sprockets Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine! Learn to do radiosity renders
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Hash, Inc. - Animation:Master

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  1. Experiment with caustics... Update: Version of the above project if you want to try: CutGlass22 new dome.prj CutGlass22.pre Load the PRJ got to Render to File in Render to File Settings, use "Load a Preset" to load the above .pre file alter the file save location to somewhere on your hard drive press OK
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  2. My "Planes Trains Automobiles" Contest entry was an experiment in displacement mapping... The body of the car is just a simple spline form... All the surface details... the doors, the handles, the windows, the rubber and chrome trim... that is all made with displacement maps. There isn't an easy way to manually paint such maps in a paint program but it was easy to model the shapes on a flat plane. I put a white-to-black gradient on them and shot the arrangement with an orthogonal camera. That render to OpenEXR format was applied to the body to be the displacement map. I made maps that way for the front and back details also... I recolored the patches of that details model with white, gray and black to render versions of the map for Transparency and Reflectivity... A turn-around of an earlier WIP version of the car... 155Lefts_3500.mp4
    1 point
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