sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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Hash, Inc. - Animation:Master

Flog

*A:M User*
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  1. great work Satyajit. This is Flog! Hey I wanted to tell you that you have reached the next level in skill. You have gotten even better than before. Truly moving forward and with great speed! I wanted to commend you on your progress and I noticed you scooped up Neplox! Great artist! I was going to mention on the girls the mouth area seems to have a little pinch to the cheeks around the mouth. You may want to smooth it out a bit. Especially around the corners of the mouth. Other than that superb!
  2. Wow I have not been to this forum in awhile and my first visit back I see such an amazing software. There is a few other softwares out there that may be better than your product but not much. The face/robot costs $90,000 with Animator liscenses of 14,000 a peice. There is two more companies that do it but don't share the software and that service is $5,000-10,000 a day. There is another similiar software for 20,000 but they let you rent for around 3,000 a month. You my friend have created something very unique, powerful and wonderful. I noticed this does BVH motion. Thank you! That means it's compatable with other software. That is totally awesome. I wonder if we can get this to work with Motionbuilder, C4D or other. If that is the case I'm about to pimp out your software and get a couple of units sold for you
  3. awesome!!. I really like the cartoon style but with a dash of realism. Great work. Best one I've seen in a long time.
  4. great picture of a city, hey you should do a Wink on how you modelled the building with so many windows and such using Animation Master. I would love to see how it was done. I can never get windows in my buildings
  5. It would be cool if someone made a WINK tutorial on modelling the head. Someone a little more skilled than the rest of us. That would definatley be something great!!!!
  6. great work!! 30 minutes? wow. I hop;e you keep this up and do a whole animation.
  7. Martin!!! Thanks man, I really appreciate the words of advice and encouragement. I see Christina's work every Friday update. I love her work!!! She is way ahead of me in some areas. Thanks again for the words of encouragment and for taking the time out of your day to speak with me. As for the project, I am in it for the long haul. I have been working on it for several years already, bits and peices of differant series and such, but now I have focused on one story and only one story. I hope this time next year you will see the first episode, and I'll definately promote A:M in how I got it done. I think A:M is the perfect tool. I just wish there were more tools like the SWEEPER program!! That has definately beat the crap out of modelling things in Poly's, speed wise. Emilio's sweeper is awesome.
  8. This was my very first attempt at doing Flog in 3d. I know it is sad and you can smell the POser off of it. What is funny is I actually modelled the head in Animation Master, exported it and pasted on a Poser body
  9. moving production to Animation Master
  10. a cool picture of Flog Maca Sainz
  11. I just wanted to add an old scene from a Flog short I was working on in the past. Please let me know what you think
  12. thanks for the comments I wanted to post another page of the day
  13. that is cool, that modeling of Kalimar was a shot I was taking. That is the extent of my modelling skills, hence I look for various others for help who have better skills. I'm more of a directo type. I have pumped some money into this project. I really would like to have it grow into a fnished product someday I really believe in it and will keep getting it done. thanks for the crits.
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