match her costume) and if you can tweak the hairstyle to a more "cooler" style, just a bit randomness to the bangs, nothing too crazy, but none of those scruffy looking hairstyles. It's just that her hairstyle is a little bit too "nerdy" for a heavy metal magazine in my opinion. These are just a few adjustments that you have to make to add to the "style" of your already fine character. Just my 2 cents. Keep up the good work.
  4. FaceGen? Sounds like cheating to me.... Where's the fun in that? My opinion anyway...
  5. Mr Victor Navone, you did it again!
  6. What I meant by "doesn't feel right" is the rendering is not as "soft" and "warm" as others that I've seen done in the latest AM version. What I drew is just for general reference. I've tried converting the style directly into 3D... didn't like it though... she looks bug eyed and it scares the hell out of me. Anyway I'm not doing the Greg Hildebrandt style though. Her eyes looks small in the picture of the last post because she is supposed to be laughing. (when we laugh our eyes squint a bit), or that is what I am supposed to believe. The other rendered pictures make her eyes look smaller than usual is because it is 45 degress to the right and she squints her eyes a bit (10% at the pose slider). I worked the proportion of the eyes out of a real photograph of a Caucasian female, so I do not think it is too small though, in my opinion. I wish I could post images any easier but here's a front view of her not squinting : preview And another old test rendering: preview The render time with the shadow on and with the hair patches showing is horrendous! It would take days. If I did not made the hair patches that heavy it would show her scalp, and I do not want that either. It's maybe beacuse of the v8 renderer, I don't know. Go with the new hair. Don't bother using this method. It's a curse to the AM renderer. Anyway I really appreciate your comment. Thank you sir. PS: And for me giving her more colors, I am doing it at the moment... Please stand by...
  7. You should be able to upload the occasional updates right into your post! Look for the place to type the location of your file down below where you are typing your post. When you click submit, the graphic will upload with your post.
  8. Sorry for the late post. I thought I just post to tell that I'm still alive... Been totally busy with school exams. Time is a luxury I rarely have. Progress has been reeeeeaaallly slooooowww......... I only manage to do only minor things since the last update. I lighted her. I'm not very good at lighting though, (actually I suck!). I dont use the render to file because I do not have the time... You have to right click on the link and Copy Shortcut (the URL) and paste it onto the address bar of the browser preview preview I am still unsatisfied by the 'look' of the image. It has this 'cartoonish' look to it. All of my lighted renders are. I'm sure it's my fault... From what I can observe the v 11 renders are fantabulistic. Just look at Mr Talbot's lighted characters. The 'warm' look is irrefutable. I have the uttermost predilection of his renders. His technique is a descry higher up from my ability. Is v11 rendering output superior by leaps and bound from v8? If I lighted my model in v11 using the same light setup as I would in v8 will the quality and the 'look' differ? Thanks, later...
  9. At the top of the forum there's a search button. Just enter porcelain in the search form. There's also in the Martin TechNotes in the Hash homepage if you want it in depth. happy Hashing!
  10. I'm new in this businesss but I'll give a shot in my input. Nice model you got there! It needs only a few adjustments more to be smoother. Kids got smooth faces. Then, add the Porcelain material after you smooth it out. It helps with the lighting. Add 1 more spline to the laugh line if you want her to laugh real good. (The spline that goes from the sides of the nose to the sides of the mouth) Kids today laugh a lot. A good smile helps too for the kid's mental. If you don't want her to smile that's okay. You don't have to alter it anymore. Keep up the good work!
  11. You mean, like working for a company or sell models? I don't have any credentials to work for a company and it's hard to get profits from selling models these days. Anyways, This is the character that I'm supposed to depict from one of my illustrations a while back. As you already know, I got carried away and lost the comic-ish style when I translate it into 3D. Can't resist the lure of realistic characters. Reference Do I get too carried away? Is the costume okay? Or is it too action heroish? Years ago I wouldn't dream of translating it into 3D. AM made this possible. I thought I would stuck on paper forever!
  12. Thanks a lot for the comments y'all. I really needed it. I just wish I could upgrade, you know? I would. Even 99 USD is a little too much a burden for us poor fools. I sometimes really hope someone would give me the new CD for free. That would be fun! Then again, the guys at HASH would surely be pissed. I know. Developing a top notch 3d Animation is no easy task. Enough ranting. Let's get back to work. Cheers!
  13. My account has been suspended... WTH? That is why it can't link to the images. As for attaching the image to the board, no luck. It say's Fatal error: Maximum execution time of 30 seconds exceeded . This is really unmotivating...
  14. Whadaya mean? It showed up real good in my browser. I don't know what works good, but attaching an image file results in the browser to freeze after I click the attach button. Here's the rest of her. Some parts of her body really need some reduction. Some of the Smart Skin isn't done yet. It's really tedious and boring doing all the SS for the whole body. Only the thigh, waist and knees haven't been Smart Skinned yet. Here's the link again preview
  15. Hey Godfrey! Is this some kind of attack? He he, just joking... You are right. The cannines need some trimming. The thing about the ears, you are right too, do you like pointy ones like the elves or droppy ones like the beagles, your choice. I'll bookmark those links you've given me. The hair is extruded through and through, from balls to bones. Decalled to taste, copied, pasted rinsed repeated. I'll get the render engine churning, here's the wireframe.
  16. I don't use any porcelain material, not any that I know of. I wish I could. What do you mean by flat? The curvature of the individual tooth or the upper teeth looks like its on the same plane as the bottom teeth? Which area of the ear that I have to improve?
  17. Sorry! You have to right click on the link and Copy Shortcut (the URL) and paste it onto the address bar of the browser. I dunno, everytime I just click on the link the browser got redirected.
  18. Hello! This is my first post. I thought I needed some motivation because I've been very unmotivated lately. Alas I am forced to show my unfinished model. I want the good people of Hash users to comment on the model as I may not realize the flaws of my work because I have never shown it to anyone. You have to excuse the texture because the bump mapping isn't finalized yet. Also it hasn't been lighted yet. It's just s render preview from an Action window. Any constructive comments and suggestions would be greatly appreciated. By the way,I am using AM 8.0. here's a preview: Preview
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