-
Posts
394 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Posts posted by Heiner
-
-
Hi there,
no, no proxies here (I was even able to install and activate Houdini without problem). Just a simple router, thats it.
I just send a second email to hash support since there was no reply to my email yesterday :-(
Currently I feel a bit left alone in the woods ...
Regards
Heiner
-
Hi there Fuchur,
nope that was not the case, there is no Master0.lic file yet ... :-(
Cheers
Heiner
-
I ordered my subscription and downloaded the current version. I installed that and started it.
Received a message box which was asking for my activation code. I copied and pasted that code
and received an error message. The message was:
Bad return data from webserver (no status) (-134)
No such file or directory (errno: 2)
Thats pretty much it. It never asked for a host ID or something.
The attachment thing is weird as well, I am sure that I uploaded an attachment. Anyway,
it was just a screendump pic of the error message.
I just hope that it is nothing serious ... Doh
Regards
Heiner
-
Is there currently any known problems with it?
Just asking, maybe someone knows ...
However I already send a email to support as well.
I attach the error I am getting ...
Cheers
Heiner
-
Where can the R16 be found?
-
Just to let you guys know: The piece was made by Felix Drössler, and the story was written by me ;-)
Cheers
Heiner
- 1
-
Even without beeing able to see the video, I know it, hahahaha!
You can see it here:
http://www.maxon.net/de/news/singleview-default/article/an-illustration-of-digital-dementia.html
Cheers
Heiner
-
Hidyho,
back from my holidays, and let the fun start right away:
Made a modell and used the App link trough a Chor, and it works nice. Then I go back to AM
using the "return Model" command.
So far all works nice, exept that the returned model has changes in the geometry: 5Point patches get
broken apart and hooks end up triangulated.
Aside from that, it is working nice so far.
Regards
Heiner
-
Hi there,
I am in hollidays and working on my "holliday" PC.
Installation worked well and when I call upthe plugin for a model
in a choreography, i get the 3D Coat dialog, but 3D Coat does not get invoked.
@Fuchur: I do not think that the sculpting will work with AM. AFAIK
the 3D Coat voxel sculpting is really voxels, so the modell gets turned into
such, density depending on the presets in the project. To get back into
the polygon world, the Voxel model gets reinterpreted, meaning
its undergoing a retopology, and then there is nothing left of
the initial models topology.
Not 100% sure with this info, those who have more insight in this
may correct me ...
Regards
Heiner
-
Sorry, but i am a little lost and can not find it ...
-
Right now I am working quite a lot with snap to surface, because i am recreating one of my
bigger polygon modells. I found some minor problems :
Snap also reacts to hidden geometry. That should not happen.
Snap has a tendency to snap to geometry on the other side of the
model. The bluprint modell as well as to the spline geometry.
In case of the blueprint it should be not so hard to fix that by
checking the orientation of the surrounding normals. In case of the
spline geometry i dont know ...
Maybe it is posssible to look in these issues (at least its issues to me).
Regards
Heiner
-
Ok, thats a nice hint, I was already thinking that the bone origin might of some use here.
Ill check that with the constraining of another bone.
Regards
Heiner
-
Hi there,
I am currentlz remoddeling a very complex polygon model using the snap to surface function.
My idea was it, to cut my polygon modell into pieces, save them as individual models, import
them into my modelling chor, and then switch model by model visibe or invisible as i need it.
But, as far as I know AM does not know steady pivot points, and every model i Import has a
different pivot, which makes it very anoying to asssemble my parts. Any Idea how i can maintain
the pivot points of the importet polygon modells?
cheers
Heiner
-
@ Gerald:
Getting UVs out of AM was never a issue ... also modeling was and is ok in AM.
In my opinion its the UVing which is the issue which needs to be adressed.
Anyway, i put some high hopes in that pipeline, maybe it will make a little sculpting
acessible as well.
Cheers
Heiner
-
Too bad,
sitting there, seeing the possibilities, and then ... can not do a thing.
But after all, I watched the movie again, and noticed, that the reimported
model has a changed topology.
So the model is really exported, broken down to Polygons, and then reimported.
