filipmun Posted September 25, 2004 Posted September 25, 2004 Here it is, finally have the time to post these images from home. All decal no hair material, just too slow to render for a short swf animation. skycast is truly fabulous. Quote
Dalemation Posted September 25, 2004 Posted September 25, 2004 Looks excellent. I can really get a sense of weight and muscle. Quote
KenH Posted September 25, 2004 Posted September 25, 2004 Excellent! I'm sure you know, but there's just something about the paws that bugs me. Quote
filipmun Posted September 25, 2004 Author Posted September 25, 2004 Hi KenH, the paws are for children to count, realistic would need some imperfections all over. My company is doing education courseware. From my experience, a clean texture and proportionate structure is the basis so that they can be reuse and parts are created for cloning especially stretch area. In the future, my texture will be applied using UVW mapping and patch up the re-constructed area with additional decal if the model is to be render in AM. But for now I just create action morph targets for other app. Here are some of the decals.... Front decal to cover the seam: Quote
filipmun Posted September 25, 2004 Author Posted September 25, 2004 Since both left and right legs are the same, I created only one image and apply them from front view and back view while hiding some patches, this means that you will need to have a parting spline in mind when modeling. Quote
filipmun Posted September 25, 2004 Author Posted September 25, 2004 this is the first decal I applied to and it does not need an alpha channel. The stripes was created first in Expressions-3 (vector) then into Photoshop. Again, its simplyfied not the actual stripe count. Quote
filipmun Posted September 25, 2004 Author Posted September 25, 2004 This is the inner side of the legs, all texture has to be applied in sequence so that the next one can be rendered out as guide to match with in a paint app. Quote
jon Posted September 25, 2004 Posted September 25, 2004 awesome job! you've captured the spirit of the animal with a minimum of detail in the decals and the splinage. -jon Quote
Pengy Posted September 25, 2004 Posted September 25, 2004 Excellent job. Ken i thought the same thing, I think it is the way they bend I don't think its quite natural. Quote
JTalbotski Posted September 26, 2004 Posted September 26, 2004 Nice texturing and nice model overall except for the front legs. It looks like the front legs have two "elbows" each. The "forearm" of the front legs should be much longer. I am attaching a couple reference pics found by Google, to show what I mean. Jim Quote
JTalbotski Posted September 26, 2004 Posted September 26, 2004 And here's a photo reference. Jim Quote
filipmun Posted September 27, 2004 Author Posted September 27, 2004 I see, thanks JTalbotski. I have the model included if anyone interested to work on it. The job is done and I have to move on with the next, maybe some other day when I need to call up the tiger again, then I'll improve it further. tiger.mdl Quote
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