filipmun Posted November 11, 2004 Posted November 11, 2004 Since I am on the topic at the other thread, I'll show an example of faking geometry with images on 4 cp plane. Low patch but high quality at a glance which otherwise stiff looking wood stick. Quote
filipmun Posted November 11, 2004 Author Posted November 11, 2004 They are quite simple, all you need is alpha embeded decal and apply as cookie-cut. Another way is to wrap with another set of identical mesh and scale up just to show the texture floading in the surface. Quote
Admin Rodney Posted November 11, 2004 Admin Posted November 11, 2004 Very nice Philip, Excellent demonstration of the technique too. I'm not sure why you didn't just model the wood as a rectangle but.. that's okay... I don't really need to know. The final effect is what I like. More! -Rodney Quote
KenH Posted November 11, 2004 Posted November 11, 2004 Yeah looks great! I'm also unsure why you used an alpha in your image. Couldn't you just use a normal decal? Perhaps I should look up the other thread. Quote
filipmun Posted November 11, 2004 Author Posted November 11, 2004 Sorry, I should show more detailed sample to illustrate this approach of mine. A box is easy enough to build but stiff when rendered due to the harsh edges at the corners, most untreated 3d images have the same CG look. Bellow is the comparison of a box model and a cookie-cut model at close up, it is more evident when you try to composite CG into real photos. I started as an illustrator and now a half baked animator supplying bitmap to flash arists. Since many of us here is in for the animation part, I like to show how I use AM for still image composites. Quote
filipmun Posted November 11, 2004 Author Posted November 11, 2004 This is the cookie-cut 4 cp plane, it may not make a lot of difference but when you have an entire scene, the result is clear. I have some portfolio at Renderosity; http://www.renderosity.com/gallery.ez?ByAr...=Yes&Artist=Mun Quote
KenH Posted November 11, 2004 Posted November 11, 2004 Aha! Good idea! You could make it even more realistic by dirtying up the image. Quote
Admin Rodney Posted November 11, 2004 Admin Posted November 11, 2004 Makes sense to me. Nice Job! Quote
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