sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  1. For future reference: Four mods must be made to a Console project's properties in Visual Studio for SDL to work. They must be made to both the Debug and Release configurations C/C++>General>Additional Include Directories must point to the SDL2/include folder in your SDL repository (probably on your C drive) (Choose "Apply" after every edit to these properties) Linker>General>Additional Library Directories must point to the SDL2/lib/x64 folder in your SDL repository Linker>Input>Additional Dependencies needs this string to be pasted into the circled edit box: opengl32.lib; SDL2.lib;SDL2main.lib Linker>System>Subsystem should be set to Console (/SUBSYSTEM:CONSOLE) Finally, when a "release" exe is created, it must have a copy of SDL2.dll pasted to the same folder it resides in to be able to run. If an exe is distributed, the SDL2.dll will need to be included with it. Ideally, we would have made our SDL template include all these changes for both Debug and Release. @Rodney @Roger
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