Great thing so far, but the usual problems remain: How do I turn my model again
into splines, without messing up the UVs ...
Regards
Heiner
-
Having 3D-Coat sitting on my HD, thats a awesome news.
3D-Coats automatic UVing features will make life with AM so much more easy.
So thats the good news ... the bad news: Has somebody figured out what extensions to
install to make it work?
So far I am not getting it up and running ...
Regards
Heiner
-
Correction,
it works as you suggested, i was trying to rightclick the wrong element!
Regards
Heiner
-
Hi Mack,
unfortunately its not as easy as that. I tried that before and then after you mentioned again, but what I get is a downloades copy of the whole website, but without the videos ... :-(
If you would put them on youtube, it would be esy to get them down, and you would save on traffic, just an suggestion.
Regards
Heiner
-
Great Work!
I really liked the Setup Machine concept of setting up only a simple basic bone setup to make the rig work.
This seems really to pick up that idea.
One question: Is there a way to download the videos? I am sitting in the Philippines right now, and i had
faster connections back in 2000 with my modem ...
Thanks
Heiner
-
Unfortunateley it is not all that easy.
Like I said, the data needs to be parsed and changed from one formating into another.
After I looked deeper into the matter and compared .obj and AM, I found another showstopper.
The notation in .obj is simply:
vt 0.000000 1.000000vt 0.249267 1.000000vt 0.249267 0.000000vt 0.000000 0.000000# 4 texture coordinatesThis is a simple square with 4 cps. In AM it gets more complex (used the same shape as above):0 1 2 8 7 0.00459129 0.00479008 0 0.334797 0.00479008 0 0.665002 0.00479008 0 0.995208 0.00479008 0 0.995208 0.334793 0 0.995208 0.664796 0 0.995208 0.994799 0 0.665002 0.994799 0 0.334797 0.994799 0 0.00459129 0.994799 0 0.00459129 0.664796 0 0.00459129 0.334793 0Thats the notation vor a stamp in AM. 12 pairs of numbers. The bigger complexity is certainly due to the nature of the splines.So, and thats is also the point where I have to leave the matter because it gets too complex for my little artist brain ... -
Hello there,
when a decal in AM is done, it gets saved in the AM model or project file in a special decale section. I did not analyze this entirely, but the info here must be the nr of the patch, the cps involved, the positition of the cps in the xy space, and that should be it.
This equals basicly UV coordinates as they are stored in an .Obj file.
Now it comes: If it would be possible, to parse the UV information of an .Obj file into the file format and the order as it is represented in an AM model file, it should be possible, to get the UV information out of an .Obj file and integrate it into the AM file by putting it at the correct position in the file. As far as I know, the cps get unique ids in AM and when exported, they keep these. So they stay untouched in the .OBJ, and as long as there is only UV operations done, they should not change and therefore stay compatible to the format and order they are stored in an AM file .
If that would be possible, the of creating UVs / Decals for AM models could be done outside of AM, in a dedicated software which uses the LSCM algorythm (like Blender) and then the created UV layout could be integrated in the AM files.
Just an Idea, maybe one of the coders in the comunity wants to look into that ...
Besides, can someone tell me where to find the troer obj importer exporter?
Cheers
Heiner
-
Hi Guys,
its time for me again to treat me with a christmas gift, and I want it to be a new AM subscription. Since I am a fan of the Setup Machine Rigg and it is now for free i just want to make sure, that when i get a new subscription vor V18, I can also download V16 (32bit) and use it on the machine where my subscription is running on, right? Please correct me if I am wrong!
Regards
Heiner
-
-
Yup,
I can confirm, after switchin on the advanced properties,
the "Average Normals" turned up!
Thanks guys, a short test gave me a nice result, I think with that I will get a huge step further!
Regards
Heiner
Bought a new subscription and tried to activate ---> Failed
in Animation:Master
Posted
Already tried this morning before I went to work, no go!
Regarding the Host ID thing: I know that is necessary to get
the trial to work ... But in the order process and in the mail
I received after ordering there is no mentioning of that ...
However, as far as I can see, thatss a thing Jason has to fix,
so, ill wait ...
Cheers
Heiner