sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Yes I know the sprites are wromg and some of the action is too but this was the first quick render

 

done in about 45 minutes before I turn in

 

 

close or way off

crumbled.mov

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Posted

How about a sprite that looks like a solid particle instead of a fuzzy one?

 

You might model and render a tiny crumpled cube and use that image as the sprite.

Posted

The way you're deforming the statue's mesh makes it look like it's melting insted of crumbling. How about if you used an irregular shape as a Boolean cutter and dropped it over the statue with jerky-looking muscle animation?

Posted

Boolean cutters don't like sprites..that was my first idea..but early terminate of the render ended that chain of thought. The sprites are wrong just grabbed one off the cd for testing and the action was also done in haste as it wa getting late and I wanted to test the overall effect idea. Will clean it up and post as time allows. I often get these ideas right before I should be shutting down so they are often rough tests .

 

 

the boolean without sprites was going to expose a crumbled version simliar to this post..use imagination...

 

http://johnl.inform.net/pages/boolmorph.htm

Posted

Booleans don't like sprites? What happens, does the application crash? Because I've already determined that Booleans don't like "render as lines" either, but it didn't start becoming a problem until version 10 -- which was when hierarchical Booleans were introduced.

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