-
Posts
21,575 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Events
Everything posted by Rodney
-
I had to do this per Steffen's instructions in the changelog for release of v18k. Although I don't recall every changing the default keyboard acceleration. Because I tend to be a bit wary of deleting installed program files directly I usually rename the file, see if the new one works, and then delete the old file if all is well.
- 28 replies
-
- Software Update
- Download
-
(and 1 more)
Tagged with:
-
Nicely exploded John,
-
Thanks. A:M ain't no text editor. (and a special thanks to the creator of a certain doll appropriated to create the witch!) I should add that while occasionally I'll add some post effects or text with another program I try to keep all forum banners created in A:M exclusively. In this case all content (including all text) was created in A:M. The exceptions: - I decided to test/perfect a workflow of rendering every other frame in A:M and then use Fusion to automatically duplicate the missing frames. Rendering Step 2 in A:M (or other skipped framerate) significantly cuts down rendertime in A:M and fits in more with my classical animation sensibilities (I get more of a sense of animating on 1s and 2s for working with slow/fast sequences). - I used (and often use) Camtasia to render the finished video out to gif format (I haven't found another program I like as well for this conversion to gif although I have tested a command line converter to automatically convert to gif upon rendering from A:M... nothing to report there). I'm not using the video capture from Camtasia as the content is already there as a video rendered out by A:M. If these were feature requests they might be 1) Ability to render to gif animation 2) Ability to duplicate frames upon ingest of image sequence with missing frames. These are two parts of the process I can't currently complete with A:M. As these other two programs have the capability (and one is free) that makes short work of creating the banners.
-
Hehe. Like it could be kept secret. He's much taller than I remember him.
- 10 replies
-
- Pitch
- TAR of Zandoria
-
(and 2 more)
Tagged with:
-
NIce detail! And (as always) very impressive modeling! I note that even the electric outlet is in the (proper) upside down smiley face orientation. (I've always wondered if designers didn't do that more to dissuade children from being too friendly with those guys)
-
I note that in v18L (and I checked this before on v18K when it was released) that the Number 9 (on numberpad) toggleds between Orthogonal and Perspective *only after* the view has been altered from the default camera view. In other words if you click in the Chor window and turn out of the camera view the Number 9 keystroke will work.
- 28 replies
-
- Software Update
- Download
-
(and 1 more)
Tagged with:
-
But will it run A:M? Hmmm.... xhttp://www.geek.com/news/intels-150-windows-pc-on-a-stick-is-now-on-sale-1619738/ Even if it does run A:M it (and similar tech) might be worth a look.
-
Thanks for this Will, it's great to get more insight into where the story is heading. It's a bit early for me to suggest much especially as you likely have those bases covered. I'll offer a few thoughts that seem to be suggested in the narrative of the pitch but might be hard to pull off in the seven minutes or so of each episode. Red Lori It seems to be written in between the lines that Red Lori is abducted by the Stone Monkey but it isn't expressly stated. That appears to be a major motivation for Tar (as if fighting evil wizards, watching dancing girls and drinking fruit punch was enough... now Tar has to deal with unrequited love!) Black Lucien I sure hope you can drop a hint in each episode (or every other episode) that suggests Black Lucien is steadily catching up to Tar. It might even be a bit humorous (if not anticipation building!) if he almost catches up in each episode but arrives too late to battle with Tar. If possible it would be nice bit to leave it up in the air whether Tar is aware of Black Lucien at all... at other times it might seem that Tar is deliberately and cunningly avoiding the inevitable fight with Black Lucien. Is Black Lucien thinking Tar is highly skilled warrior or just a stupid (but incredibly lucky) Hippopotamus? I guess it goes without saying that I'm a fan of the hyena's. I always root for the underdog. And these guys don't stand a chance... they've never had an encounter like Tar. Martin the Mystic I just had to mention him because I think he's cool. No suggestion for him though.
- 10 replies
-
- 1
-
- Pitch
- TAR of Zandoria
-
(and 2 more)
Tagged with:
-
You are an expert my friend! The short legs of both Tar and the Hyenas present something of a challenge. Normally I would expect to see considerable up and down movement but consider the length of Tar's legs. His legs aren't exactly long and so there is likely to be less up and down movement of his body. One could certainly exaggerate the effects of weight with Tar but as of this moment we only have the first episode that has Tar in action (walking and running) as an example of how weight effects him. Tar is quite light on his feet! In the earlier sequence of Tar walking across the desert Will has exaggerated the up and down motion via movement of Tars head. If you don't already have them... contact Will via email.
-
The hyenas are on the move (although not in this image). Believe it or not though all of these poses are courtesy of Serg's Tar walk cycle (posted above)! Updated image: Still trying to figure out the best approach to color correction
-
Nice weight in that walk Serg!
-
It's probably good that you didn't share that file correctly. (assuming here that you didn't just want to share the mostly empty project file) The characters aren't suppose to be publicly shared. That's why we had to email Will to get them. Perhaps Will has something in mind for sharing assets. Was there something you wanted to share/troubleshoot in that project? I'm not sure what you mean by this.
