sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 02/18/2021 in all areas

  1. Hehe, some co-workers and I were playing a game of googling ourselves to see what would come up and I happened across this thread! Hi everyone! It has been awhile. Thanks for the well wishes. (regarding the linkedin update to Training Lead, this was just me updating my profile after the fact, haha. :( :) Over the past year I've been splitting my time between technical animation and training department where I was training the studio on using our new pipeline technology.)
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  2. Hello, I continue to explore AM with the tutorial on youtube: https://youtu.be/1CFLb0w4X4A I have some questions : - Realtime rendering looks weird !? Do you know what this is due to ? Did I make a bad handling or a bad adjustment? - Some of my model's normals are in the wrong direction. How do I unify the normals? Thank you in advance and have a nice day teo
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