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  1. Yesterday
  2. I haven't tried it yet but try this... Delete all the poses and do a test render. Is the spline problem gone? If it is, reload, delete the poses one at a time and test render each version until the problem is gone. That will give a clue that a particular pose might be the problem.
  3. I have made a model, a recomposed Thom model. After giving it the right relationships and decals, I came up to a rare fallout. One of the splines in the base model won't attach to eachother. Every time I save them and reload I get an error. The model apears in the model studio, but one spline falls to the buttom. I tried several times to save the model with "that spline" attached to the nose sector again, but for some reason it keeps slipping. When I tried to make a netrender job, the model slips again. The only way seems to be to correct the model again and render the avi in AM studio. 🤔 brainz06.mdl
  4. Rob had come up with a cool way to make clouds very realistically tumble in the sky the way real clouds do. My question is, is it possible to create an animation whereby realistic looking clouds take the shape of something recognizable (like the profile of an animal.. a horse? ) and then tumble back into a wispy shape.... I myself am unaware how the clouds would be able to take the necessary shape but maybe someone else does? Tom
  5. played with these 2 guys tonight
  6. Last week
  7. Spacebar DOES fix it. And yes does the same thing in Chor. but spacebar fixes it there also. Thanks robcat! (the Wright Bros. thank you as well)
  8. First, try pressing the space bar to force a redraw. Next... does this still happen if you put the character in a chor?
  9. Made sure the Dynamic option is OFF but still getting this happening when I turn/move this head in a relationship/action. The grooming tool was used on this if that is helpful. Any help appreciated.
  10. You've turned The Killer Bean into The Little Dutch Boy! 😀
  11. I think Venture Brothers has a relevant clip for nearly everything, if you look hard enough: Also, congrats on 100k views! You are well on your way to monetization!
  12. found these on a AM cd I had saved it was model and proxy model
  13. found these characters on 2002 AM cd ,,,dressed them a bit and was getting reay to animate when oops hit the wrong key and lost all...will post if I canget them aacting better
  14. Earlier
  15. Strange that I'm seeing the gif animation in the preview of this post but not in the post itself. As far as the project itself... When we download the project file it will of course be missing any referenced images. As such when I render it I get the melting ice and fire but not the character. Still a fun project even without the frozen guy thawing out in the render. Let's see if this appears in this post... yep. It does.
  16. It took 17 years but my Heavy Push has now surpassed 100,000 views on YouTube!
  17. Ah! It becomes clear to me. I had the assumption that it ment all actions of the model in one model.obj . And I was working in the action editor. So it is impossible to have several *.obj in one obj.file. Thanks for explaining the reason.
  18. If I invoke the export plugin from a model, that choice won't appear because there can only one model to export from a model. If i invoke that export plugin from a Choreography ( on the Chor in the PWS), that choice does appear because there can be many models in a Chor. Likewise for the choice to "Export all frames"; it is only relevant in a Chor.
  19. Thanks for your answer, Robcat. Not sure if I understand. I gave screens I receive on the commen way to export obj files. None of them have the possibility to choose the obj export you show me. Version v16 v18 v19, all show a screen without this export ocasion.
  20. I have been searching for a way for Export Options in the last three versions. It seems as if the "all in one" - "single models" - and "single models in one object" is disapeared.
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