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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 09/09/2025 in all areas

  1. I thought of a use case for animation:master. A few years ago I started to trace mascots from old dos games to teach myself splines and patches. I worked off of downloaded images and game rips wherever i could find them. I've gotten a little better since i started and I wanted to share some of my work of late. the first batch of models were from 2 years ago. and the red boba fett looking guy is from this week
    2 points
  2. At Live Answer Time today we looked at how to animate action from video reference, doing a backflip as an example.. Since our session ended, I have done a little clean-up. The biggest change is to add some more breakdown keys to the arms to fix their arcs and then to increase the time at the bottom of the first anticipation and the recovery at the end. That gave her more weight and oomph. KrystalBackFlip.zip @Pizza Time @Ganthofer @Roger
    2 points
  3. Fantastic work Yopachi!!! Those characters bring back memories.. late nights playing PC games.
    1 point
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