sprockets Caboose Break Room Starship Man and flower Room with open light shining through window Perpendicular Normals gear
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation since 04/20/2025 in Posts

  1. A new render of my third assignment for AnimationMentor, 20 years ago this week. Now with my own trombone sound effects! The assignment was that the ball had to do an anticipation into its first leap, then bounce around the obstacles.
    3 points
  2. The Oakville Waterfront Festival poster design for 1999. Reusing the models from the previous year made things quicker but looking back wish I took more time to clean things up, making the models a little less lumpy. Was a fun project nonetheless,
    3 points
  3. You continue to be my savior Robcat!! I had made those poses to help with decaling, especially the AngleFrame pose. It was hard to map one side at a time so I stood all those angled struts up vertically in a pose and did a cylindrical projection. But I was under the mistaken notion that you had to keep those pose sliders at 100% to maintain the texture position. And wouldn't ya know it-it was those frame struts that were at odd angles (30-45deg.) that were causing the problem but they were ok just by turning the pose sliders back to zero. I made those "mapping" poses long ago and haven't even given any thought to poses at all until you mentioned it. But when I looked there were 7 or 8 poses that I didn't create at all! Don't you have to make a pose? Can you create them by accident? And they certainly don't make themselves (or DO THEY?!!) Anyway thanks again.
    1 point
  4. Great work Steve, Look forward to seeing more.
    1 point
  5. Apparently I just imagined this whole thing. I had a group folder named WIRES where I had 2 grps. "Front" and "Back" and they were NOT rendering as lines no matter WHAT I did, but when I copied and pasted the groups into a new model and then pasted them back into the original they just magically rendered correctly and I saved the model out so I could send it to you. Now I cannot reproduce the problem AT ALL as if it never happened. So, thanks robcat! Not sure how you did it but it seems to be fixed. (Honestly, this really happened - I'm NOT making this up)
    1 point
  6. having fun finding old models anothermon7.prj
    1 point
  7. Thank you to everyone who commented and watch the animation. More to come!
    1 point
  8. Here is the project file, Made probably using A:M 98 or 99 so some textures don't look 100 percent when opened in V19.5 feel free to pick apart and use the models as you like. swamp_demon.zip
    1 point
  9. Hi Tim, I'll look through my old stuff to see if I still have the model for this guy. If I find anything I'll share it here.
    1 point
  10. Good job, Steve! I really like that character design.
    1 point
  11. Well here is the follow up to the previous animation Simple Pleasures For those having issues here is the Youtube link: MP4 version: Simplepleasures2.mp4
    1 point
  12. I added a dishwasher to the break room.
    1 point
  13. It's finally been released! The most recent vignette from Project: Potemkin. This features an alien creature which I had to build, rig, animate and composite into the already shot footage. Many thanks to Robert, Rodney, Mark and a few others for helping out with advice on this one!! [vimeo]98791336[/vimeo] http://vimeo.com/98791336
    1 point
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