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Hash, Inc. - Animation:Master

Roughy

*A:M User*
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Everything posted by Roughy

  1. owhh, i see... if u pull it in as a prop, you can only use it as a ...prop.. cant move splines/polygons, cant create bones...
  2. lol, sorry dude, been kinda busy with a skitt and school these days... and...how did ya manage to clean up the elites textures? i still got them odd phantom patches when i import..
  3. if you get me the .3ds one (simply to export it from halo, lots of people have done it, but im too lazy to get 3dsmax) and export to 3ds.. should be able to get the same results as the master chief model, cant speak for the rigging part tho.
  4. lol, ive seen it like 3times now (trying to win a headset at HaloTV, and i did )
  5. well, warthogs jumping over ghosts, etc.
  6. hehe, just saw one of ur vids over at halotv sevenar
  7. aight then, wonder why the heck its so screwy for me.... well, either way. since the hips are messed ill prolly end up rigging it myself anyway.
  8. heh, you cant pirate red vs blue, since its freely downloadable at their web site... and as for the premade actions screwing it up, i dont think the rig pia used is the same as the one used for the premade actions.
  9. okey, this is odd... i am unable to select anything. refuses to select splines at all. what version you running ? creating a new model and importing it doesnt work either, oddish stuff.. good rig, except the hips aint that sweet. it doesnt bend where its supposed to.
  10. lol! my bad. forgot the textures yah. one sec.... http://www.streamload.com/roughy/mc.zip looks ten times better with the textures i tell ya, as long as you keep him peaked, looks pretty good when hes smooth too. and could i have that rigged version too ? first time i attempted importing the masterchief months ago my purpose was to make a small movie out of it. realy wanna see that get done.
  11. i was on about deleted the cross splines, but it seems the decals depend on them, and actuly creating new decal information just takes to much patience, and i used up all that when getting it back to this after it was deleted..
  12. okey, i got it back to where i was before i lost it. few texture glitches, like a phantom patch covering the parts, not sure, odd stuff. http://www.streamload.com/roughy/mc2.mdl <--a:m http://www.streamload.com/roughy/mc.3ds <-original 3ds version the only problem with importing the 3ds is that the decals screw up, atleast thats the only problem as long as you keep the model peaked. i tried earlier to rig him a bit, hes built pretty good for this, shouldnt be much of a problem. happy rigging.
  13. okay. bad freaking news. im at a lan right now, when i woke up after a few hours of sleep i found that the folder where i keep most of my models was deleted everything ive done the last year, including the mc. gunna have to fix it up again, ill have it somewhat decaled agian in a few days
  14. i spent a lot of time trying to clean up the model sevenar imported. tok me about an hour of cleaning til i relized everything was connected in 3point patches. and each 3point patch wasnt connected to the next patch. so basicly. it was just a bunch of piece put next to each other.
  15. the version of the model i got is a lot cleaner than yours. the patches on yours are not connceted, on this one they are. and im sure ill be able to fill in the few missing texture spots, just gimme some time...
  16. got the decals somewhat lookin good now, they get kinda distorted when i smoothen it tho.
  17. okey. i found the original .3ds model. and its actuly looking sharp. the few parts that still are textured, look mighty fine. the rest, well. looks like you expect it to look. but either way. trying to tweak these decals into place..
  18. okey, i give up, that thing is way too messed up. would be animateable tho.
  19. i got the legs looking decent tho. anyway, im dropping the rigging and im going to clean him up instead. lotsa work to do now..
  20. wait up.. okey, he is messy. but if you keep him peaked (non smoothend). he is actuly not that bad. of course, peaked wont look that good, but its what everyone else has been doing (if u seen the guys over at halo.bungie.org that have been messing with these models in max, they always keep them peaked) i started to rig him, got the foot done.
  21. take it from me mate, if u r going to be able to animate that, ye got a lot of clean up to do. i tried to import the original 3ds model released by bungie into a:m. the maps for the head and arms made it through, rest was crap. and also notice that the model only looks good when its peaked, smooten it and you`ll see the messy parts. i tried to clean it up, but its just too messy. like 3 splines where there should be one, lotsa odd connections. you`d be better off modeling it from scratch.
  22. i tried importing the 3ds model of the master chief that was released, and it looks realy well where the decals are at the right location. im pretty sur you wont be able to rig it up tho, not without a shitload of cleaning first.
  23. looks realy good. only "fault" i can find is that the movement seems a bit..jerky sometimes.
  24. for some reason that character scares the heck outta me
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