Eric2575 Posted October 22, 2004 Share Posted October 22, 2004 Just started learning AM two weeks ago. Am modeling this metal object as an excercise. It has complex surfaces with smooth and sharp edges (no porcelan.) All normals are facing out. Been tweaking this a long time but can't seem to get the creases out. Any help? Quote Link to comment Share on other sites More sharing options...
nerrazzi Posted October 22, 2004 Share Posted October 22, 2004 One of the best ways to keep your model looking smooth is to model it with as few patches as possible. Your model has more patches than it really needs, try deleting some of those splines and see what you get. Quote Link to comment Share on other sites More sharing options...
MATrickz Posted October 22, 2004 Share Posted October 22, 2004 The model has way too many splines for such a simple object, all you have to do is sharpen the edges by selecting them and pressing "P", and to keep them curved Press "O". Remember to select the actual splines though, not the control points... I made a rough model to show you... Hope this helps Quote Link to comment Share on other sites More sharing options...
SteelShark Posted October 22, 2004 Share Posted October 22, 2004 Other than porcelain, your best friend for smoothing meshes is to have two windows open, one showing the cp, the other an OpenGL/Direct3D view at ~45 degrees from the surface (so you can see shadow perturbations in the surface). Then adjust offending areas by moving the cp with the '6' held down (not numpad, but above keys). This will move the cp in/out constrained to the normal. Great, very fast results! Quote Link to comment Share on other sites More sharing options...
triath5147 Posted October 23, 2004 Share Posted October 23, 2004 You could also get rid of that center spline it really serves no purpose, and from your first pic, it looks like the reason for the creasing. Quote Link to comment Share on other sites More sharing options...
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