sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

Douglas Ferrin

*A:M User*
  • Posts

    118
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  • Last visited

Contact Methods

  • AIM
    Knowewetwo@aol.com
  • ICQ
    0

Previous Fields

  • Interests
    furniture, animation, girls. Whatever. I'm having a hard time editing the other swatches of personality, but basically I've veen doing animation with AM for 15 years, continue to do it with great people and at the moment I love my life.
  • A:M version
    v19
  • Hardware Platform
    Windows
  • System Description
    Windows 10, 9th gen intel
  • Short Term Goals
    Just product design at the moment
  • Mid Term Goals
    Just product design at the moment
  • Long Term Goals
    Make something people love
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Expert
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Douglas Charles Ferrin
  • Location
    York, PA

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  1. Yep, and there it is. Thanks Rob and Gerald.
  2. Hi Gerald, Yeah, I'm using v19; I know to look in the render dialog, and that's where I'm not finding it. ideas? Doug
  3. Rob and David - thanks much for all the info. I'm not sure if mu-hair should be built in to mu AM, but it isn't; I somewhat combed through the links you two sent, but didn't see a download for the actual shader. Do either of you have a link? By the way, great Al Capone head Rob! Here's an update of the head I'm working on if you're curious. Incidentally, did anyone ever make just a face rig, and an installer? Thanks much. Doug
  4. Rob, If you see this, could you please tell me about the mu hair specular shader that you mentioned. A few searches on the forum brought up nothing. Thanks very much! Doug
  5. Rob, OK, bringing the model into a new project worked. Hooray. I need to tweak the settings - I'll have a look at the tutorial you sent - but anyway it's working. Thank you so much again for your help! All my best, Doug
  6. Whoops. Here's the screenshot.
  7. Hey Rob, What would AM do without you? Thanks so much for the advice and the compliment! As you can see, still not working on the guy, but rendered fine on my hairball. I'm thinking maybe there's a bug in my project file? I'm going to load the model into a new project and see how that goes. Hope it's not a bug in the model. One way or another, I'll show you how it goes. Doug
  8. Greetings all! I've never used the hair material before and don't understand why I'm not getting any specular effects. I’ve tried everything I can think of, but I have a feeling I’m missing something basic. Anyone? Thanks much. Doug F
  9. ROB - Thanks so much for the reply! Key was in fact not sent, email links do not work and I can't access the appropriate page from my account. Jason just wrote me, and I hope we can get it sorted out. I have no idea what the problem might be on their part, nor on mine for that matter - frustrating, this being day 3 now. Thanks again, and normally I think your post would have been a life-saver.
  10. Hi everyone! Just re-purchased and can't find my serial keys, have clicked the right links, written 3 or 4 times, haven't heard a word in reply and for the first time in 20 years I can't get anyone on the phone (I'm told it's not in service). And I've got a job I need to do pronto. Is there a new tick or has my memory gone to hell? Didn't do anything weird and my computer's bug free. Where are you Randy and Steve? Anyone? Thanks much all! Doug
  11. For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
  12. Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to be a problem with v17, at least the way it loaded on my computer.
  13. Thanks again - worked like a charm. Douglas
  14. Thanks Rob. I will do it. Douglas
  15. It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel but can't find it. Perhaps also someone could let me know where it is in the manuel. Also, is it possible to use an avi or other movie format as a moving decal these days? In any case, if someone could let me know what I'm doing wrong, or how to get it to move, I would very much appreciate it. Thanks, Douglas
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