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Hash, Inc. - Animation:Master

Douglas Ferrin

*A:M User*
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Everything posted by Douglas Ferrin

  1. Hi Gerald, Yeah, I'm using v19; I know to look in the render dialog, and that's where I'm not finding it. ideas? Doug
  2. Rob and David - thanks much for all the info. I'm not sure if mu-hair should be built in to mu AM, but it isn't; I somewhat combed through the links you two sent, but didn't see a download for the actual shader. Do either of you have a link? By the way, great Al Capone head Rob! Here's an update of the head I'm working on if you're curious. Incidentally, did anyone ever make just a face rig, and an installer? Thanks much. Doug
  3. Rob, If you see this, could you please tell me about the mu hair specular shader that you mentioned. A few searches on the forum brought up nothing. Thanks very much! Doug
  4. Rob, OK, bringing the model into a new project worked. Hooray. I need to tweak the settings - I'll have a look at the tutorial you sent - but anyway it's working. Thank you so much again for your help! All my best, Doug
  5. Hey Rob, What would AM do without you? Thanks so much for the advice and the compliment! As you can see, still not working on the guy, but rendered fine on my hairball. I'm thinking maybe there's a bug in my project file? I'm going to load the model into a new project and see how that goes. Hope it's not a bug in the model. One way or another, I'll show you how it goes. Doug
  6. Greetings all! I've never used the hair material before and don't understand why I'm not getting any specular effects. I’ve tried everything I can think of, but I have a feeling I’m missing something basic. Anyone? Thanks much. Doug F
  7. ROB - Thanks so much for the reply! Key was in fact not sent, email links do not work and I can't access the appropriate page from my account. Jason just wrote me, and I hope we can get it sorted out. I have no idea what the problem might be on their part, nor on mine for that matter - frustrating, this being day 3 now. Thanks again, and normally I think your post would have been a life-saver.
  8. Hi everyone! Just re-purchased and can't find my serial keys, have clicked the right links, written 3 or 4 times, haven't heard a word in reply and for the first time in 20 years I can't get anyone on the phone (I'm told it's not in service). And I've got a job I need to do pronto. Is there a new tick or has my memory gone to hell? Didn't do anything weird and my computer's bug free. Where are you Randy and Steve? Anyone? Thanks much all! Doug
  9. For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
  10. Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to be a problem with v17, at least the way it loaded on my computer.
  11. It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel but can't find it. Perhaps also someone could let me know where it is in the manuel. Also, is it possible to use an avi or other movie format as a moving decal these days? In any case, if someone could let me know what I'm doing wrong, or how to get it to move, I would very much appreciate it. Thanks, Douglas
  12. Thanks. That did the trick.
  13. Hi. I need to use V 15 for something and can't remember how to transfer license to it, then back to 16. Could someone please tell me how. Thanks Much
  14. Hi Douglas, find it here: Link See you *Fuchur* thanks much
  15. Where can I find the 2008 rig model? Thanks
  16. >>just dont seem to show through a model, transparent or not. I don't know. That sucks. Try making everything from scratch in a new prj. Just enough to see where it goes wrong. For example, make a vase. Make a transparent emitter object in the vase. Attach a sprite material to the emitter. Put some glass in front of it (not the glass you've already used). Try double-plained glass against single planed glass, flat against round. See what happens. Doug
  17. Here's the explosion project if you want to get a look at it. I think it's pretty cool. Doug Use the zip file Explosion_send.zip
  18. Yeah, I think I was using streaks. But tonight I did it with sprites. It does take a bit of doing to get them to look just right. Try some different shaped image files, and combine them with other image files, maybe. Try different transparencies. Try diminishing them over time in terms of size and opacity. It seems like a limited medium (particles) when you start, but then you learn to juggle them around to great effect. Here's an explosion I made the other day - being a bit more experienced now, it took me 2 or 3 hours. >>but im having a hard time getting them took look right You mean look right in just in a fire sort of way, or are you still having trouble with the glass? Doug Explosion_Test_2.mov
  19. I had that same problem a couple of years back. I thought maybe it was becqause I had double thick glass (two planes instead of one) but I just did a test and that doesn't seem to cause it. Back when I did it there wasn't any refraction property in AM yet. Finally I decided not to worry about it because people were looking at the bottle and not the fire anyway, but it bugged me to no end. I hadn't tried fire with v15 until tonight and it seems to work fine. A couple of things I can think of are: what version are you using? Another is that I too took my emitter from an AM tut - campfire one - tonight however I made my own. Good Luck. Doug
  20. PS. And you'll usually want to combine objects that will interact with eachother in an action. Doug
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