-
I'll post a video that goes through the process but here is the basic step by step 1. Add character (or model or prop or whatever will render) to Chor 2. Render but... 2a. On the render panel (Advanced render dialogue if the Preset panel only is showing) look for the Buffer property 2b. Make sure Alpha Channel is set to 'On' 3. Render to PNG, TGA or EXR format (as these image formats allow for the alpha channel/transparency to be stored in the file. 4. View image 5. Realize you forgot to delete/remove the ground plane. Remove/delete ground plane and Go back to Step 1 Explanation of Number 4. In order to take advantage of the Alpha Channel transparency you need to composite the image over the top of something else. An esay way to do this is to drag and drop images into the Chor and choose Layer and then place the images appropriately. In any compositing program (or program that recognizes alpha channels) this will allow parts of the image to be fully transparent letting other images behind show through. Added: Use the PNG format when posting to the internet as that format is viewable by all modern browsers. For more robust uses consider TGA and EXR formats. EXR is the most powerful of the two. Animation:Master allows the use of alpha channels in a variety of places to include Models (patch images and decals), Lights, Rotos, Layers... A:M also has some capabilities that extend usage of RGBA (Red, Green, Blue, Alpha) images beyond the basic usage but we'll save that for another day. Ah, the sweet smell of success!
-
A couple of things for us to consider when testing is: Save your work Label the file names appropriately Render with alpha channel on where possible Why do that? Because you may want to find it and Will might be able to use some assets in his episodes. For instance, if he needs a shot of Tar poking his head out from behind a wall, he might be able to use the rendered image and simply comp it into the shot. Note that I'm not saying Will will actually want to do this but even if the image is only used as a stand in until the final shot can be completed it will serve its purpose. In other thoughts... It might be appropriate for everyone to customize at least one hyena to call their own. The idea being that each of these hyenas is a 'real person' and although they'll be dead before you know it they should put their best effort into killing Tar before he dispatches them to the place wherever dead bad hyenas go. And *if* by some stroke of good luck your hyena survives a fight with Tar then you might even be able to put that on your resume. Each of these hyenas have a name and personality even though the audience will very likely never get to know them.
-
I'd missed your post John. If I saw a bloody hyena moving toward me singing that song I'd drop my sword and run. No seriously, I would.
-
Very nice Mark. High quality work.
-
If you added the copyright logo as a Rotoscope don't forget to include the roto in the alpha transparency and place it on top in the roto's properties. (See attached image) It's easy enough to forget to do this that it may be better to use the image as a Layer instead. If 'on top' is not selected it may be present but underneath everything in the scene. If 'in alpha transparency' is not selected A:M may think you just want to use the roto for reference and not want it rendered in the final image. Added: There appears to be a glitch in v18L that duplicates rotos in the Chor but the duplication doesn't render in the final image so it is mostly an inconvenience. The workaround would be to only turn on the roto when needed so that the scene isn't populated by the extra rotos. I haven't tested enough yet to file a bug report. There's something about the camera move that almost makes it look as if Tar is moving the blocks rather than moving around them. Short of not moving the camera or otherwise making the camera move differently I'm not sure what to suggest there.
-
Hmmm.... some of that sounds very familiar. I think we've had this conversation before. Press on... Press on though!
-
Have you tried A:M's new Screencap tool? While it might not quite fit your needs it can certainly save you that round trip to photoshop when applying a decal. The basic steps: - A:M Snapshot - Immediately Right Click in same modeling window - Apply Snapshot as Decal See the more graphic view of the workflow below (click on the image if the animation isn't active): And of course once applied to the model the decal/image can be taken into photoshop and manipulated as necessary, increased to higher resolution, duplicated (and applied via Add Image) for additional layering and surface effects, etc. . The result stays pretty tight and can be tweaked to be even tighter (via A:M's Decal Editor)
-
No can do. While I haven't signed an NDA, I agreed not to publish specifics about the project when I signed on to the project. I asked here about game development software because folks here in the forum are more knowledgeable about that subject. As for what I can share; it's a game app (in the very initial stages of development). It's related to the medical field. That's about it for the present. I don't want to make it out to be more than it is or make it sound like something of interest... what can I say except 'currently it isn't'.
-
Nicely done Robert! Edit: You posted part 2 while I was watching part 1. Thanks for that too!
-
Nicely done! Now were talkin'... er... stalkin'!
-
Yes, you do! Unless of course they are the typical simbiont materials in which (at least for my part) I have them downloaded and would just need to point A:M to them. It looks like you have them (or they should be placed in the root directory of Tar assets thusly: LinkedMaterial=../../Materials/Dark Trees/tx_metal/metalRustySteel.mat I"ll give that a try. Edit: Did you convert these darktrees to materials or am I just missing something? My darktrees all have the .dtst extension (I think).
-
Here's a failed attempt to animate some acting. I started just messing with constraining the scimitar to the character's hand and somewhere along the way I got the idea to have him cut his hand and then lick the blood from his hand while looking off in the direction of Tar (or wherever the hyena thought Tar might be). He's taking an oath not to eat or sleep until Tar is dead... or something like that. I suppose one could say this is the definition of 'floaty animation'. Back to the drawing board!
-
The joys of tutorial making... as soon as you finish you think of have a dozen things you should have done differently. Here's a (sped up version) using the R key/rotate manipulator. That's definitely the way to go in posing hands. That and (in my opinion) copy/pasting keyframes/poses of previously created hand positions as a starting point. For instance, starting a character off with a good grip on a weapon. At any rate... here's the demo (only 8MB! lol):