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Hash, Inc. - Animation:Master

pixelplucker

Craftsman/Mentor
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Everything posted by pixelplucker

  1. Try this: http://www.howiesfunware.com/install%20-%2...n%20Capture.exe Howies screen capture is nice, been using it for couple years now.
  2. Yup, not sure how sensitive this forum is and didn't want to get booted lol
  3. Finally got a chance to work on the rest of the character, next I have to clean up some of the creases, texture it and add the skeleton.
  4. Ahh thanks! I'm back in business
  5. I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path?
  6. Double click the action then save as and save it in a location on your hd, I usually put mine with the project I'm working with. Open the project your working on then import the action and you should be fine.
  7. I have some actions for it already from the tongue zinging out to the burb and working on the jump and walk. I'm not too crazy about my rig, I kind of slapped it together so I may go and fiddle with some of the weights. Seems to work ok but there are a few joints that if moved too much will crease.
  8. Thanks a billion, forgot about that... One click fixes rule
  9. Sometimes when making a 5pt patch there are bad cp's where they render as dark spot that renders bad. Is there something dumb I'm doing? Is there a work around? Still learning here.
  10. Thanks. Been making my actions for the frog when I get time.
  11. Thanks for the encouragement! I have been modeling for years but never with splines until last few months when I purchased AM. Majority of my models are objects and created in Amapi Pro or Hexagon. There is so much you can do in AM you can easliy get lost because the menu and tools are so refined but I love the short learning curve. Below is another shot of the head and also a frog I made and still rigging.
  12. This is my first serious attempt to a full character model in AM, lots to learn but getting there...
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