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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 04/05/2019 in all areas

  1. Update of flame simulation i did long ago, but I can't find the old long ago thread!
    3 points
  2. Here's a rough demo of what I mean, John. I ended up decaling the water with a royalty-free seamless water texture I found online. I've attached the texture and it's normal map to this post. Adding transparency and a bit of reflectivity gives it a more natural look, lets you see what's below the surface and gives you that mirror-like quality of water. Also bitmap plus is a material that lets you cover a big area in a texture without needing to tile it yourself. I've added a screen grab of how to get to it.
    1 point
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