johnl3d Posted November 23, 2004 Posted November 23, 2004 Yes I know the sprites are wromg and some of the action is too but this was the first quick render done in about 45 minutes before I turn in close or way off crumbled.mov Quote
Hash Fellow robcat2075 Posted November 23, 2004 Hash Fellow Posted November 23, 2004 How about a sprite that looks like a solid particle instead of a fuzzy one? You might model and render a tiny crumpled cube and use that image as the sprite. Quote
apprentice Posted November 23, 2004 Posted November 23, 2004 Thanks for sharing. It's inspiring to see many things can be done with sprites and creativity. Quote
Julian Posted November 23, 2004 Posted November 23, 2004 The way you're deforming the statue's mesh makes it look like it's melting insted of crumbling. How about if you used an irregular shape as a Boolean cutter and dropped it over the statue with jerky-looking muscle animation? Quote
johnl3d Posted November 24, 2004 Author Posted November 24, 2004 Boolean cutters don't like sprites..that was my first idea..but early terminate of the render ended that chain of thought. The sprites are wrong just grabbed one off the cd for testing and the action was also done in haste as it wa getting late and I wanted to test the overall effect idea. Will clean it up and post as time allows. I often get these ideas right before I should be shutting down so they are often rough tests . the boolean without sprites was going to expose a crumbled version simliar to this post..use imagination... http://johnl.inform.net/pages/boolmorph.htm Quote
Julian Posted November 24, 2004 Posted November 24, 2004 Booleans don't like sprites? What happens, does the application crash? Because I've already determined that Booleans don't like "render as lines" either, but it didn't start becoming a problem until version 10 -- which was when hierarchical Booleans were introduced. Quote
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