sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wiskey

*A:M User*
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  • Name
    George Soros

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  • Hardware Platform
    Windows
  • System Description
    3.1 GHz Dell Pentium, 2G RAM

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  1. There is tremendous promise in these clips. Hopefully, with the feedback you're getting here you can experiment with other camera angles & cuts on future clips.
  2. I watched this one then went back and watched the others. It's gotten better. Keep going.
  3. You can also build Actions using Lights as Action Objects.
  4. http://www.hash.com/lib/mac.html
  5. Use a Klieg light. You can also put a turbulence on it (to make it look like dust in the beam). Right-click on the light in the chor and there will be a lot of choices for kinds of turbulence but I don't know the differences between them?
  6. I'll help answer your questions - just pony up and get current. It's the courteous thing to do, otherwise it seems as if you want me to work so that you can save a measley $50.
  7. You worry about the product "stagnating" but you use a 4 year old version! You worry about the company "failing" but you use a 4 year old version! And expect support! Shameless.
  8. No, you missed the point... Look up the word "irony."
  9. The irony of this thread makes my brain numb.
  10. I assume you want suggestions on how to make your composition better and praise on how you've done so far. Praise first: The design is unique (at least to me). The modeling is smooth. I'd have to see a wireframe but the mesh looks efficient. The camera placement is dynamic. Suggestion: A lot of image space is taken up by the tail of the car - which is not lit. This draws your eye right-to-left rather than left-to-right like most western art should. Put the (white) Fill light on the right pointing toward the car's back then put the (blue) Rim light to the extreme left and top. Encouragement: Anybody you show this model to would be impressed with your effort. Now, you probably want to use a Sky dome and an asphalt roadway to make the environment enhance the beauty of the car. Make a movie of the car rotating, and maybe have the car doors opening for some dynamicism.
  11. I've seen that when "soften" is turned on in Multipass rendering. Turn it off.
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