sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

TheSpleen

Craftsman/Mentor
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Everything posted by TheSpleen

  1. what are you right clicking on to get to that "Hold" option?
  2. can I physically put in the X Y and Z in the translate properties in the very next frame and then keyframe it? would that work?
  3. Ok I am looking at it and understand nothing lol. How can I control it in the timeline? forgive me for being stupid. But that is exactly what I am wanting to do.
  4. Ok that looks like what I need. Basically I am animating a song and cannot chop it up cause it is timed to the music. So I need to get it in one render. I tried the keyframing but it still panned over. May I ask how you did it? I know you left the Proj file for me and thank you, But how? Thanks.
  5. I searched tutorial section first before asking here. I am making a film and at the point where I am I need to switch to camera two from camera one in a single frame. any quick answer on how to do this? Thanks
  6. Yep I think I will do that. Good Idea Robcat. I am gonna rework a little bit of modeling on his legs too where they join the body, and work the eyes. then redo it. After lastnight it will be a breeze now.
  7. The TSM constraints in properties solved it! Thank you! And after fighting with all this on a quadruped I bet a biped will be a breeze hehehehe. Thanks again Robcat. I am sorry to be such a problem. I had an idea it was just something not turned on. and sure enough that was it! Cudos to you for all your effort! All I have left now is to make his eyes work and I am sure I can do that with out a problem.
  8. even the model marked rigged does the same thing. do I perhaps have a bug? or something needs turning on?
  9. ok thank you tons. obviously I am a complete idiot. I ran the rigger as you said and like what I did before only the mouth control works. the rest of the animating bones move but do nothing at all. Obviously I am just not understanding something. And I am now feeling completely stupid. Obviously you made it work. am I supposed to assign cp's to those animating bones too? they move but nothing happens. only the mouth.
  10. well I got his head moving! wrong bones I am sure but his dang head moves! I enjoyed seeing it. He is still a quadroplegic though Bearfacemove.mov
  11. well I started from scratch and thought I did everything right this time but alas no. ran builder,ran flipper,set geometry,ran rigger,and model now has no controls at all. shrug. Caroline I dont know about cp weights yet and I was going to do smartskin on eyelids once I had him rigged up. I still have alot to learn sigh. (but I am learning things like this make me learn)
  12. I used the TSM. I also saw it had 3 different plugins, do I need to run them as well?
  13. Yes that was the TSM plugin. still too many bones I think. I deleted about 6 of em already.
  14. how do I create or make the avatar for my model so in the model library you can see him?
  15. ok I rigged him and everything looks good but..............it would be way too hard to animate him the way the bones are working now. Could anyone maybe have a look at him for me and maybe tell me the problem? there is no way rigged like he is now I can use him, yet he does have a full rig. so it is a mistake by me somewhere. thanks. BEARMODEL8.mdl
  16. wow! TSM is very cool! One problem though I found is way too many bones than I need. Can I delete a bone and the next bone in line will stay in the heirarchy ok? just resize it and it should work ok? Other than that TSM rocks!
  17. The legs are the only thing not attached. I looked at other stock characters so I did like they did and put them on seperate figuring the bones will keep em on. Body and head are all one piece. I also think he would be awesome with hair particles but a nightmare to render.
  18. I am doing a personal project, nothing important but something I want to do. one of the main characters is a Bear. I been up since lastnight making the bear and I am actually quite pleased so far. I know how to rig a person but I am kinda lost on where to start with this dagnabit bear! I really want to do it right the first time so if anyone would please give me your ideas on rigging him I would be very grateful. I am not asking a full tutorial LOL. Just some ideas and maybe a basic layout I can begin with. I just dont want to rig him all up and then have to redo the whole dagnabit bear. any other creative ideas are welcome too. I respect all the talent in these forums and that is why I ask your opinions as I grow in skill. I will have less questions as I learn. Thanks!
  19. Lol, yeah he is kinda building himself right now. No story in mind yet.
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