sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Leaderboard

Popular Content

Showing content with the highest reputation on 09/11/2024 in all areas

  1. The first character we looked at was a giant toucan. We knew we wanted this to be an extremely dynamic figure, so to determine what kind of speeds and acceleration limits we would need to design within I made a quick animation using a model of mostly 2d cut-outs. Even though it was not necessary for the info we were gathering at this step, I still modeled at full scale. All the axes of motion were placed at the approximate real location we had determined in our napkin sketches during the initial conversations. Then this same project is what everything else was built on top of. All of it was created in a few hours. The great thing about the workflow in A:M is how easy it is to build a model that is almost made of nothing but the bones, animate it, come back and refine the sculpted model and even move the axis around later while utilizing the same animation data. I can almost work backward if needed. There is very little time spent on the front end to get to where I can work on movement. Lady Birds_test-01-sml.mp4 Tucan-Demo04_sml.mp4
    1 point
×
×
  • Create New...