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Hash, Inc. - Animation:Master

noober

*A:M User*
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Posts posted by noober

  1. Is there a windshield? This is very nice indeed. Do you have some other work that we can take a look at? I may do a search later on that.

    There is a wind deflector, its small but its there.

     

    This sure do look good!

    Wow, that means a lot coming from you.

     

    Anyway heres my progress. Im so close to being done. Just a few minor details and it gets the Ferrari badges. But not until its done.

     

    testingaoi0.jpg

  2. Thank you for the link. You have done a fantastic job on a complex body shape like that. Time to change your user name ;)
    Thanks for that.

     

    I have stopped working for the night. I have a render going and it should be ready in 4 hours or so. I finished the brake light, steering wheel, brakes, and some slight tuning. I even started on some of the decals. As soon as its done ill post.

  3. noober,

    looks real good. Nice clean model

    looking forward to seeing more

    Thanks Phil.

     

    I'm actually rendering more progress as I write this. I have since added the rear suspension and rear diffusers. Next up will be the brake light and steering wheel. Then I can begin to decal.

  4. Ask and you shall receive.

    f108fr-1.jpg

     

    I definitely agree with David on modelling the car in it's individual body components. It will make a daunting task much more manageable and easier to work with.

    Well for me i prefer to build the body as one piece. If i need a seem I have found it easier to just draw 2 splines next to each other then "k" the center of the 2. This allows me to keep both sides of the split even and matching.

  5. My only question is why would you put a wire spoked wheel on a Lambo. If it were my car i would have used some form of race rim. Perhaps magnesium. With the 500 hp that that car produces, that style rim would bend like a coat hanger. Not saying it doesn't look nice, because believe me it looks great.

  6. You can also highlight your project name in the Project workspace. Then in the properties window you can set the frames per second to anything you want. Up to 1000 fps that is. This was helpful for me when i animated a burning object with smoke, fly past the camera. It seemed master emits particles per frame. So it looked clumpy. By increasing the frames to 600 per second. It looked much more fluid. Then I converted the range to 30fps in post. worked like a charm.

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