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Hash, Inc. - Animation:Master

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Posted

Just started learning AM two weeks ago. Am modeling this metal object as an excercise. It has complex surfaces with smooth and sharp edges (no porcelan.) All normals are facing out. Been tweaking this a long time but can't seem to get the creases out. Any help?

crease_in_metal_spike.jpg

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One of the best ways to keep your model looking smooth is to model it with as few patches as possible. Your model has more patches than it really needs, try deleting some of those splines and see what you get.

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The model has way too many splines for such a simple object, all you have to do is sharpen the edges by selecting them and pressing "P", and to keep them curved Press "O". Remember to select the actual splines though, not the control points... I made a rough model to show you... Hope this helps

post-7-1098469777.jpg

Posted

Other than porcelain, your best friend for smoothing meshes is to have two windows open, one showing the cp, the other an OpenGL/Direct3D view at ~45 degrees from the surface (so you can see shadow perturbations in the surface). Then adjust offending areas by moving the cp with the '6' held down (not numpad, but above keys). This will move the cp in/out constrained to the normal. Great, very fast results!

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